Attempting to fix PSP alpha textures
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@@ -232,6 +232,8 @@ errorret_t shaderSetTextureGL(
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errorChain(errorGLCheck());
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glBindTexture(GL_TEXTURE_2D, texture->id);
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errorChain(errorGLCheck());
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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errorChain(errorGLCheck());
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#else
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if(shader->setTexture == NULL) {
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