Comitting before AI destroys it.
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51
src/duskraylib/display/draw/drawoverworld.c
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51
src/duskraylib/display/draw/drawoverworld.c
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "drawoverworld.h"
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#include "world/chunk.h"
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#include "world/overworld.h"
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#include "display/render.h"
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Camera2D DRAW_OVERWORLD_CAMERA = { 0 };
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void drawOverworldInit(void) {
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DRAW_OVERWORLD_CAMERA = (Camera2D){
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.offset = { 0, 0 },
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.target = { 0, 0 },
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.rotation = 0.0f,
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.zoom = 1.0f
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};
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}
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void drawOverworldDraw(void) {
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BeginMode2D(DRAW_OVERWORLD_CAMERA);
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DRAW_OVERWORLD_CAMERA.target.x = (
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OVERWORLD_CAMERA_X * TILE_WIDTH + OVERWORLD_CAMERA_SUB_X
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) - (
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RENDER_WIDTH / 2
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);
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DRAW_OVERWORLD_CAMERA.target.y = (
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OVERWORLD_CAMERA_Y * TILE_HEIGHT + OVERWORLD_CAMERA_SUB_Y
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) - (
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RENDER_HEIGHT / 2
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);
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chunk_t *chunk = CHUNK_MAP.chunks;
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do {
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DrawRectangle(
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((int32_t)chunk->x) * CHUNK_WIDTH * TILE_WIDTH,
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((int32_t)chunk->y) * CHUNK_HEIGHT * TILE_HEIGHT,
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CHUNK_WIDTH * TILE_WIDTH,
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CHUNK_HEIGHT * TILE_HEIGHT,
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(chunk->tiles[0] == 0) ? RED : GREEN
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);
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chunk++;
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} while(chunk < CHUNK_MAP.chunks + CHUNK_MAP_COUNT);
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EndMode2D();
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}
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