Add exec command
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@@ -13,6 +13,7 @@
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#include "console/cmd/cmdecho.h"
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#include "console/cmd/cmdset.h"
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#include "console/cmd/cmdget.h"
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#include "console/cmd/cmdexec.h"
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#include "input/input.h"
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console_t CONSOLE;
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@@ -25,6 +26,7 @@ void consoleInit() {
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CONSOLE.cmdSet = consoleRegCmd("set", cmdSet);
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consoleRegCmd("quit", cmdQuit);
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consoleRegCmd("echo", cmdEcho);
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consoleRegCmd("exec", cmdExec);
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consolePrint(" = Dawn Console = ");
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@@ -316,19 +318,36 @@ void consoleUpdate() {
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CONSOLE.visible = !CONSOLE.visible;
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}
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// Exec pending buffer.
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for(uint32_t i = 0; i < CONSOLE.execBufferCount; i++) {
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consolecmdexec_t *exec = &CONSOLE.execBuffer[i];
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assertNotNull(exec->cmd, "Command execution has no command.");
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exec->cmd->function(exec);
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// Anything to exec?
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if(CONSOLE.execBufferCount == 0) {
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#if CONSOLE_POSIX
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threadMutexUnlock(&CONSOLE.execMutex);
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#endif
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return;
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}
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// Clear the exec buffer
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CONSOLE.execBufferCount = 0;
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// Copy the exec buffer, this allows exec command to work
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consolecmdexec_t execBuffer[CONSOLE_EXEC_BUFFER_MAX];
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uint32_t execBufferCount = CONSOLE.execBufferCount;
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memoryCopy(
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execBuffer,
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CONSOLE.execBuffer,
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sizeof(consolecmdexec_t) * execBufferCount
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);
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// Clear the exec buffer and unlock so new commands can be added while we
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// process the current ones.
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CONSOLE.execBufferCount = 0;
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#if CONSOLE_POSIX
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threadMutexUnlock(&CONSOLE.execMutex);
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#endif
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// Exec pending buffer.
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for(uint32_t i = 0; i < execBufferCount; i++) {
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consolecmdexec_t *exec = &execBuffer[i];
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assertNotNull(exec->cmd, "Command execution has no command.");
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exec->cmd->function(exec);
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}
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}
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void consoleDispose(void) {
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