Increase spritebatch flushing count
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@@ -8,9 +8,9 @@
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#pragma once
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#include "display/mesh/quad.h"
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#define SPRITEBATCH_SPRITES_MAX 256
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#define SPRITEBATCH_SPRITES_MAX 512
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#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
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#define SPRITEBATCH_FLUSH_COUNT 8
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#define SPRITEBATCH_FLUSH_COUNT 16
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#define SPRITEBATCH_SPRITES_MAX_PER_FLUSH (\
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SPRITEBATCH_SPRITES_MAX / SPRITEBATCH_FLUSH_COUNT \
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)
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