"progress"
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@@ -1,5 +0,0 @@
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#!/bin/bash
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mkdir -p build-psp
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cd build-psp
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cmake .. -DDUSK_TARGET_SYSTEM=psp
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make -j$(nproc)
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+16
-128
@@ -32,27 +32,18 @@ set(DUSK_LIBRARY_TARGET_NAME "DuskCore" CACHE INTERNAL ${DUSK_CACHE_TARGET})
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set(DUSK_BINARY_TARGET_NAME "Dusk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
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set(DUSK_ASSETS_ZIP "${DUSK_BUILD_DIR}/dusk.dsk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
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# Create directories
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file(MAKE_DIRECTORY ${DUSK_GENERATED_HEADERS_DIR})
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# Find packages
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find_package(Python3 COMPONENTS Interpreter REQUIRED)
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# Set target system
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# Set default target system
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if(NOT DEFINED DUSK_TARGET_SYSTEM)
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set(DUSK_TARGET_SYSTEM "linux")
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# set(DUSK_TARGET_SYSTEM "psp")
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endif()
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# Toolchains
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if(DUSK_TARGET_SYSTEM STREQUAL "psp")
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find_package(pspsdk REQUIRED)
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endif()
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# Create directories
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file(MAKE_DIRECTORY ${DUSK_GENERATED_HEADERS_DIR})
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file(MAKE_DIRECTORY ${DUSK_TEMP_DIR})
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file(MAKE_DIRECTORY ${DUSK_BUILT_ASSETS_DIR})
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if(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
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# Override to make library and binary be the same.
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set(DUSK_LIBRARY_TARGET_NAME "${DUSK_LIBRARY_TARGET_NAME}.elf" CACHE INTERNAL ${DUSK_CACHE_TARGET})
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endif()
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# Required build packages
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find_package(Python3 COMPONENTS Interpreter REQUIRED)
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# Init Project.
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project(${DUSK_LIBRARY_TARGET_NAME}
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@@ -76,98 +67,21 @@ if(ENABLE_TESTS)
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)
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else()
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set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
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add_executable(${DUSK_BINARY_TARGET_NAME} ${DUSK_SOURCES_DIR}/null.c)
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add_executable(${DUSK_BINARY_TARGET_NAME} ${DUSK_SOURCES_DIR}/dusk/null.c)
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endif()
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# Toolchains
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include(cmake/targets/${DUSK_TARGET_SYSTEM}.cmake)
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# Add tools
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add_subdirectory(tools)
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# Assets
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# add_subdirectory(assets)
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# Include generated headers from tools.
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target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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${DUSK_GENERATED_HEADERS_DIR}
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)
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# Add libraries
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if(DUSK_TARGET_SYSTEM STREQUAL "linux")
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find_package(SDL2 REQUIRED)
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find_package(OpenGL REQUIRED)
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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SDL2
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pthread
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OpenGL::GL
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GL
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m
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)
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elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
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find_package(SDL2 REQUIRED)
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find_package(OpenGL REQUIRED)
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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${SDL2_LIBRARIES}
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SDL2
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pthread
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OpenGL::GL
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zip
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bz2
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z
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mbedtls
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mbedcrypto
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lzma
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m
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)
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target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
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${SDL2_INCLUDE_DIRS}
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)
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elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti -fno-exceptions")
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# configure_file(opengl.pc.in opengl.pc @ONLY)
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(zip IMPORTED_TARGET libzip)
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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DOLPHIN
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)
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# Disable all warnings
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target_compile_options(${DUSK_LIBRARY_TARGET_NAME} PRIVATE -w)
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# Custom flags for cglm
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set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
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set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
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find_package(cglm REQUIRED)
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# Compile lua
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include(FetchContent)
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FetchContent_Declare(
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liblua
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URL https://www.lua.org/ftp/lua-5.5.0.tar.gz
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)
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FetchContent_MakeAvailable(liblua)
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set(LUA_SRC_DIR "${liblua_SOURCE_DIR}/src")
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set(LUA_C_FILES
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lapi.c lauxlib.c lbaselib.c lcode.c lcorolib.c lctype.c ldblib.c ldebug.c
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ldo.c ldump.c lfunc.c lgc.c linit.c liolib.c llex.c lmathlib.c lmem.c
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loadlib.c lobject.c lopcodes.c loslib.c lparser.c lstate.c lstring.c
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lstrlib.c ltable.c ltablib.c ltm.c lundump.c lutf8lib.c lvm.c lzio.c
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)
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list(TRANSFORM LUA_C_FILES PREPEND "${LUA_SRC_DIR}/")
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add_library(liblua STATIC ${LUA_C_FILES})
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target_include_directories(liblua PUBLIC "${LUA_SRC_DIR}")
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target_compile_definitions(liblua PRIVATE LUA_USE_C89)
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add_library(lua::lua ALIAS liblua)
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set(Lua_FOUND TRUE CACHE BOOL "Lua found" FORCE)
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
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cglm
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liblua
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m
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fat
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PkgConfig::zip
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)
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endif()
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# Force turn tests off for now
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set(ENABLE_TESTS OFF CACHE BOOL "Enable tests" FORCE)
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# Add code
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# Add main code
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add_subdirectory(${DUSK_SOURCES_DIR})
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# Handle tests
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@@ -189,29 +103,3 @@ add_custom_command(
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)
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add_custom_target(DUSK_ASSETS_BUILT DEPENDS "${DUSK_ASSETS_ZIP}")
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add_dependencies(${DUSK_LIBRARY_TARGET_NAME} DUSK_ASSETS_BUILT)
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# Include generated headers
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target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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${DUSK_GENERATED_HEADERS_DIR}
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)
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# Postbuild
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if(DUSK_TARGET_SYSTEM STREQUAL "psp")
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create_pbp_file(
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TARGET "${DUSK_BINARY_TARGET_NAME}"
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ICON_PATH NULL
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BACKGROUND_PATH NULL
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PREVIEW_PATH NULL
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TITLE "${DUSK_BINARY_TARGET_NAME}"
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PSAR_PATH ${DUSK_ASSETS_ZIP}
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VERSION 01.00
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)
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elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
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set(DUSK_BINARY_TARGET_NAME_DOL "${DUSK_BUILD_DIR}/Dusk.dol")
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add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
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COMMAND elf2dol
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"$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>"
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"${DUSK_BINARY_TARGET_NAME_DOL}"
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COMMENT "Generating ${DUSK_BINARY_TARGET_NAME_DOL} from ${DUSK_BINARY_TARGET_NAME}"
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)
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endif()
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@@ -0,0 +1,74 @@
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# Copyright (c) 2025 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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if(NOT cglm_FOUND)
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find_package(cglm REQUIRED)
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC cglm)
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endif()
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if(NOT libzip_FOUND)
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find_package(libzip REQUIRED)
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC zip)
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endif()
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if(NOT Lua_FOUND)
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find_package(Lua REQUIRED)
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if(Lua_FOUND AND NOT TARGET Lua::Lua)
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add_library(Lua::Lua INTERFACE IMPORTED)
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set_target_properties(
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Lua::Lua
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PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}"
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INTERFACE_LINK_LIBRARIES "${LUA_LIBRARIES}"
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)
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endif()
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC Lua::Lua)
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endif()
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# Libs
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# Includes
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target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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${CMAKE_CURRENT_LIST_DIR}
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)
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# Sources
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# Main Binary Source
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target_sources(${DUSK_BINARY_TARGET_NAME}
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PUBLIC
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main.c
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)
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# Defs
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dusk_env_to_h(duskdefs.env duskdefs.h)
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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DUSK_TARGET_SYSTEM="${DUSK_TARGET_SYSTEM}"
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)
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# Subdirs
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add_subdirectory(assert)
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add_subdirectory(asset)
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add_subdirectory(debug)
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add_subdirectory(display)
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add_subdirectory(engine)
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add_subdirectory(error)
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add_subdirectory(event)
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add_subdirectory(input)
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add_subdirectory(item)
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add_subdirectory(locale)
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add_subdirectory(map)
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add_subdirectory(scene)
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add_subdirectory(script)
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add_subdirectory(story)
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add_subdirectory(time)
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add_subdirectory(ui)
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add_subdirectory(util)
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if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "psp")
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add_subdirectory(thread)
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endif()
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