"progress"
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149
archive/src/display/mesh/quad.c
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149
archive/src/display/mesh/quad.c
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "quad.h"
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#include "assert/assert.h"
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#include "debug/debug.h"
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mesh_t QUAD_MESH_SIMPLE;
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meshvertex_t QUAD_MESH_SIMPLE_VERTICES[QUAD_VERTEX_COUNT] = {
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{ .color = COLOR_WHITE_4B, .uv = { 0.0f, 0.0f }, .pos = { 0.0f, 0.0f, 0.0f } },
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{ .color = COLOR_WHITE_4B, .uv = { 1.0f, 0.0f }, .pos = { 1.0f, 0.0f, 0.0f } },
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{ .color = COLOR_WHITE_4B, .uv = { 1.0f, 1.0f }, .pos = { 1.0f, 1.0f, 0.0f } },
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{ .color = COLOR_WHITE_4B, .uv = { 0.0f, 0.0f }, .pos = { 0.0f, 0.0f, 0.0f } },
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{ .color = COLOR_WHITE_4B, .uv = { 1.0f, 1.0f }, .pos = { 1.0f, 1.0f, 0.0f } },
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{ .color = COLOR_WHITE_4B, .uv = { 0.0f, 1.0f }, .pos = { 0.0f, 1.0f, 0.0f } }
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};
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void quadInit() {
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meshInit(
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&QUAD_MESH_SIMPLE,
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QUAD_PRIMITIVE_TYPE,
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QUAD_VERTEX_COUNT,
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QUAD_MESH_SIMPLE_VERTICES
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);
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}
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void quadBuffer(
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meshvertex_t *vertices,
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const float_t minX,
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const float_t minY,
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const float_t maxX,
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const float_t maxY,
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const color_t color,
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const float_t u0,
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const float_t v0,
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const float_t u1,
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const float_t v1
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) {
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const float_t z = 0.0f; // Z coordinate for 2D rendering
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assertNotNull(vertices, "Vertices cannot be NULL");
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// First triangle
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vertices[0].color = color;
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vertices[0].uv[0] = u0;
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vertices[0].uv[1] = v1;
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vertices[0].pos[0] = minX;
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vertices[0].pos[1] = maxY;
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vertices[0].pos[2] = z;
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vertices[1].color = color;
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vertices[1].uv[0] = u1;
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vertices[1].uv[1] = v0;
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vertices[1].pos[0] = maxX;
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vertices[1].pos[1] = minY;
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vertices[1].pos[2] = z;
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vertices[2].color = color;
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vertices[2].uv[0] = u0;
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vertices[2].uv[1] = v0;
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vertices[2].pos[0] = minX;
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vertices[2].pos[1] = minY;
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vertices[2].pos[2] = z;
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// Second triangle
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vertices[3].color = color;
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vertices[3].uv[0] = u0;
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vertices[3].uv[1] = v1;
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vertices[3].pos[0] = minX;
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vertices[3].pos[1] = maxY;
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vertices[3].pos[2] = z;
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vertices[4].color = color;
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vertices[4].uv[0] = u1;
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vertices[4].uv[1] = v1;
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vertices[4].pos[0] = maxX;
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vertices[4].pos[1] = maxY;
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vertices[4].pos[2] = z;
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vertices[5].color = color;
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vertices[5].uv[0] = u1;
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vertices[5].uv[1] = v0;
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vertices[5].pos[0] = maxX;
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vertices[5].pos[1] = minY;
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vertices[5].pos[2] = z;
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}
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void quadBuffer3D(
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meshvertex_t *vertices,
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const vec3 min,
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const vec3 max,
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const color_t color,
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const vec2 uvMin,
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const vec2 uvMax
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) {
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assertNotNull(vertices, "Vertices cannot be NULL");
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assertNotNull(min, "Min vector cannot be NULL");
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assertNotNull(max, "Max vector cannot be NULL");
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assertNotNull(uvMin, "UV Min vector cannot be NULL");
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assertNotNull(uvMax, "UV Max vector cannot be NULL");
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// First triangle
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vertices[0].color = color;
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vertices[0].uv[0] = uvMin[0];
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vertices[0].uv[1] = uvMin[1];
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vertices[0].pos[0] = min[0];
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vertices[0].pos[1] = min[1];
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vertices[0].pos[2] = min[2];
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vertices[1].color = color;
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vertices[1].uv[0] = uvMax[0];
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vertices[1].uv[1] = uvMin[1];
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vertices[1].pos[0] = max[0];
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vertices[1].pos[1] = min[1];
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vertices[1].pos[2] = min[2];
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vertices[2].color = color;
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vertices[2].uv[0] = uvMax[0];
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vertices[2].uv[1] = uvMax[1];
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vertices[2].pos[0] = max[0];
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vertices[2].pos[1] = max[1];
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vertices[2].pos[2] = min[2];
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// Second triangle
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vertices[3].color = color;
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vertices[3].uv[0] = uvMin[0];
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vertices[3].uv[1] = uvMin[1];
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vertices[3].pos[0] = min[0];
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vertices[3].pos[1] = min[1];
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vertices[3].pos[2] = min[2];
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vertices[4].color = color;
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vertices[4].uv[0] = uvMax[0];
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vertices[4].uv[1] = uvMax[1];
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vertices[4].pos[0] = max[0];
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vertices[4].pos[1] = max[1];
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vertices[4].pos[2] = min[2];
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vertices[5].color = color;
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vertices[5].uv[0] = uvMin[0];
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vertices[5].uv[1] = uvMax[1];
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vertices[5].pos[0] = min[0];
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vertices[5].pos[1] = max[1];
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vertices[5].pos[2] = min[2];
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}
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