"progress"
This commit is contained in:
11
archive/src/display/mesh/CMakeLists.txt
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11
archive/src/display/mesh/CMakeLists.txt
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# Copyright (c) 2025 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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mesh.c
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quad.c
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)
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104
archive/src/display/mesh/mesh.c
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104
archive/src/display/mesh/mesh.c
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "mesh.h"
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#include "util/memory.h"
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#include "assert/assert.h"
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#if DOLPHIN
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#include "display/texture.h"
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#endif
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void meshInit(
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mesh_t *mesh,
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const meshprimitivetype_t primitiveType,
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const int32_t vertexCount,
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const meshvertex_t *vertices
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) {
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assertNotNull(mesh, "Mesh cannot be NULL");
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assertNotNull(vertices, "Vertices cannot be NULL");
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assertTrue(vertexCount > 0, "Vertex count must be greater than 0");
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memoryZero(mesh, sizeof(mesh_t));
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mesh->primitiveType = primitiveType;
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mesh->vertexCount = vertexCount;
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mesh->vertices = vertices;
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}
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void meshDraw(
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const mesh_t *mesh,
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const int32_t vertexOffset,
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const int32_t vertexCount
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) {
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const int32_t offset = vertexOffset == -1 ? 0 : vertexOffset;
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const int32_t count = vertexCount == -1 ? mesh->vertexCount : vertexCount;
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assertNotNull(mesh, "Mesh cannot be NULL");
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assertTrue(offset >= 0, "Vertex offset must be non-negative");
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assertTrue(count >= 0, "Vertex count must be non-negative");
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assertTrue(offset + count <= mesh->vertexCount,
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"Vertex offset + count must not exceed vertex count"
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);
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#if DISPLAY_SDL2
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// PSP style pointer legacy OpenGL
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const GLsizei stride = sizeof(meshvertex_t);
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glColorPointer(
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sizeof(color4b_t),
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GL_UNSIGNED_BYTE,
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stride,
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(const GLvoid*)&mesh->vertices[offset].color
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);
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glTexCoordPointer(
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MESH_VERTEX_UV_SIZE,
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GL_FLOAT,
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stride,
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(const GLvoid*)&mesh->vertices[offset].uv[0]
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);
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glVertexPointer(
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MESH_VERTEX_POS_SIZE,
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GL_FLOAT,
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stride,
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(const GLvoid*)&mesh->vertices[offset].pos[0]
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);
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glDrawArrays(
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mesh->primitiveType,
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0,
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count
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);
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#elif DOLPHIN
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// Prepare Vertex descriptor
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DCFlushRange(
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(void*)&mesh->vertices[offset],
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sizeof(meshvertex_t) * count
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);
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const u8 stride = (u8)sizeof(meshvertex_t);
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GX_SetArray(GX_VA_POS, (void*)&mesh->vertices[offset].pos[0], stride);
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GX_SetArray(GX_VA_CLR0, (void*)&mesh->vertices[offset].color, stride);
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GX_SetArray(GX_VA_TEX0, (void*)&mesh->vertices[offset].uv[0], stride);
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textureDolphinUploadTEV();
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GX_Begin(mesh->primitiveType, GX_VTXFMT0, (uint16_t)count);
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for(u16 i = 0; i < (u16)count; ++i) {
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GX_Position1x16(i);
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GX_Color1x16(i);
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GX_TexCoord1x16(i);
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}
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GX_End();
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#endif
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}
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void meshDispose(mesh_t *mesh) {
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assertNotNull(mesh, "Mesh cannot be NULL");
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memoryZero(mesh, sizeof(mesh_t));
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}
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70
archive/src/display/mesh/mesh.h
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70
archive/src/display/mesh/mesh.h
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// Copyright (c) 2025 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "display/display.h"
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#include "display/color.h"
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typedef enum {
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#if DISPLAY_SDL2
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MESH_PRIMITIVE_TRIANGLES = GL_TRIANGLES,
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MESH_PRIMITIVE_LINES = GL_LINES,
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MESH_PRIMITIVE_POINTS = GL_POINTS,
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#elif DOLPHIN
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MESH_PRIMITIVE_TRIANGLES = GX_TRIANGLES,
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MESH_PRIMITIVE_LINES = GX_LINES,
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MESH_PRIMITIVE_POINTS = GX_POINTS,
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#endif
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} meshprimitivetype_t;
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#define MESH_VERTEX_UV_SIZE 2
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#define MESH_VERTEX_POS_SIZE 3
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typedef struct {
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color_t color;
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float_t uv[MESH_VERTEX_UV_SIZE];
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float_t pos[MESH_VERTEX_POS_SIZE];
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} meshvertex_t;
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typedef struct {
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const meshvertex_t *vertices;
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int32_t vertexCount;
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meshprimitivetype_t primitiveType;
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} mesh_t;
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/**
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* Initializes a mesh.
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*
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* @param mesh The mesh to initialize.
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* @param primitiveType The OpenGL primitive type (e.g., GL_TRIANGLES).
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* @param vertexCount The number of vertices in the mesh.
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* @param vertices The vertex data for the mesh.
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*/
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void meshInit(
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mesh_t *mesh,
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const meshprimitivetype_t primitiveType,
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const int32_t vertexCount,
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const meshvertex_t *vertices
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);
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/**
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* Draws a mesh.
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*
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* @param mesh The mesh to draw.
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* @param vertexOffset The offset in the vertex array to start drawing from.
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* @param vertexCount The number of vertices to draw. If -1, draws all vertices.
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*/
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void meshDraw(
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const mesh_t *mesh,
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const int32_t vertexOffset,
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const int32_t vertexCount
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);
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/**
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* Disposes a mesh.
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*
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* @param mesh The mesh to dispose.
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*/
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void meshDispose(mesh_t *mesh);
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149
archive/src/display/mesh/quad.c
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149
archive/src/display/mesh/quad.c
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@@ -0,0 +1,149 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "quad.h"
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#include "assert/assert.h"
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#include "debug/debug.h"
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mesh_t QUAD_MESH_SIMPLE;
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meshvertex_t QUAD_MESH_SIMPLE_VERTICES[QUAD_VERTEX_COUNT] = {
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{ .color = COLOR_WHITE_4B, .uv = { 0.0f, 0.0f }, .pos = { 0.0f, 0.0f, 0.0f } },
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{ .color = COLOR_WHITE_4B, .uv = { 1.0f, 0.0f }, .pos = { 1.0f, 0.0f, 0.0f } },
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{ .color = COLOR_WHITE_4B, .uv = { 1.0f, 1.0f }, .pos = { 1.0f, 1.0f, 0.0f } },
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{ .color = COLOR_WHITE_4B, .uv = { 0.0f, 0.0f }, .pos = { 0.0f, 0.0f, 0.0f } },
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{ .color = COLOR_WHITE_4B, .uv = { 1.0f, 1.0f }, .pos = { 1.0f, 1.0f, 0.0f } },
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{ .color = COLOR_WHITE_4B, .uv = { 0.0f, 1.0f }, .pos = { 0.0f, 1.0f, 0.0f } }
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};
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void quadInit() {
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meshInit(
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&QUAD_MESH_SIMPLE,
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QUAD_PRIMITIVE_TYPE,
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QUAD_VERTEX_COUNT,
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QUAD_MESH_SIMPLE_VERTICES
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);
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}
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void quadBuffer(
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meshvertex_t *vertices,
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const float_t minX,
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const float_t minY,
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const float_t maxX,
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const float_t maxY,
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const color_t color,
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const float_t u0,
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const float_t v0,
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const float_t u1,
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const float_t v1
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) {
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const float_t z = 0.0f; // Z coordinate for 2D rendering
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assertNotNull(vertices, "Vertices cannot be NULL");
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// First triangle
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vertices[0].color = color;
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vertices[0].uv[0] = u0;
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vertices[0].uv[1] = v1;
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vertices[0].pos[0] = minX;
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vertices[0].pos[1] = maxY;
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vertices[0].pos[2] = z;
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vertices[1].color = color;
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vertices[1].uv[0] = u1;
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vertices[1].uv[1] = v0;
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vertices[1].pos[0] = maxX;
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vertices[1].pos[1] = minY;
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vertices[1].pos[2] = z;
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vertices[2].color = color;
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vertices[2].uv[0] = u0;
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vertices[2].uv[1] = v0;
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vertices[2].pos[0] = minX;
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vertices[2].pos[1] = minY;
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vertices[2].pos[2] = z;
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// Second triangle
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vertices[3].color = color;
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vertices[3].uv[0] = u0;
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vertices[3].uv[1] = v1;
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vertices[3].pos[0] = minX;
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vertices[3].pos[1] = maxY;
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vertices[3].pos[2] = z;
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vertices[4].color = color;
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vertices[4].uv[0] = u1;
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vertices[4].uv[1] = v1;
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vertices[4].pos[0] = maxX;
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vertices[4].pos[1] = maxY;
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vertices[4].pos[2] = z;
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vertices[5].color = color;
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vertices[5].uv[0] = u1;
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vertices[5].uv[1] = v0;
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vertices[5].pos[0] = maxX;
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vertices[5].pos[1] = minY;
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vertices[5].pos[2] = z;
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}
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void quadBuffer3D(
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meshvertex_t *vertices,
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const vec3 min,
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const vec3 max,
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const color_t color,
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const vec2 uvMin,
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const vec2 uvMax
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) {
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assertNotNull(vertices, "Vertices cannot be NULL");
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assertNotNull(min, "Min vector cannot be NULL");
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assertNotNull(max, "Max vector cannot be NULL");
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assertNotNull(uvMin, "UV Min vector cannot be NULL");
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assertNotNull(uvMax, "UV Max vector cannot be NULL");
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// First triangle
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vertices[0].color = color;
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vertices[0].uv[0] = uvMin[0];
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vertices[0].uv[1] = uvMin[1];
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vertices[0].pos[0] = min[0];
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vertices[0].pos[1] = min[1];
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vertices[0].pos[2] = min[2];
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vertices[1].color = color;
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vertices[1].uv[0] = uvMax[0];
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vertices[1].uv[1] = uvMin[1];
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vertices[1].pos[0] = max[0];
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vertices[1].pos[1] = min[1];
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vertices[1].pos[2] = min[2];
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vertices[2].color = color;
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vertices[2].uv[0] = uvMax[0];
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vertices[2].uv[1] = uvMax[1];
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vertices[2].pos[0] = max[0];
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vertices[2].pos[1] = max[1];
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vertices[2].pos[2] = min[2];
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// Second triangle
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vertices[3].color = color;
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vertices[3].uv[0] = uvMin[0];
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vertices[3].uv[1] = uvMin[1];
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vertices[3].pos[0] = min[0];
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vertices[3].pos[1] = min[1];
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vertices[3].pos[2] = min[2];
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vertices[4].color = color;
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vertices[4].uv[0] = uvMax[0];
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vertices[4].uv[1] = uvMax[1];
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vertices[4].pos[0] = max[0];
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vertices[4].pos[1] = max[1];
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vertices[4].pos[2] = min[2];
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vertices[5].color = color;
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vertices[5].uv[0] = uvMin[0];
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vertices[5].uv[1] = uvMax[1];
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vertices[5].pos[0] = min[0];
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vertices[5].pos[1] = max[1];
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vertices[5].pos[2] = min[2];
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}
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67
archive/src/display/mesh/quad.h
Normal file
67
archive/src/display/mesh/quad.h
Normal file
@@ -0,0 +1,67 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "mesh.h"
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#include "display/color.h"
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#define QUAD_VERTEX_COUNT 6
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#define QUAD_PRIMITIVE_TYPE MESH_PRIMITIVE_TRIANGLES
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extern mesh_t QUAD_MESH_SIMPLE;
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extern meshvertex_t QUAD_MESH_SIMPLE_VERTICES[QUAD_VERTEX_COUNT];
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/**
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* Initializes the quad mesh.
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*/
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void quadInit();
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/**
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* Buffers a quad into the provided vertex array.
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*
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* @param vertices The vertex array to buffer into.
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* @param minX The minimum X coordinate of the quad.
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* @param minY The minimum Y coordinate of the quad.
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* @param maxX The maximum X coordinate of the quad.
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* @param maxY The maximum Y coordinate of the quad.
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* @param color The color of the quad.
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* @param u0 The U texture coordinate for the first vertex.
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* @param v0 The V texture coordinate for the first vertex.
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* @param u1 The U texture coordinate for the second vertex.
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* @param v1 The V texture coordinate for the second vertex.
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*/
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void quadBuffer(
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meshvertex_t *vertices,
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const float_t minX,
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const float_t minY,
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const float_t maxX,
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const float_t maxY,
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const color_t color,
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const float_t u0,
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const float_t v0,
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const float_t u1,
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const float_t v1
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);
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/**
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* Buffers a 3D quad into the provided vertex array.
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*
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* @param vertices The vertex array to buffer into.
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* @param min The minimum XYZ coordinates of the quad.
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* @param max The maximum XYZ coordinates of the quad.
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* @param color The color of the quad.
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* @param uvMin The minimum UV coordinates of the quad.
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* @param uvMax The maximum UV coordinates of the quad.
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*/
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void quadBuffer3D(
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meshvertex_t *vertices,
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const vec3 min,
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const vec3 max,
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const color_t color,
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const vec2 uvMin,
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||||
const vec2 uvMax
|
||||
);
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||||
Reference in New Issue
Block a user