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@@ -133,12 +133,13 @@ errorret_t displayUpdate(void) {
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#if DISPLAY_SDL2
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SDL_GL_SwapWindow(DISPLAY.window);
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GLenum err;
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while((err = glGetError()) != GL_NO_ERROR) {
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debugPrint("GL Error: %d\n", err);
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}
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#endif
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GLenum err;
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while((err = glGetError()) != GL_NO_ERROR) {
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debugPrint("GL Error: %d\n", err);
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}
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// For now, we just return an OK error.
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errorOk();
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