testing some performance stuff
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+3
-3
@@ -48,9 +48,9 @@ errorret_t rpgInit(void) {
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npcpath_t *path = &npc->data.npc.moveData.path;
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path->positions[0] = (worldpos_t){ 3, 3, 0 };
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path->positions[1] = (worldpos_t){ 5, 3, 0 };
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path->positions[2] = (worldpos_t){ 5, 5, 0 };
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path->positions[3] = (worldpos_t){ 3, 5, 0 };
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path->positions[1] = (worldpos_t){ 10, 3, 0 };
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path->positions[2] = (worldpos_t){ 10, 10, 0 };
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path->positions[3] = (worldpos_t){ 3, 10, 0 };
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path->count = 4;
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// All Good!
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