This commit is contained in:
2026-06-07 21:16:46 -05:00
parent 51388c90d5
commit dc41c0e302
97 changed files with 1107 additions and 481 deletions
+54 -18
View File
@@ -11,27 +11,63 @@
// #define INPUT_PSP_GAMEPAD_BUTTON_CANCEL INPUT_SDL2_GAMEPAD_BUTTON_CUSTOM
inputbuttondata_t INPUT_BUTTON_DATA[] = {
{ .name = "triangle", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_Y } },
{ .name = "cross", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_A } },
{ .name = "circle", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_B } },
{ .name = "square", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_X } },
{ .name = "start", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_START } },
{ .name = "select", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_BACK } },
{ .name = "up", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_UP } },
{ .name = "down", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_DOWN } },
{ .name = "left", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_LEFT } },
{ .name = "right", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_RIGHT } },
{ .name = "l", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_LEFTSHOULDER } },
{ .name = "r", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER } },
{ .name = "triangle", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_Y } },
{ .name = "cross", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_A } },
{ .name = "circle", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_B } },
{ .name = "square", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_X } },
{ .name = "start", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_START } },
{ .name = "select", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_BACK } },
{ .name = "up", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_DPAD_UP } },
{ .name = "down", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_DPAD_DOWN } },
{ .name = "left", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_DPAD_LEFT } },
{ .name = "right", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_DPAD_RIGHT } },
{ .name = "l", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_LEFTSHOULDER } },
{ .name = "r", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER } },
// Refer to systempsp.c for some extra info.
{ .name = "accept", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_A } },
{ .name = "cancel", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_B } },
{ .name = "accept", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_A } },
{ .name = "cancel", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_B } },
{ .name = "lstick_down", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = true } } },
{ .name = "lstick_up", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = false } } },
{ .name = "lstick_right", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTX, .positive = true } } },
{ .name = "lstick_left", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTX, .positive = false } } },
{ .name = "lstick_down", {
.type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS,
.gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = true } } },
{ .name = "lstick_up", {
.type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS,
.gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = false } } },
{ .name = "lstick_right", {
.type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS,
.gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTX, .positive = true } } },
{ .name = "lstick_left", {
.type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS,
.gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTX, .positive = false } } },
{ .name = NULL }
};