This commit is contained in:
2026-06-07 21:16:46 -05:00
parent 51388c90d5
commit dc41c0e302
97 changed files with 1107 additions and 481 deletions
+54 -18
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@@ -11,27 +11,63 @@
// #define INPUT_PSP_GAMEPAD_BUTTON_CANCEL INPUT_SDL2_GAMEPAD_BUTTON_CUSTOM
inputbuttondata_t INPUT_BUTTON_DATA[] = {
{ .name = "triangle", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_Y } },
{ .name = "cross", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_A } },
{ .name = "circle", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_B } },
{ .name = "square", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_X } },
{ .name = "start", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_START } },
{ .name = "select", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_BACK } },
{ .name = "up", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_UP } },
{ .name = "down", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_DOWN } },
{ .name = "left", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_LEFT } },
{ .name = "right", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_RIGHT } },
{ .name = "l", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_LEFTSHOULDER } },
{ .name = "r", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER } },
{ .name = "triangle", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_Y } },
{ .name = "cross", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_A } },
{ .name = "circle", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_B } },
{ .name = "square", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_X } },
{ .name = "start", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_START } },
{ .name = "select", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_BACK } },
{ .name = "up", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_DPAD_UP } },
{ .name = "down", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_DPAD_DOWN } },
{ .name = "left", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_DPAD_LEFT } },
{ .name = "right", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_DPAD_RIGHT } },
{ .name = "l", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_LEFTSHOULDER } },
{ .name = "r", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER } },
// Refer to systempsp.c for some extra info.
{ .name = "accept", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_A } },
{ .name = "cancel", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_B } },
{ .name = "accept", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_A } },
{ .name = "cancel", {
.type = INPUT_BUTTON_TYPE_GAMEPAD,
.gpButton = SDL_CONTROLLER_BUTTON_B } },
{ .name = "lstick_down", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = true } } },
{ .name = "lstick_up", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = false } } },
{ .name = "lstick_right", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTX, .positive = true } } },
{ .name = "lstick_left", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTX, .positive = false } } },
{ .name = "lstick_down", {
.type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS,
.gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = true } } },
{ .name = "lstick_up", {
.type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS,
.gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = false } } },
{ .name = "lstick_right", {
.type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS,
.gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTX, .positive = true } } },
{ .name = "lstick_left", {
.type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS,
.gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTX, .positive = false } } },
{ .name = NULL }
};
+6 -3
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@@ -175,11 +175,14 @@ void networkPSPRequestConnection(
// https://github.com/joel16/CMFileManager-PSP/blob/00dab16c64cd48bf6452fc274a3b898d77c39a8d/app/source/net.cpp#L97
// since I follow this implementation closely.
memoryZero(&NETWORK.platform.dialogData, sizeof(NETWORK.platform.dialogData));
memoryZero(&NETWORK.platform.dialogAdhoc, sizeof(NETWORK.platform.dialogAdhoc));
memoryZero(
&NETWORK.platform.dialogAdhoc, sizeof(NETWORK.platform.dialogAdhoc)
);
NETWORK.platform.dialogData.base.size = sizeof(pspUtilityNetconfData);
NETWORK.platform.dialogData.base.language = systemPSPGetLanguage();
NETWORK.platform.dialogData.base.buttonSwap = systemPSPGetCrossButtonSetting();
NETWORK.platform.dialogData.base.buttonSwap =
systemPSPGetCrossButtonSetting();
NETWORK.platform.dialogData.base.graphicsThread = 17;
NETWORK.platform.dialogData.base.accessThread = 19;
NETWORK.platform.dialogData.base.fontThread = 18;
@@ -212,7 +215,7 @@ void networkPSPRequestDisconnection(
}
errorret_t networkPSPTerm() {
int ret;
int_t ret;
ret = sceNetApctlTerm();
if(ret < 0) {
errorThrow("Failed to terminate netctl: 0x%08X", ret);
+4 -4
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@@ -48,14 +48,14 @@ systemdialogtype_t systemGetActiveDialogTypePSP() {
return SYSTEM_DIALOG_TYPE_NONE;
}
int systemPSPGetLanguage() {
int ret;
int_t systemPSPGetLanguage() {
int_t ret;
sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, &ret);
return ret;
}
int systemPSPGetCrossButtonSetting() {
int ret;
int_t systemPSPGetCrossButtonSetting() {
int_t ret;
// See: https://pspdev.github.io/pspsdk/psputility__sysparam_8h.html#ab588fd5a14adc025f065e09325ffe729
sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN, &ret);
return (
+2 -2
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@@ -28,7 +28,7 @@ systemdialogtype_t systemGetActiveDialogTypePSP();
*
* @return PSP_SYSTEMPARAM language value.
*/
int systemPSPGetLanguage();
int_t systemPSPGetLanguage();
/**
* Returns the user's setting for the PSP "Cross Button" configuration, which
@@ -37,4 +37,4 @@ int systemPSPGetLanguage();
*
* @return PSP_UTILITY_ACCEPT_CROSS or PSP_UTILITY_ACCEPT_CIRCLE.
*/
int systemPSPGetCrossButtonSetting();
int_t systemPSPGetCrossButtonSetting();