Getting shaders working with lua.
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48
src/duskrpg/script/module/story/modulestoryflag.h
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48
src/duskrpg/script/module/story/modulestoryflag.h
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "script/scriptcontext.h"
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/**
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* Register story flag module functions to the given script context.
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*
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* @param context The script context to register story flag module functions to.
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*/
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void moduleStoryFlag(scriptcontext_t *context);
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/**
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* Script binding for getting the value of a story flag.
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*
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* @param L The Lua state.
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* @return Number of return values on the Lua stack.
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*/
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int moduleStoryFlagGet(lua_State *L);
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/**
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* Script binding for setting the value of a story flag.
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*
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* @param L The Lua state.
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* @return Number of return values on the Lua stack.
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*/
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int moduleStoryFlagSet(lua_State *L);
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/**
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* Script binding for incrementing a story flag.
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*
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* @param L The Lua state.
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* @return Number of return values on the Lua stack.
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*/
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int moduleStoryFlagIncrement(lua_State *L);
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/**
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* Script binding for decrementing a story flag.
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*
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* @param L The Lua state.
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* @return Number of return values on the Lua stack.
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*/
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int moduleStoryFlagDecrement(lua_State *L);
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