Getting shaders working with lua.
This commit is contained in:
@@ -0,0 +1,16 @@
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# Copyright (c) 2026 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Includes
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target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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${CMAKE_CURRENT_LIST_DIR}
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)
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# Subdirs
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add_subdirectory(item)
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add_subdirectory(map)
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add_subdirectory(story)
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add_subdirectory(script)
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@@ -0,0 +1,20 @@
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# Copyright (c) 2025 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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inventory.c
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backpack.c
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)
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# Item Definitions
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dusk_run_python(
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dusk_item_csv_defs
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tools.item.csv
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--csv ${CMAKE_CURRENT_SOURCE_DIR}/item.csv
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--output ${DUSK_GENERATED_HEADERS_DIR}/item/item.h
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)
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add_dependencies(${DUSK_LIBRARY_TARGET_NAME} dusk_item_csv_defs)
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@@ -0,0 +1,15 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "backpack.h"
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inventorystack_t BACKPACK_STORAGE[BACKPACK_STORAGE_SIZE_MAX];
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inventory_t BACKPACK;
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void backpackInit() {
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inventoryInit(&BACKPACK, BACKPACK_STORAGE, BACKPACK_STORAGE_SIZE_MAX);
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}
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@@ -0,0 +1,19 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "inventory.h"
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#define BACKPACK_STORAGE_SIZE_MAX 20
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extern inventorystack_t BACKPACK_STORAGE[BACKPACK_STORAGE_SIZE_MAX];
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extern inventory_t BACKPACK;
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/**
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* Initializes the backpack inventory for the player.
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*/
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void backpackInit();
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@@ -0,0 +1,251 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "inventory.h"
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#include "util/memory.h"
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#include "util/sort.h"
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#include "assert/assert.h"
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void inventoryInit(
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inventory_t* inventory,
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inventorystack_t* storage,
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uint8_t storageSize
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) {
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assertNotNull(inventory, "Inventory pointer is NULL.");
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assertNotNull(storage, "Storage pointer is NULL.");
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assertTrue(storageSize > 0, "Storage size must be greater than zero.");
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inventory->storage = storage;
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inventory->storageSize = storageSize;
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// Zero item ids.
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memoryZero(inventory->storage, sizeof(inventorystack_t) * storageSize);
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}
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bool_t inventoryItemExists(const inventory_t *inventory, const itemid_t item) {
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assertNotNull(inventory, "Inventory pointer is NULL.");
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assertNotNull(inventory->storage, "Storage pointer is NULL.");
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assertTrue(inventory->storageSize > 0, "Storage too small.");
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assertTrue(item != ITEM_ID_NULL, "Item ID cannot be ITEM_ID_NULL.");
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inventorystack_t *stack = inventory->storage;
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inventorystack_t *end = stack + inventory->storageSize;
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do {
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if(stack->item == ITEM_ID_NULL) break;
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if(stack->item != item) continue;
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assertTrue(stack->quantity > 0, "Item has quantity zero.");
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return true;
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} while(++stack < end);
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return false;
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}
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void inventorySet(
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inventory_t *inventory,
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const itemid_t item,
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const uint8_t quantity
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) {
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assertNotNull(inventory, "Inventory pointer is NULL.");
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assertNotNull(inventory->storage, "Storage pointer is NULL.");
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assertTrue(inventory->storageSize > 0, "Storage too small.");
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assertTrue(item != ITEM_ID_NULL, "Item ID cannot be ITEM_ID_NULL.");
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// If quantity 0, remove.
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if(quantity == 0) return inventoryRemove(inventory, item);
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// Search for existing stack.
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inventorystack_t *stack = inventory->storage;
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inventorystack_t *end = stack + inventory->storageSize;
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do {
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// Not in inventory yet, add as new stack.
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if(stack->item == ITEM_ID_NULL) {
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stack->item = item;
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stack->quantity = quantity;
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return;
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}
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// Not the stack we're looking for.
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if(stack->item != item) continue;
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// Update existing stack.
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stack->quantity = quantity;
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return;
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} while(++stack < end);
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// No space in the inventory.
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assertUnreachable("Inventory is full, cannot set more items.");
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}
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void inventoryAdd(
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inventory_t *inventory,
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const itemid_t item,
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const uint8_t quantity
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) {
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uint8_t current = inventoryGetCount(inventory, item);
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uint16_t newQuantity = (uint16_t)current + (uint16_t)quantity;
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assertTrue(
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newQuantity <= UINT8_MAX,
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"Cannot add item, would overflow maximum quantity."
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);
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inventorySet(inventory, item, (uint8_t)newQuantity);
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}
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void inventoryRemove(inventory_t *inventory, const itemid_t item) {
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assertNotNull(inventory, "Inventory pointer is NULL.");
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assertNotNull(inventory->storage, "Storage pointer is NULL.");
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assertTrue(inventory->storageSize > 0, "Storage too small.");
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assertTrue(item != ITEM_ID_NULL, "Item ID cannot be ITEM_ID_NULL.");
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inventorystack_t *stack = inventory->storage;
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inventorystack_t *end = stack + inventory->storageSize;
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// Search for existing stack.
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do {
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// End of inventory, item not present.
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if(stack->item == ITEM_ID_NULL) break;
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// Not matching stack.
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if(stack->item != item) continue;
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// Match found, shift everything else down
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memoryMove(
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stack,
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stack + 1,
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(end - (stack + 1)) * sizeof(inventorystack_t)
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);
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// Clear last stack.
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inventorystack_t *last = end - 1;
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last->item = ITEM_ID_NULL;
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break;
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} while(++stack < end);
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}
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uint8_t inventoryGetCount(const inventory_t *inventory, const itemid_t item) {
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assertNotNull(inventory, "Inventory pointer is NULL.");
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assertNotNull(inventory->storage, "Storage pointer is NULL.");
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assertTrue(inventory->storageSize > 0, "Storage too small.");
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assertTrue(item != ITEM_ID_NULL, "Item ID cannot be ITEM_ID_NULL.");
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inventorystack_t *stack = inventory->storage;
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inventorystack_t *end = stack + inventory->storageSize;
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do {
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// End of inventory, item not present.
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if(stack->item == ITEM_ID_NULL) break;
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// Not matching stack.
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if(stack->item != item) continue;
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// Match found, return quantity.
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return stack->quantity;
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} while(++stack < end);
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return 0;
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}
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bool_t inventoryIsFull(const inventory_t *inventory) {
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assertNotNull(inventory, "Inventory pointer is NULL.");
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assertNotNull(inventory->storage, "Storage pointer is NULL.");
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assertTrue(inventory->storageSize > 0, "Storage too small.");
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inventorystack_t *stack = inventory->storage;
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inventorystack_t *end = stack + inventory->storageSize;
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do {
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// Found empty stack, not full.
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if(stack->item == ITEM_ID_NULL) return false;
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} while(++stack < end);
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return true;
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}
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bool_t inventoryItemFull(const inventory_t *inventory, const itemid_t item) {
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return inventoryGetCount(inventory, item) == ITEM_STACK_QUANTITY_MAX;
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}
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// Sorters
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int_t inventorySortById(const void *a, const void *b) {
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const inventorystack_t *stackA = (const inventorystack_t*)a;
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const inventorystack_t *stackB = (const inventorystack_t*)b;
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if(stackA->item < stackB->item) return -1;
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if(stackA->item > stackB->item) return 1;
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return 0;
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}
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int_t inventorySortByIdReverse(const void *a, const void *b) {
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const inventorystack_t *stackA = (const inventorystack_t*)a;
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const inventorystack_t *stackB = (const inventorystack_t*)b;
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if(stackA->item < stackB->item) return 1;
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if(stackA->item > stackB->item) return -1;
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return 0;
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}
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int_t inventorySortByType(const void *a, const void *b) {
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const inventorystack_t *stackA = (const inventorystack_t*)a;
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const inventorystack_t *stackB = (const inventorystack_t*)b;
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const itemtype_t typeA = ITEMS[stackA->item].type;
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const itemtype_t typeB = ITEMS[stackB->item].type;
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if(typeA < typeB) return -1;
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if(typeA > typeB) return 1;
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return 0;
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}
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int_t inventorySortByTypeReverse(const void *a, const void *b) {
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const inventorystack_t *stackA = (const inventorystack_t*)a;
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const inventorystack_t *stackB = (const inventorystack_t*)b;
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const itemtype_t typeA = ITEMS[stackA->item].type;
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const itemtype_t typeB = ITEMS[stackB->item].type;
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if(typeA < typeB) return 1;
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if(typeA > typeB) return -1;
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return 0;
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}
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void inventorySort(
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inventory_t *inventory,
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const inventorysort_t sortBy,
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const bool_t reverse
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) {
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assertNotNull(inventory, "Inventory pointer is NULL.");
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assertNotNull(inventory->storage, "Storage pointer is NULL.");
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assertTrue(inventory->storageSize > 0, "Storage too small.");
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assertTrue(sortBy < INVENTORY_SORT_COUNT, "Invalid sort type.");
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// Get count of used stacks
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size_t count = 0;
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inventorystack_t *stack = inventory->storage;
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inventorystack_t *end = stack + inventory->storageSize;
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do {
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if(stack->item == ITEM_ID_NULL) break;
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count++;
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} while(++stack < end);
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if(count == 0) return; // Nothing to sort
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// Comparator
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sortcompare_t comparator = NULL;
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switch(sortBy) {
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case INVENTORY_SORT_BY_ID: {
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comparator = reverse ? inventorySortByIdReverse : inventorySortById;
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break;
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};
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case INVENTORY_SORT_BY_TYPE: {
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comparator = reverse ? inventorySortByTypeReverse : inventorySortByType;
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break;
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};
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default:
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assertUnreachable("Invalid sort type.");
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break;
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}
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assertNotNull(comparator, "Comparator function is NULL.");
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sort((void*)inventory->storage, count, sizeof(inventorystack_t), comparator);
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}
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@@ -0,0 +1,123 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
|
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* https://opensource.org/licenses/MIT
|
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*/
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#pragma once
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#include "item/item.h"
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#define ITEM_STACK_QUANTITY_MAX UINT8_MAX
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typedef enum {
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INVENTORY_SORT_BY_ID,
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INVENTORY_SORT_BY_TYPE,
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INVENTORY_SORT_COUNT
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} inventorysort_t;
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typedef struct {
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itemid_t item;
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uint8_t quantity;
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} inventorystack_t;
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typedef struct {
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inventorystack_t *storage;
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uint8_t storageSize;
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} inventory_t;
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/**
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* Initializes an inventory.
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*
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* @param inventory The inventory to initialize.
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* @param storage The storage array for the inventory.
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* @param storageSize The size of the storage array.
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*/
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void inventoryInit(
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inventory_t* inventory,
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inventorystack_t* storage,
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uint8_t storageSize
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);
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/**
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* Checks if a specific item exists in the inventory (and has quantity > 0).
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*
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* @param inventory The inventory to check.
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* @param item The item ID to check.
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* @return true if the item exists, false otherwise.
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*/
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bool_t inventoryItemExists(const inventory_t *inventory, const itemid_t item);
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/**
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* Sets the quantity of a specific item in the inventory.
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*
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* @param inventory The inventory to modify.
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* @param item The item ID to set.
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* @param quantity The quantity to set.
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*/
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void inventorySet(
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inventory_t *inventory,
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const itemid_t item,
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const uint8_t quantity
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);
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/**
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* Adds a specific quantity of an item to the inventory.
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*
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* @param inventory The inventory to modify.
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* @param item The item ID to add.
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* @param quantity The quantity to add.
|
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*/
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void inventoryAdd(
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inventory_t *inventory,
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const itemid_t item,
|
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const uint8_t quantity
|
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);
|
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|
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/**
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* Removes an item from the inventory.
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*
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* @param inventory The inventory to modify.
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* @param item The item ID to remove.
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*/
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void inventoryRemove(inventory_t *inventory, const itemid_t item);
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/**
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* Gets the count of a specific item in the inventory.
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*
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* @param inventory The inventory to check.
|
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* @param item The item ID to check.
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* @return The count of the item in the inventory.
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*/
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uint8_t inventoryGetCount(const inventory_t *inventory, const itemid_t item);
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|
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/**
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* Checks if the inventory is full.
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||||
*
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||||
* @param inventory The inventory to check.
|
||||
* @return true if full, false otherwise.
|
||||
*/
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bool_t inventoryIsFull(const inventory_t *inventory);
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|
||||
/**
|
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* Checks if a specific item stack is full in the inventory.
|
||||
*
|
||||
* @param inventory The inventory to check.
|
||||
* @param item The item ID to check.
|
||||
* @return true if the item stack is full, false otherwise.
|
||||
*/
|
||||
bool_t inventoryItemFull(const inventory_t *inventory, const itemid_t item);
|
||||
|
||||
/**
|
||||
* Sorts the inventory based on the specified criteria.
|
||||
*
|
||||
* @param inventory The inventory to sort.
|
||||
* @param sortBy The sorting criteria.
|
||||
* @param reverse Whether to sort in reverse order.
|
||||
*/
|
||||
void inventorySort(
|
||||
inventory_t *inventory,
|
||||
const inventorysort_t sortBy,
|
||||
const bool_t reverse
|
||||
);
|
||||
@@ -0,0 +1,4 @@
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||||
id,type,weight
|
||||
POTION,MEDICINE,1.0
|
||||
POTATO,FOOD,0.5
|
||||
APPLE,FOOD,0.3
|
||||
|
@@ -0,0 +1,13 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
mapchunk.c
|
||||
map.c
|
||||
worldpos.c
|
||||
maptile.c
|
||||
)
|
||||
@@ -0,0 +1,272 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "map.h"
|
||||
#include "util/memory.h"
|
||||
#include "assert/assert.h"
|
||||
#include "asset/asset.h"
|
||||
#include "display/texture/texture.h"
|
||||
// #include "entity/entity.h"
|
||||
#include "util/string.h"
|
||||
#include "time/time.h"
|
||||
|
||||
map_t MAP;
|
||||
|
||||
errorret_t mapInit() {
|
||||
memoryZero(&MAP, sizeof(map_t));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
bool_t mapIsLoaded() {
|
||||
return MAP.filePath[0] != '\0';
|
||||
}
|
||||
|
||||
errorret_t mapLoad(const char_t *path, const chunkpos_t position) {
|
||||
assertStrLenMin(path, 1, "Map file path cannot be empty");
|
||||
assertStrLenMax(path, MAP_FILE_PATH_MAX - 1, "Map file path too long");
|
||||
|
||||
if(stringCompare(MAP.filePath, path) == 0) {
|
||||
// Same map, no need to reload
|
||||
errorChain(mapPositionSet(position));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
chunkindex_t i;
|
||||
|
||||
// Unload all loaded chunks
|
||||
if(mapIsLoaded()) {
|
||||
for(i = 0; i < MAP_CHUNK_COUNT; i++) {
|
||||
mapChunkUnload(&MAP.chunks[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Store the map file path
|
||||
stringCopy(MAP.filePath, path, MAP_FILE_PATH_MAX);
|
||||
|
||||
// Determine directory path (it is dirname)
|
||||
stringCopy(MAP.dirPath, path, MAP_FILE_PATH_MAX);
|
||||
char_t *last = stringFindLastChar(MAP.dirPath, '/');
|
||||
if(last == NULL) errorThrow("Invalid map file path");
|
||||
|
||||
// Store filename, sans extension
|
||||
stringCopy(MAP.fileName, last + 1, MAP_FILE_PATH_MAX);
|
||||
*last = '\0'; // Terminate to get directory path
|
||||
|
||||
last = stringFindLastChar(MAP.fileName, '.');
|
||||
if(last == NULL) errorThrow("Map file name has no extension");
|
||||
*last = '\0'; // Terminate to remove extension
|
||||
|
||||
// Load map itself
|
||||
errorChain(assetLoad(MAP.filePath, &MAP));
|
||||
|
||||
// Reset map position
|
||||
MAP.chunkPosition = position;
|
||||
|
||||
// Perform "initial load"
|
||||
i = 0;
|
||||
for(chunkunit_t z = 0; z < MAP_CHUNK_DEPTH; z++) {
|
||||
for(chunkunit_t y = 0; y < MAP_CHUNK_HEIGHT; y++) {
|
||||
for(chunkunit_t x = 0; x < MAP_CHUNK_WIDTH; x++) {
|
||||
mapchunk_t *chunk = &MAP.chunks[i];
|
||||
chunk->position.x = x + position.x;
|
||||
chunk->position.y = y + position.y;
|
||||
chunk->position.z = z + position.z;
|
||||
MAP.chunkOrder[i] = chunk;
|
||||
errorChain(mapChunkLoad(chunk));
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t mapPositionSet(const chunkpos_t newPos) {
|
||||
if(!mapIsLoaded()) errorThrow("No map loaded");
|
||||
|
||||
const chunkpos_t curPos = MAP.chunkPosition;
|
||||
if(mapChunkPositionIsEqual(curPos, newPos)) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// Determine which chunks remain loaded
|
||||
chunkindex_t chunksRemaining[MAP_CHUNK_COUNT] = {0};
|
||||
chunkindex_t chunksFreed[MAP_CHUNK_COUNT] = {0};
|
||||
|
||||
uint32_t remainingCount = 0;
|
||||
uint32_t freedCount = 0;
|
||||
|
||||
for(chunkindex_t i = 0; i < MAP_CHUNK_COUNT; i++) {
|
||||
// Will this chunk remain loaded?
|
||||
mapchunk_t *chunk = &MAP.chunks[i];
|
||||
if(
|
||||
chunk->position.x >= newPos.x &&
|
||||
chunk->position.x < newPos.x + MAP_CHUNK_WIDTH &&
|
||||
|
||||
chunk->position.y >= newPos.y &&
|
||||
chunk->position.y < newPos.y + MAP_CHUNK_HEIGHT &&
|
||||
|
||||
chunk->position.z >= newPos.z &&
|
||||
chunk->position.z < newPos.z + MAP_CHUNK_DEPTH
|
||||
) {
|
||||
// Stays loaded
|
||||
chunksRemaining[remainingCount++] = i;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Not remaining loaded
|
||||
chunksFreed[freedCount++] = i;
|
||||
}
|
||||
|
||||
// Unload the freed chunks
|
||||
for(chunkindex_t i = 0; i < freedCount; i++) {
|
||||
mapchunk_t *chunk = &MAP.chunks[chunksFreed[i]];
|
||||
mapChunkUnload(chunk);
|
||||
}
|
||||
|
||||
// This can probably be optimized later, for now we check each chunk and see
|
||||
// if it needs loading or not, and update the chunk order
|
||||
chunkindex_t orderIndex = 0;
|
||||
for(chunkunit_t zOff = 0; zOff < MAP_CHUNK_DEPTH; zOff++) {
|
||||
for(chunkunit_t yOff = 0; yOff < MAP_CHUNK_HEIGHT; yOff++) {
|
||||
for(chunkunit_t xOff = 0; xOff < MAP_CHUNK_WIDTH; xOff++) {
|
||||
const chunkpos_t newChunkPos = {
|
||||
newPos.x + xOff, newPos.y + yOff, newPos.z + zOff
|
||||
};
|
||||
|
||||
// Is this chunk already loaded (was not unloaded earlier)?
|
||||
chunkindex_t chunkIndex = -1;
|
||||
for(chunkindex_t i = 0; i < remainingCount; i++) {
|
||||
mapchunk_t *chunk = &MAP.chunks[chunksRemaining[i]];
|
||||
if(!mapChunkPositionIsEqual(chunk->position, newChunkPos)) continue;
|
||||
chunkIndex = chunksRemaining[i];
|
||||
break;
|
||||
}
|
||||
|
||||
// Need to load this chunk
|
||||
if(chunkIndex == -1) {
|
||||
// Find a freed chunk to reuse
|
||||
chunkIndex = chunksFreed[--freedCount];
|
||||
mapchunk_t *chunk = &MAP.chunks[chunkIndex];
|
||||
chunk->position = newChunkPos;
|
||||
errorChain(mapChunkLoad(chunk));
|
||||
}
|
||||
|
||||
MAP.chunkOrder[orderIndex++] = &MAP.chunks[chunkIndex];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update map position
|
||||
MAP.chunkPosition = newPos;
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void mapUpdate() {
|
||||
#ifdef DUSK_TIME_DYNAMIC
|
||||
if(!TIME.dynamicUpdate) return;
|
||||
#endif
|
||||
}
|
||||
|
||||
void mapRender() {
|
||||
if(!mapIsLoaded()) return;
|
||||
|
||||
// textureBind(NULL);
|
||||
for(chunkindex_t i = 0; i < MAP_CHUNK_COUNT; i++) {
|
||||
mapChunkRender(&MAP.chunks[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void mapDispose() {
|
||||
for(chunkindex_t i = 0; i < MAP_CHUNK_COUNT; i++) {
|
||||
mapChunkUnload(&MAP.chunks[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void mapChunkUnload(mapchunk_t* chunk) {
|
||||
// for(uint8_t i = 0; i < CHUNK_ENTITY_COUNT_MAX; i++) {
|
||||
// if(chunk->entities[i] == 0xFF) break;
|
||||
// entity_t *entity = &ENTITIES[chunk->entities[i]];
|
||||
// entity->type = ENTITY_TYPE_NULL;
|
||||
// }
|
||||
|
||||
for(uint8_t i = 0; i < chunk->meshCount; i++) {
|
||||
// if(chunk->meshes[i].vertexCount == 0) continue;
|
||||
// meshDispose(&chunk->meshes[i]);
|
||||
}
|
||||
}
|
||||
|
||||
errorret_t mapChunkLoad(mapchunk_t* chunk) {
|
||||
if(!mapIsLoaded()) errorThrow("No map loaded");
|
||||
|
||||
char_t buffer[160];
|
||||
|
||||
// TODO: Can probably move this to asset load logic?
|
||||
chunk->meshCount = 0;
|
||||
memoryZero(chunk->meshes, sizeof(chunk->meshes));
|
||||
memorySet(chunk->entities, 0xFF, sizeof(chunk->entities));
|
||||
|
||||
// Get chunk filepath.
|
||||
snprintf(buffer, sizeof(buffer), "%s/chunks/%d_%d_%d.dmc",
|
||||
MAP.dirPath,
|
||||
chunk->position.x,
|
||||
chunk->position.y,
|
||||
chunk->position.z
|
||||
);
|
||||
|
||||
// Chunk available?
|
||||
if(!assetFileExists(buffer)) {
|
||||
memoryZero(chunk->tiles, sizeof(chunk->tiles));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// Load.
|
||||
errorChain(assetLoad(buffer, chunk));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
chunkindex_t mapGetChunkIndexAt(const chunkpos_t position) {
|
||||
if(!mapIsLoaded()) return -1;
|
||||
|
||||
chunkpos_t relPos = {
|
||||
position.x - MAP.chunkPosition.x,
|
||||
position.y - MAP.chunkPosition.y,
|
||||
position.z - MAP.chunkPosition.z
|
||||
};
|
||||
|
||||
if(
|
||||
relPos.x < 0 || relPos.y < 0 || relPos.z < 0 ||
|
||||
relPos.x >= MAP_CHUNK_WIDTH ||
|
||||
relPos.y >= MAP_CHUNK_HEIGHT ||
|
||||
relPos.z >= MAP_CHUNK_DEPTH
|
||||
) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return chunkPosToIndex(&relPos);
|
||||
}
|
||||
|
||||
mapchunk_t* mapGetChunk(const uint8_t index) {
|
||||
if(index >= MAP_CHUNK_COUNT) return NULL;
|
||||
if(!mapIsLoaded()) return NULL;
|
||||
return MAP.chunkOrder[index];
|
||||
}
|
||||
|
||||
maptile_t mapGetTile(const worldpos_t position) {
|
||||
if(!mapIsLoaded()) return TILE_SHAPE_NULL;
|
||||
|
||||
chunkpos_t chunkPos;
|
||||
worldPosToChunkPos(&position, &chunkPos);
|
||||
chunkindex_t chunkIndex = mapGetChunkIndexAt(chunkPos);
|
||||
if(chunkIndex == -1) return TILE_SHAPE_NULL;
|
||||
|
||||
mapchunk_t *chunk = mapGetChunk(chunkIndex);
|
||||
assertNotNull(chunk, "Chunk pointer cannot be NULL");
|
||||
chunktileindex_t tileIndex = worldPosToChunkTileIndex(&position);
|
||||
return chunk->tiles[tileIndex];
|
||||
}
|
||||
@@ -0,0 +1,108 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "mapchunk.h"
|
||||
|
||||
#define MAP_FILE_PATH_MAX 128
|
||||
|
||||
typedef struct map_s {
|
||||
char_t filePath[MAP_FILE_PATH_MAX];
|
||||
char_t dirPath[MAP_FILE_PATH_MAX];
|
||||
char_t fileName[MAP_FILE_PATH_MAX];
|
||||
|
||||
mapchunk_t chunks[MAP_CHUNK_COUNT];
|
||||
mapchunk_t *chunkOrder[MAP_CHUNK_COUNT];
|
||||
chunkpos_t chunkPosition;
|
||||
} map_t;
|
||||
|
||||
extern map_t MAP;
|
||||
|
||||
/**
|
||||
* Initializes the map.
|
||||
*
|
||||
* @return An error code.
|
||||
*/
|
||||
errorret_t mapInit();
|
||||
|
||||
/**
|
||||
* Checks if a map is loaded.
|
||||
*
|
||||
* @return true if a map is loaded, false otherwise.
|
||||
*/
|
||||
bool_t mapIsLoaded();
|
||||
|
||||
/**
|
||||
* Loads a map from the given file path.
|
||||
*
|
||||
* @param path The file path.
|
||||
* @param position The initial chunk position.
|
||||
* @return An error code.
|
||||
*/
|
||||
errorret_t mapLoad(const char_t *path, const chunkpos_t position);
|
||||
|
||||
/**
|
||||
* Updates the map.
|
||||
*/
|
||||
void mapUpdate();
|
||||
|
||||
/**
|
||||
* Renders the map.
|
||||
*/
|
||||
void mapRender();
|
||||
|
||||
/**
|
||||
* Disposes of the map.
|
||||
*/
|
||||
void mapDispose();
|
||||
|
||||
/**
|
||||
* Sets the map position and updates chunks accordingly.
|
||||
*
|
||||
* @param newPos The new chunk position.
|
||||
* @return An error code.
|
||||
*/
|
||||
errorret_t mapPositionSet(const chunkpos_t newPos);
|
||||
|
||||
/**
|
||||
* Unloads a chunk.
|
||||
*
|
||||
* @param chunk The chunk to unload.
|
||||
*/
|
||||
void mapChunkUnload(mapchunk_t* chunk);
|
||||
|
||||
/**
|
||||
* Loads a chunk.
|
||||
*
|
||||
* @param chunk The chunk to load.
|
||||
* @return An error code.
|
||||
*/
|
||||
errorret_t mapChunkLoad(mapchunk_t* chunk);
|
||||
|
||||
/**
|
||||
* Gets the index of a chunk, within the world, at the given position.
|
||||
*
|
||||
* @param position The chunk position.
|
||||
* @return The index of the chunk, or -1 if out of bounds.
|
||||
*/
|
||||
chunkindex_t mapGetChunkIndexAt(const chunkpos_t position);
|
||||
|
||||
/**
|
||||
* Gets a chunk by its index.
|
||||
*
|
||||
* @param chunkIndex The index of the chunk.
|
||||
* @return A pointer to the chunk.
|
||||
*/
|
||||
mapchunk_t * mapGetChunk(const uint8_t chunkIndex);
|
||||
|
||||
/**
|
||||
* Gets the tile at the given world position.
|
||||
*
|
||||
* @param position The world position.
|
||||
* @return The tile at that position, or TILE_NULL if the chunk is unloaded.
|
||||
*/
|
||||
maptile_t mapGetTile(const worldpos_t position);
|
||||
@@ -0,0 +1,26 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "mapchunk.h"
|
||||
|
||||
uint32_t mapChunkGetTileindex(const chunkpos_t position) {
|
||||
return (
|
||||
(position.z * CHUNK_WIDTH * CHUNK_HEIGHT) +
|
||||
(position.y * CHUNK_WIDTH) +
|
||||
position.x
|
||||
);
|
||||
}
|
||||
|
||||
bool_t mapChunkPositionIsEqual(const chunkpos_t a, const chunkpos_t b) {
|
||||
return (a.x == b.x) && (a.y == b.y) && (a.z == b.z);
|
||||
}
|
||||
|
||||
void mapChunkRender(const mapchunk_t *chunk) {
|
||||
for(uint8_t i = 0; i < chunk->meshCount; i++) {
|
||||
meshDraw(&chunk->meshes[i], 0, -1);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "maptile.h"
|
||||
#include "worldpos.h"
|
||||
#include "display/mesh/quad.h"
|
||||
|
||||
typedef struct chunk_s {
|
||||
chunkpos_t position;
|
||||
maptile_t tiles[CHUNK_TILE_COUNT];
|
||||
|
||||
uint8_t meshCount;
|
||||
meshvertex_t vertices[CHUNK_VERTEX_COUNT_MAX];
|
||||
mesh_t meshes[CHUNK_MESH_COUNT_MAX];
|
||||
uint8_t entities[CHUNK_ENTITY_COUNT_MAX];
|
||||
} mapchunk_t;
|
||||
|
||||
/**
|
||||
* Gets the tile index for a tile position within a chunk.
|
||||
*
|
||||
* @param position The position within the chunk.
|
||||
* @return The tile index within the chunk.
|
||||
*/
|
||||
uint32_t mapChunkGetTileindex(const chunkpos_t position);
|
||||
|
||||
/**
|
||||
* Checks if two chunk positions are equal.
|
||||
*
|
||||
* @param a The first chunk position.
|
||||
* @param b The second chunk position.
|
||||
* @return true if equal, false otherwise.
|
||||
*/
|
||||
bool_t mapChunkPositionIsEqual(const chunkpos_t a, const chunkpos_t b);
|
||||
|
||||
/**
|
||||
* Renders the given map chunk.
|
||||
*
|
||||
* @param chunk The map chunk to render.
|
||||
*/
|
||||
void mapChunkRender(const mapchunk_t *chunk);
|
||||
@@ -0,0 +1,35 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "maptile.h"
|
||||
|
||||
bool_t mapTileIsWalkable(const maptile_t tile) {
|
||||
switch(tile) {
|
||||
case TILE_SHAPE_NULL:
|
||||
return false;
|
||||
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
bool_t mapTileIsRamp(const maptile_t tile) {
|
||||
switch(tile) {
|
||||
case TILE_SHAPE_RAMP_NORTH:
|
||||
case TILE_SHAPE_RAMP_SOUTH:
|
||||
case TILE_SHAPE_RAMP_EAST:
|
||||
case TILE_SHAPE_RAMP_WEST:
|
||||
case TILE_SHAPE_RAMP_NORTHEAST:
|
||||
case TILE_SHAPE_RAMP_NORTHWEST:
|
||||
case TILE_SHAPE_RAMP_SOUTHEAST:
|
||||
case TILE_SHAPE_RAMP_SOUTHWEST:
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "duskdefs.h"
|
||||
// #include "rpg/entity/entitydir.h"
|
||||
|
||||
typedef uint8_t maptile_t;
|
||||
|
||||
/**
|
||||
* Returns whether or not the given tile is walkable.
|
||||
*
|
||||
* @param tile The tile to check.
|
||||
* @return bool_t True if walkable, false if not.
|
||||
*/
|
||||
bool_t mapTileIsWalkable(const maptile_t tile);
|
||||
|
||||
/**
|
||||
* Returns whether or not the given tile is a ramp tile.
|
||||
*
|
||||
* @param tile The tile to check.
|
||||
* @return bool_t True if ramp, false if not.
|
||||
*/
|
||||
bool_t mapTileIsRamp(const maptile_t tile);
|
||||
@@ -0,0 +1,97 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "worldpos.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
bool_t worldPosIsEqual(const worldpos_t a, const worldpos_t b) {
|
||||
return a.x == b.x && a.y == b.y && a.z == b.z;
|
||||
}
|
||||
|
||||
void chunkPosToWorldPos(const chunkpos_t* chunkPos, worldpos_t* out) {
|
||||
assertNotNull(chunkPos, "Chunk position pointer cannot be NULL");
|
||||
assertNotNull(out, "Output world position pointer cannot be NULL");
|
||||
|
||||
out->x = (worldunit_t)(chunkPos->x * CHUNK_WIDTH);
|
||||
out->y = (worldunit_t)(chunkPos->y * CHUNK_HEIGHT);
|
||||
out->z = (worldunit_t)(chunkPos->z * CHUNK_DEPTH);
|
||||
}
|
||||
|
||||
void worldPosToChunkPos(const worldpos_t* worldPos, chunkpos_t* out) {
|
||||
assertNotNull(worldPos, "World position pointer cannot be NULL");
|
||||
assertNotNull(out, "Output chunk position pointer cannot be NULL");
|
||||
|
||||
if(worldPos->x < 0) {
|
||||
out->x = (chunkunit_t)((worldPos->x - (CHUNK_WIDTH - 1)) / CHUNK_WIDTH);
|
||||
} else {
|
||||
out->x = (chunkunit_t)(worldPos->x / CHUNK_WIDTH);
|
||||
}
|
||||
|
||||
if(worldPos->y < 0) {
|
||||
out->y = (chunkunit_t)((worldPos->y - (CHUNK_HEIGHT - 1)) / CHUNK_HEIGHT);
|
||||
} else {
|
||||
out->y = (chunkunit_t)(worldPos->y / CHUNK_HEIGHT);
|
||||
}
|
||||
|
||||
if(worldPos->z < 0) {
|
||||
out->z = (chunkunit_t)((worldPos->z - (CHUNK_DEPTH - 1)) / CHUNK_DEPTH);
|
||||
} else {
|
||||
out->z = (chunkunit_t)(worldPos->z / CHUNK_DEPTH);
|
||||
}
|
||||
}
|
||||
|
||||
chunktileindex_t worldPosToChunkTileIndex(const worldpos_t* worldPos) {
|
||||
assertNotNull(worldPos, "World position pointer cannot be NULL");
|
||||
|
||||
uint8_t localX, localY, localZ;
|
||||
if(worldPos->x < 0) {
|
||||
localX = (uint8_t)(
|
||||
(CHUNK_WIDTH - 1) - ((-worldPos->x - 1) % CHUNK_WIDTH)
|
||||
);
|
||||
} else {
|
||||
localX = (uint8_t)(worldPos->x % CHUNK_WIDTH);
|
||||
}
|
||||
|
||||
if(worldPos->y < 0) {
|
||||
localY = (uint8_t)(
|
||||
(CHUNK_HEIGHT - 1) - ((-worldPos->y - 1) % CHUNK_HEIGHT)
|
||||
);
|
||||
} else {
|
||||
localY = (uint8_t)(worldPos->y % CHUNK_HEIGHT);
|
||||
}
|
||||
|
||||
if(worldPos->z < 0) {
|
||||
localZ = (uint8_t)(
|
||||
(CHUNK_DEPTH - 1) - ((-worldPos->z - 1) % CHUNK_DEPTH)
|
||||
);
|
||||
} else {
|
||||
localZ = (uint8_t)(worldPos->z % CHUNK_DEPTH);
|
||||
}
|
||||
|
||||
chunktileindex_t chunkTileIndex = (chunktileindex_t)(
|
||||
(localZ * CHUNK_WIDTH * CHUNK_HEIGHT) +
|
||||
(localY * CHUNK_WIDTH) +
|
||||
localX
|
||||
);
|
||||
assertTrue(
|
||||
chunkTileIndex < CHUNK_TILE_COUNT,
|
||||
"Calculated chunk tile index is out of bounds"
|
||||
);
|
||||
return chunkTileIndex;
|
||||
}
|
||||
|
||||
chunkindex_t chunkPosToIndex(const chunkpos_t* pos) {
|
||||
assertNotNull(pos, "Chunk position pointer cannot be NULL");
|
||||
|
||||
chunkindex_t chunkIndex = (chunkindex_t)(
|
||||
(pos->z * MAP_CHUNK_WIDTH * MAP_CHUNK_HEIGHT) +
|
||||
(pos->y * MAP_CHUNK_WIDTH) +
|
||||
pos->x
|
||||
);
|
||||
|
||||
return chunkIndex;
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "duskdefs.h"
|
||||
|
||||
#define CHUNK_TILE_COUNT (CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH)
|
||||
|
||||
#define MAP_CHUNK_WIDTH 3
|
||||
#define MAP_CHUNK_HEIGHT 3
|
||||
#define MAP_CHUNK_DEPTH 3
|
||||
#define MAP_CHUNK_COUNT (MAP_CHUNK_WIDTH * MAP_CHUNK_HEIGHT * MAP_CHUNK_DEPTH)
|
||||
|
||||
typedef int16_t worldunit_t;
|
||||
typedef int16_t chunkunit_t;
|
||||
typedef int16_t chunkindex_t;
|
||||
typedef uint32_t chunktileindex_t;
|
||||
|
||||
typedef int32_t worldunits_t;
|
||||
typedef int32_t chunkunits_t;
|
||||
|
||||
typedef struct worldpos_s {
|
||||
worldunit_t x, y, z;
|
||||
} worldpos_t;
|
||||
|
||||
typedef struct chunkpos_t {
|
||||
chunkunit_t x, y, z;
|
||||
} chunkpos_t;
|
||||
|
||||
/**
|
||||
* Compares two world positions for equality.
|
||||
*
|
||||
* @param a The first world position.
|
||||
* @param b The second world position.
|
||||
* @return true if equal, false otherwise.
|
||||
*/
|
||||
bool_t worldPosIsEqual(const worldpos_t a, const worldpos_t b);
|
||||
|
||||
/**
|
||||
* Converts a world position to a chunk position.
|
||||
*
|
||||
* @param worldPos The world position.
|
||||
* @param out The output chunk position.
|
||||
*/
|
||||
void chunkPosToWorldPos(const chunkpos_t* chunkPos, worldpos_t* out);
|
||||
|
||||
/**
|
||||
* Converts a chunk position to a world position.
|
||||
*
|
||||
* @param worldPos The world position.
|
||||
* @param out The output chunk position.
|
||||
*/
|
||||
void worldPosToChunkPos(const worldpos_t* worldPos, chunkpos_t* out);
|
||||
|
||||
/**
|
||||
* Converts a position in world-space to an index inside a chunk that the tile
|
||||
* resides in.
|
||||
*
|
||||
* @param worldPos The world position.
|
||||
* @return The tile index within the chunk.
|
||||
*/
|
||||
chunktileindex_t worldPosToChunkTileIndex(const worldpos_t* worldPos);
|
||||
|
||||
/**
|
||||
* Converts a chunk position to a world position.
|
||||
*
|
||||
* @param worldPos The world position.
|
||||
* @param out The output chunk position.
|
||||
*/
|
||||
chunkindex_t chunkPosToIndex(const chunkpos_t* pos);
|
||||
@@ -0,0 +1,7 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(module)
|
||||
@@ -0,0 +1,9 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Subdirectories
|
||||
add_subdirectory(item)
|
||||
add_subdirectory(map)
|
||||
add_subdirectory(story)
|
||||
@@ -0,0 +1,10 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
moduleitem.c
|
||||
)
|
||||
@@ -0,0 +1,262 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "moduleitem.h"
|
||||
#include "item/inventory.h"
|
||||
#include "item/backpack.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
void moduleItem(scriptcontext_t *context) {
|
||||
assertNotNull(context, "Script context cannot be NULL");
|
||||
|
||||
// Set item information
|
||||
scriptContextExec(context, ITEM_SCRIPT);
|
||||
|
||||
// Bind BACKPACK const pointer
|
||||
lua_pushlightuserdata(context->luaState, &BACKPACK);
|
||||
lua_setglobal(context->luaState, "BACKPACK");
|
||||
|
||||
// Bind Methods
|
||||
lua_register(
|
||||
context->luaState, "inventoryItemExists", moduleInventoryItemExists
|
||||
);
|
||||
lua_register(context->luaState, "inventoryAdd", moduleInventoryAdd);
|
||||
lua_register(context->luaState, "inventorySet", moduleInventorySet);
|
||||
lua_register(context->luaState, "inventoryRemove", moduleInventoryRemove);
|
||||
lua_register(context->luaState, "inventoryGetCount", moduleInventoryGetCount);
|
||||
lua_register(context->luaState, "inventoryIsFull", moduleInventoryIsFull);
|
||||
lua_register(context->luaState, "inventoryItemFull", moduleInventoryItemFull);
|
||||
lua_register(context->luaState, "inventorySort", moduleInventorySort);
|
||||
}
|
||||
|
||||
int moduleInventoryItemExists(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL");
|
||||
|
||||
// Expect inventory pointer and item ID
|
||||
if(!lua_islightuserdata(L, 1)) {
|
||||
luaL_error(L, "inventoryItemExists: Expected inventory pointer as first argument");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!lua_isnumber(L, 2)) {
|
||||
luaL_error(L, "inventoryItemExists: Expected item ID as second argument");
|
||||
return 0;
|
||||
}
|
||||
|
||||
inventory_t *inventory = (inventory_t *)lua_touserdata(L, 1);
|
||||
itemid_t item = (itemid_t)lua_tonumber(L, 2);
|
||||
|
||||
assertNotNull(inventory, "Inventory pointer cannot be NULL.");
|
||||
|
||||
// Error if item is ITEM_ID_NULL
|
||||
if(item == ITEM_ID_NULL) {
|
||||
luaL_error(L, "inventoryItemExists: Item ID cannot be ITEM_ID_NULL");
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool_t hasItem = inventoryItemExists(inventory, item);
|
||||
lua_pushboolean(L, hasItem);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int moduleInventorySet(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL");
|
||||
|
||||
// Requires inventory pointer, item ID and quantity (uint8_t)
|
||||
if(!lua_islightuserdata(L, 1)) {
|
||||
luaL_error(L, "inventorySet: Expected inventory pointer as first argument");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!lua_isnumber(L, 2)) {
|
||||
luaL_error(L, "inventorySet: Expected item ID as second argument");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!lua_isnumber(L, 3)) {
|
||||
luaL_error(L, "inventorySet: Expected quantity as third argument");
|
||||
return 0;
|
||||
}
|
||||
|
||||
inventory_t *inventory = (inventory_t *)lua_touserdata(L, 1);
|
||||
itemid_t item = (itemid_t)lua_tonumber(L, 2);
|
||||
uint8_t quantity = (uint8_t)lua_tonumber(L, 3);
|
||||
|
||||
assertNotNull(inventory, "Inventory pointer cannot be NULL.");
|
||||
inventorySet(inventory, item, quantity);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int moduleInventoryAdd(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL");
|
||||
|
||||
// Requires inventory pointer, item ID and quantity (uint8_t)
|
||||
if(!lua_islightuserdata(L, 1)) {
|
||||
luaL_error(L, "inventoryAdd: Expected inventory pointer as first argument");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!lua_isnumber(L, 2)) {
|
||||
luaL_error(L, "inventoryAdd: Expected item ID as second argument");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!lua_isnumber(L, 3)) {
|
||||
luaL_error(L, "inventoryAdd: Expected quantity as third argument");
|
||||
return 0;
|
||||
}
|
||||
|
||||
inventory_t *inventory = (inventory_t *)lua_touserdata(L, 1);
|
||||
itemid_t item = (itemid_t)lua_tonumber(L, 2);
|
||||
uint8_t quantity = (uint8_t)lua_tonumber(L, 3);
|
||||
|
||||
assertNotNull(inventory, "Inventory pointer cannot be NULL.");
|
||||
inventoryAdd(inventory, item, quantity);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int moduleInventoryRemove(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL");
|
||||
|
||||
// Requires inventory pointer and item ID
|
||||
if(!lua_islightuserdata(L, 1)) {
|
||||
luaL_error(L, "inventoryRemove: Expected inventory pointer as first argument");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!lua_isnumber(L, 2)) {
|
||||
luaL_error(L, "inventoryRemove: Expected item ID as second argument");
|
||||
return 0;
|
||||
}
|
||||
|
||||
inventory_t *inventory = (inventory_t *)lua_touserdata(L, 1);
|
||||
itemid_t item = (itemid_t)lua_tonumber(L, 2);
|
||||
assertNotNull(inventory, "Inventory pointer cannot be NULL.");
|
||||
|
||||
// if there is a third argument (quantity), then we are actually doing a
|
||||
// partial removal.
|
||||
if(lua_gettop(L) >= 3) {
|
||||
if(!lua_isnumber(L, 3)) {
|
||||
luaL_error(L, "inventoryRemove: Expected quantity as third argument");
|
||||
return 0;
|
||||
}
|
||||
uint8_t amount = (uint8_t)lua_tonumber(L, 3);
|
||||
uint8_t currentQuantity = inventoryGetCount(inventory, item);
|
||||
if(amount >= currentQuantity) {
|
||||
// Remove entire stack
|
||||
inventoryRemove(inventory, item);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Set new quantity
|
||||
inventorySet(inventory, item, currentQuantity - amount);
|
||||
return 0;
|
||||
}
|
||||
|
||||
inventoryRemove(inventory, item);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int moduleInventoryGetCount(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL");
|
||||
|
||||
// Requires inventory pointer and item ID
|
||||
if(!lua_islightuserdata(L, 1)) {
|
||||
luaL_error(L, "inventoryGetCount: Expected inventory pointer as first argument");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!lua_isnumber(L, 2)) {
|
||||
luaL_error(L, "inventoryGetCount: Expected item ID as second argument");
|
||||
return 0;
|
||||
}
|
||||
|
||||
inventory_t *inventory = (inventory_t *)lua_touserdata(L, 1);
|
||||
itemid_t item = (itemid_t)lua_tonumber(L, 2);
|
||||
|
||||
assertNotNull(inventory, "Inventory pointer cannot be NULL.");
|
||||
|
||||
uint8_t count = inventoryGetCount(inventory, item);
|
||||
lua_pushnumber(L, count);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int moduleInventoryIsFull(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL");
|
||||
|
||||
// Requires inventory pointer
|
||||
if(!lua_islightuserdata(L, 1)) {
|
||||
luaL_error(L, "inventoryIsFull: Expected inventory pointer as first argument");
|
||||
return 0;
|
||||
}
|
||||
|
||||
inventory_t *inventory = (inventory_t *)lua_touserdata(L, 1);
|
||||
|
||||
assertNotNull(inventory, "Inventory pointer cannot be NULL.");
|
||||
|
||||
bool_t isFull = inventoryIsFull(inventory);
|
||||
lua_pushboolean(L, isFull);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int moduleInventoryItemFull(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL");
|
||||
|
||||
// Requires inventory pointer and item ID
|
||||
if(!lua_islightuserdata(L, 1)) {
|
||||
luaL_error(L, "inventoryItemFull: Expected inventory pointer as first argument");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!lua_isnumber(L, 2)) {
|
||||
luaL_error(L, "inventoryItemFull: Expected item ID as second argument");
|
||||
return 0;
|
||||
}
|
||||
|
||||
inventory_t *inventory = (inventory_t *)lua_touserdata(L, 1);
|
||||
itemid_t item = (itemid_t)lua_tonumber(L, 2);
|
||||
|
||||
assertNotNull(inventory, "Inventory pointer cannot be NULL.");
|
||||
|
||||
bool_t isFull = inventoryItemFull(inventory, item);
|
||||
lua_pushboolean(L, isFull);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int moduleInventorySort(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL");
|
||||
|
||||
// Requires inventory pointer, sort type and reverse flag
|
||||
if(!lua_islightuserdata(L, 1)) {
|
||||
luaL_error(L, "inventorySort: Expected inventory pointer as first argument");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!lua_isnumber(L, 2)) {
|
||||
luaL_error(L, "inventorySort: Expected sort type as second argument");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Optional, reverse
|
||||
bool_t reverse = false;
|
||||
if(lua_gettop(L) >= 3) {
|
||||
if(!lua_isboolean(L, 3)) {
|
||||
luaL_error(L, "inventorySort: Expected reverse flag as third argument");
|
||||
return 0;
|
||||
}
|
||||
|
||||
reverse = (bool_t)lua_toboolean(L, 3);
|
||||
}
|
||||
|
||||
inventory_t *inventory = (inventory_t *)lua_touserdata(L, 1);
|
||||
inventorysort_t sortBy = (inventorysort_t)lua_tonumber(L, 2);
|
||||
|
||||
assertNotNull(inventory, "Inventory pointer cannot be NULL.");
|
||||
inventorySort(inventory, sortBy, reverse);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,80 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "script/scriptcontext.h"
|
||||
|
||||
/**
|
||||
* Register item functions to the given script context.
|
||||
*
|
||||
* @param context The script context to register item functions to.
|
||||
*/
|
||||
void moduleItem(scriptcontext_t *context);
|
||||
|
||||
/**
|
||||
* Script binding for checking if an item exists in an inventory.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleInventoryItemExists(lua_State *L);
|
||||
|
||||
/**
|
||||
* Script binding for adding an item to an inventory.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleInventorySet(lua_State *L);
|
||||
|
||||
/**
|
||||
* Script binding for setting the quantity of an item in an inventory.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleInventoryAdd(lua_State *L);
|
||||
|
||||
/**
|
||||
* Script binding for removing an item from an inventory.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleInventoryRemove(lua_State *L);
|
||||
|
||||
/**
|
||||
* Script binding for getting the count of an item in an inventory.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleInventoryGetCount(lua_State *L);
|
||||
|
||||
/**
|
||||
* Script binding for checking if an inventory is full.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleInventoryIsFull(lua_State *L);
|
||||
|
||||
/**
|
||||
* Script binding for checking if an item stack in an inventory is full.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleInventoryItemFull(lua_State *L);
|
||||
|
||||
/**
|
||||
* Script binding for sorting an inventory.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleInventorySort(lua_State *L);
|
||||
@@ -0,0 +1,10 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
modulemap.c
|
||||
)
|
||||
@@ -0,0 +1,60 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "modulemap.h"
|
||||
#include "assert/assert.h"
|
||||
#include "map/map.h"
|
||||
|
||||
void moduleMap(scriptcontext_t *ctx) {
|
||||
assertNotNull(ctx, "Script context cannot be NULL");
|
||||
|
||||
// Register map functions
|
||||
lua_register(ctx->luaState, "mapIsLoaded", moduleMapIsLoaded);
|
||||
lua_register(ctx->luaState, "mapGetTile", moduleMapGetTile);
|
||||
lua_register(ctx->luaState, "mapRender", moduleMapRender);
|
||||
lua_register(ctx->luaState, "mapLoad", moduleMapLoad);
|
||||
}
|
||||
|
||||
int moduleMapIsLoaded(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL.");
|
||||
lua_pushboolean(L, mapIsLoaded());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int moduleMapGetTile(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL.");
|
||||
return 1;
|
||||
}
|
||||
|
||||
int moduleMapRender(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL.");
|
||||
mapRender();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int moduleMapLoad(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL.");
|
||||
|
||||
if(!lua_isstring(L, 1)) {
|
||||
luaL_error(L, "Expected string as first argument (file path).");
|
||||
return 0;
|
||||
}
|
||||
const char_t *path = lua_tostring(L, 1);
|
||||
|
||||
|
||||
// Optional position.
|
||||
chunkpos_t position = {0, 0, 0};
|
||||
|
||||
errorret_t err = mapLoad(path, position);
|
||||
if(err.code != ERROR_OK) {
|
||||
errorCatch(errorPrint(err));
|
||||
luaL_error(L, "Failed to load map!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "script/scriptcontext.h"
|
||||
|
||||
/**
|
||||
* Register map functions to the given script context.
|
||||
*
|
||||
* @param context The script context to register map functions to.
|
||||
*/
|
||||
void moduleMap(scriptcontext_t *context);
|
||||
|
||||
/**
|
||||
* Script function to check if a map is loaded.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleMapIsLoaded(lua_State *L);
|
||||
|
||||
/**
|
||||
* Script function to get the tile at a given world position.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleMapGetTile(lua_State *L);
|
||||
|
||||
/**
|
||||
* Script function to render the map.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleMapRender(lua_State *L);
|
||||
|
||||
/**
|
||||
* Script function to load a map from a given file path.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleMapLoad(lua_State *L);
|
||||
@@ -0,0 +1,10 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
modulestoryflag.c
|
||||
)
|
||||
@@ -0,0 +1,109 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "modulestoryflag.h"
|
||||
#include "assert/assert.h"
|
||||
#include "story/storyflag.h"
|
||||
|
||||
void moduleStoryFlag(scriptcontext_t *context) {
|
||||
assertNotNull(context, "Script context cannot be NULL");
|
||||
|
||||
lua_register(context->luaState, "storyFlagGet", moduleStoryFlagGet);
|
||||
lua_register(context->luaState, "storyFlagSet", moduleStoryFlagSet);
|
||||
lua_register(
|
||||
context->luaState, "storyFlagIncrement", moduleStoryFlagIncrement
|
||||
);
|
||||
lua_register(
|
||||
context->luaState, "storyFlagDecrement", moduleStoryFlagDecrement
|
||||
);
|
||||
}
|
||||
|
||||
int moduleStoryFlagGet(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL");
|
||||
|
||||
// Require story flag ID argument
|
||||
if(!lua_isnumber(L, 1)) {
|
||||
luaL_error(L, "Expected flag ID.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
storyflag_t flag = (storyflag_t)lua_tonumber(L, 1);
|
||||
if(flag <= STORY_FLAG_NULL || flag >= STORY_FLAG_COUNT) {
|
||||
luaL_error(L, "Invalid flag ID %d", flag);
|
||||
return 0;
|
||||
}
|
||||
|
||||
storyflagvalue_t value = storyFlagGet(flag);
|
||||
lua_pushnumber(L, value);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int moduleStoryFlagSet(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL");
|
||||
|
||||
// Require story flag ID argument
|
||||
if(!lua_isnumber(L, 1)) {
|
||||
luaL_error(L, "Expected flag ID.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Require story flag value argument
|
||||
if(!lua_isnumber(L, 2)) {
|
||||
luaL_error(L, "Expected flag value.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
storyflag_t flag = (storyflag_t)lua_tonumber(L, 1);
|
||||
if(flag <= STORY_FLAG_NULL || flag >= STORY_FLAG_COUNT) {
|
||||
luaL_error(L, "Invalid flag ID %d", flag);
|
||||
return 0;
|
||||
}
|
||||
|
||||
storyflagvalue_t value = (storyflagvalue_t)lua_tonumber(L, 2);
|
||||
storyFlagSet(flag, value);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int moduleStoryFlagIncrement(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL");
|
||||
|
||||
// Require story flag ID argument
|
||||
if(!lua_isnumber(L, 1)) {
|
||||
luaL_error(L, "Expected flag ID.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
storyflag_t flag = (storyflag_t)lua_tonumber(L, 1);
|
||||
if(flag <= STORY_FLAG_NULL || flag >= STORY_FLAG_COUNT) {
|
||||
luaL_error(L, "Invalid flag ID %d", flag);
|
||||
return 0;
|
||||
}
|
||||
|
||||
storyflagvalue_t value = storyFlagGet(flag);
|
||||
storyFlagSet(flag, value + 1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int moduleStoryFlagDecrement(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL");
|
||||
|
||||
// Require story flag ID argument
|
||||
if(!lua_isnumber(L, 1)) {
|
||||
luaL_error(L, "Expected flag ID.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
storyflag_t flag = (storyflag_t)lua_tonumber(L, 1);
|
||||
if(flag <= STORY_FLAG_NULL || flag >= STORY_FLAG_COUNT) {
|
||||
luaL_error(L, "Invalid flag ID %d", flag);
|
||||
return 0;
|
||||
}
|
||||
|
||||
storyflagvalue_t value = storyFlagGet(flag);
|
||||
storyFlagSet(flag, value - 1);
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "script/scriptcontext.h"
|
||||
|
||||
/**
|
||||
* Register story flag module functions to the given script context.
|
||||
*
|
||||
* @param context The script context to register story flag module functions to.
|
||||
*/
|
||||
void moduleStoryFlag(scriptcontext_t *context);
|
||||
|
||||
/**
|
||||
* Script binding for getting the value of a story flag.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleStoryFlagGet(lua_State *L);
|
||||
|
||||
/**
|
||||
* Script binding for setting the value of a story flag.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleStoryFlagSet(lua_State *L);
|
||||
|
||||
/**
|
||||
* Script binding for incrementing a story flag.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleStoryFlagIncrement(lua_State *L);
|
||||
|
||||
/**
|
||||
* Script binding for decrementing a story flag.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleStoryFlagDecrement(lua_State *L);
|
||||
@@ -0,0 +1,16 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "script/module/item/moduleitem.h"
|
||||
#include "script/module/story/modulestoryflag.h"
|
||||
#include "script/module/map/modulemap.h"
|
||||
|
||||
#define SCRIPT_GAME_LIST \
|
||||
{ .name = "item", .callback = moduleItem }, \
|
||||
{ .name = "storyflag", .callback = moduleStoryFlag }, \
|
||||
{ .name = "map", .callback = moduleMap },
|
||||
@@ -0,0 +1,19 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
storyflag.c
|
||||
)
|
||||
|
||||
# Story Flag Definitions
|
||||
dusk_run_python(
|
||||
dusk_story_defs
|
||||
tools.story.csv
|
||||
--csv ${CMAKE_CURRENT_SOURCE_DIR}/storyflag.csv
|
||||
--header-file ${DUSK_GENERATED_HEADERS_DIR}/story/storyflagvalue.h
|
||||
)
|
||||
add_dependencies(${DUSK_LIBRARY_TARGET_NAME} dusk_story_defs)
|
||||
@@ -0,0 +1,14 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "storyflag.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
void storyFlagSet(const storyflag_t flag, const storyflagvalue_t value) {
|
||||
assertTrue(flag > STORY_FLAG_NULL && flag < STORY_FLAG_COUNT, "Bad Flag");
|
||||
STORY_FLAG_VALUES[flag] = value;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
id,description,initial
|
||||
test,"Test flag for debugging purposes",1
|
||||
|
@@ -0,0 +1,25 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "story/storyflagvalue.h"
|
||||
|
||||
/**
|
||||
* Gets the value of a story flag.
|
||||
*
|
||||
* @param flag The story flag to get.
|
||||
* @return The value of the story flag.
|
||||
*/
|
||||
#define storyFlagGet(flag) (STORY_FLAG_VALUES[(flag)])
|
||||
|
||||
/**
|
||||
* Sets the value of a story flag.
|
||||
*
|
||||
* @param flag The story flag to set.
|
||||
* @param value The value to set the story flag to.
|
||||
*/
|
||||
void storyFlagSet(const storyflag_t flag, const storyflagvalue_t value);
|
||||
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef uint8_t storyflagvalue_t;
|
||||
Reference in New Issue
Block a user