Asset refactor
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32
archive/loader/assettileset.h
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32
archive/loader/assettileset.h
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "error/error.h"
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#pragma pack(push, 1)
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typedef struct {
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char_t header[3];
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uint8_t version;
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uint16_t tileWidth;
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uint16_t tileHeight;
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uint16_t columnCount;
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uint16_t rowCount;
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uint16_t right;
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uint16_t bottom;
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float_t u0;
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float_t v0;
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} assettileset_t;
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#pragma pack(pop)
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/**
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* Loads a tileset from the given data pointer into the output tileset.
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*
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* @param entire Data received from the asset loader system.
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* @return An error code.
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*/
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errorret_t assetTilesetLoad(assetentire_t entire);
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