Asset refactor
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39
archive/loader/assettexture.h
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39
archive/loader/assettexture.h
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "error/error.h"
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#include "display/color.h"
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#define ASSET_TEXTURE_WIDTH_MAX 2048
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#define ASSET_TEXTURE_HEIGHT_MAX 2048
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#define ASSET_TEXTURE_SIZE_MAX ( \
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ASSET_TEXTURE_WIDTH_MAX * ASSET_TEXTURE_HEIGHT_MAX \
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)
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typedef struct assetentire_s assetentire_t;
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#pragma pack(push, 1)
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typedef struct {
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char_t header[3];
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uint8_t version;
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uint8_t type;
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uint32_t width;
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uint32_t height;
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uint8_t data[ASSET_TEXTURE_SIZE_MAX * sizeof(color4b_t)];
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} assettexture_t;
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#pragma pack(pop)
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/**
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* Loads a palettized texture from the given data pointer into the output
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* texture.
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*
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* @param data Pointer to the raw assettexture_t data.
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* @param output Pointer to the texture_t to load the image into.
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* @return An error code.
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*/
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errorret_t assetTextureLoad(assetentire_t entire);
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