Asset refactor
This commit is contained in:
13
archive/loader/CMakeLists.txt
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13
archive/loader/CMakeLists.txt
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# Copyright (c) 2025 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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assettexture.c
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assettileset.c
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assetlanguage.c
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assetscript.c
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)
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45
archive/loader/assetlanguage.c
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45
archive/loader/assetlanguage.c
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "asset/asset.h"
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#include "assert/assert.h"
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#include "locale/localemanager.h"
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errorret_t assetLanguageHandler(assetcustom_t custom) {
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assertNotNull(custom.zipFile, "Custom asset zip file cannot be NULL");
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assertNotNull(custom.output, "Custom asset output cannot be NULL");
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assetlanguage_t *lang = (assetlanguage_t *)custom.output;
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errorChain(assetLanguageInit(lang, custom.zipFile));
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errorOk();
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}
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errorret_t assetLanguageInit(
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assetlanguage_t *lang,
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zip_file_t *zipFile
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) {
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errorThrow("Language asset initialization is not yet implemented.");
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}
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errorret_t assetLanguageRead(
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assetlanguage_t *lang,
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const uint32_t key,
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char_t *buffer,
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const uint32_t bufferSize,
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uint32_t *outLength
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) {
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errorThrow("Language string reading is not yet implemented.");
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}
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void assetLanguageDispose(assetlanguage_t *lang) {
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assertNotNull(lang, "Language asset cannot be NULL");
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if(lang->zip) {
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zip_fclose(lang->zip);
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}
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}
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61
archive/loader/assetlanguage.h
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61
archive/loader/assetlanguage.h
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@@ -0,0 +1,61 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "error/error.h"
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#include "duskdefs.h"
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#include <zip.h>
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typedef struct {
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zip_file_t *zip;
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zip_int64_t chunksOffset;
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} assetlanguage_t;
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typedef struct assetcustom_s assetcustom_t;
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/**
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* Receiving function from the asset manager to handle language assets.
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*
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* @param custom Custom asset loading data.
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* @return Error code.
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*/
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errorret_t assetLanguageHandler(assetcustom_t custom);
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/**
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* Initializes a language asset and loads the header data into memory.
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*
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* @param lang Language asset to initialize.
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* @param zipFile Zip file handle for the language asset.
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* @return Error code.
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*/
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errorret_t assetLanguageInit(assetlanguage_t *lang, zip_file_t *zipFile);
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/**
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* Reads a string from the language asset into the provided buffer.
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*
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* @param lang Language asset to read from.
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* @param key Language key to read.
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* @param buffer Buffer to read the string into.
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* @param bufferSize Size of the provided buffer.
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* @param outLength Pointer to store the length of the string read.
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* @return Error code.
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*/
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errorret_t assetLanguageRead(
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assetlanguage_t *lang,
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const uint32_t key,
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char_t *buffer,
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const uint32_t bufferSize,
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uint32_t *outLength
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);
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/**
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* Disposes of language asset resources.
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*
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* @param custom Custom asset loading data.
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* @return Error code.
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*/
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void assetLanguageDispose(assetlanguage_t *lang);
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58
archive/loader/assetscript.c
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58
archive/loader/assetscript.c
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "asset/asset.h"
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#include "assert/assert.h"
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errorret_t assetScriptHandler(assetcustom_t custom) {
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assertNotNull(custom.zipFile, "Custom asset zip file cannot be NULL");
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assertNotNull(custom.output, "Custom asset output cannot be NULL");
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assetscript_t *script = (assetscript_t *)custom.output;
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errorChain(assetScriptInit(script, custom.zipFile));
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errorOk();
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}
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errorret_t assetScriptInit(
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assetscript_t *script,
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zip_file_t *zipFile
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) {
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assertNotNull(script, "Script asset cannot be NULL");
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assertNotNull(zipFile, "Zip file cannot be NULL");
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// We now own the zip file handle.
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script->zip = zipFile;
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errorOk();
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}
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const char_t * assetScriptReader(lua_State* lState, void* data, size_t* size) {
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assetscript_t *script = (assetscript_t *)data;
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zip_int64_t bytesRead = zip_fread(
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script->zip, script->buffer, sizeof(script->buffer)
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);
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if(bytesRead < 0) {
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*size = 0;
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return NULL;
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}
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*size = (size_t)bytesRead;
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return script->buffer;
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}
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errorret_t assetScriptDispose(assetscript_t *script) {
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assertNotNull(script, "Script asset cannot be NULL");
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if(script->zip != NULL) {
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zip_fclose(script->zip);
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script->zip = NULL;
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}
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errorOk();
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}
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57
archive/loader/assetscript.h
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57
archive/loader/assetscript.h
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@@ -0,0 +1,57 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "error/error.h"
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#include "duskdefs.h"
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#include <zip.h>
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#include "script/scriptcontext.h"
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#define ASSET_SCRIPT_BUFFER_SIZE 1024
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typedef struct assetscript_s {
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zip_file_t *zip;
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char_t buffer[ASSET_SCRIPT_BUFFER_SIZE];
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} assetscript_t;
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typedef struct assetcustom_s assetcustom_t;
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/**
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* Receiving function from the asset manager to handle script assets.
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*
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* @param custom Custom asset loading data.
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* @return Error code.
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*/
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errorret_t assetScriptHandler(assetcustom_t custom);
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/**
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* Initializes a script asset.
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*
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* @param script Script asset to initialize.
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* @param zipFile Zip file handle for the script asset.
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* @return Error code.
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*/
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errorret_t assetScriptInit(assetscript_t *script, zip_file_t *zipFile);
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/**
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* Reader function for Lua to read script data from the asset.
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*
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* @param L Lua state.
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* @param data Pointer to the assetscript_t structure.
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* @param size Pointer to store the size of the read data.
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* @return Pointer to the read data buffer.
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*/
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const char_t * assetScriptReader(lua_State* L, void* data, size_t* size);
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/**
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* Disposes of a script asset, freeing any allocated resources.
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*
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* @param script Script asset to dispose of.
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* @return Error code.
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*/
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errorret_t assetScriptDispose(assetscript_t *script);
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78
archive/loader/assettexture.c
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78
archive/loader/assettexture.c
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@@ -0,0 +1,78 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "assettexture.h"
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#include "asset/assettype.h"
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#include "assert/assert.h"
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#include "display/texture/texture.h"
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#include "util/endian.h"
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errorret_t assetTextureLoad(assetentire_t entire) {
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assertNotNull(entire.data, "Data pointer cannot be NULL.");
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assertNotNull(entire.output, "Output pointer cannot be NULL.");
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assettexture_t *assetData = (assettexture_t *)entire.data;
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texture_t *texture = (texture_t *)entire.output;
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// Read header and version (first 4 bytes)
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if(
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assetData->header[0] != 'D' ||
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assetData->header[1] != 'T' ||
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assetData->header[2] != 'X'
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) {
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errorThrow("Invalid texture header");
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}
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// Version (can only be 1 atm)
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if(assetData->version != 0x01) {
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errorThrow("Unsupported texture version");
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}
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// Fix endian
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assetData->width = endianLittleToHost32(assetData->width);
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assetData->height = endianLittleToHost32(assetData->height);
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// Check dimensions.
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if(
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assetData->width == 0 || assetData->width > ASSET_TEXTURE_WIDTH_MAX ||
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assetData->height == 0 || assetData->height > ASSET_TEXTURE_HEIGHT_MAX
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) {
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errorThrow("Invalid texture dimensions");
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}
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// Validate format
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textureformat_t format;
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texturedata_t data;
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switch(assetData->type) {
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case 0x00: // RGBA8888
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format = TEXTURE_FORMAT_RGBA;
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data.rgbaColors = (color_t *)assetData->data;
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break;
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// case 0x01:
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// format = TEXTURE_FORMAT_RGB;
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// break;
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// case 0x02:
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// format = TEXTURE_FORMAT_RGB565;
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// break;
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// case 0x03:
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// format = TEXTURE_FORMAT_RGB5A3;
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// break;
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default:
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errorThrow("Unsupported texture format");
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}
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errorChain(textureInit(
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texture, assetData->width, assetData->height, format, data
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));
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errorOk();
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}
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39
archive/loader/assettexture.h
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39
archive/loader/assettexture.h
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@@ -0,0 +1,39 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "error/error.h"
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#include "display/color.h"
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#define ASSET_TEXTURE_WIDTH_MAX 2048
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#define ASSET_TEXTURE_HEIGHT_MAX 2048
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#define ASSET_TEXTURE_SIZE_MAX ( \
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ASSET_TEXTURE_WIDTH_MAX * ASSET_TEXTURE_HEIGHT_MAX \
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)
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typedef struct assetentire_s assetentire_t;
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#pragma pack(push, 1)
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typedef struct {
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char_t header[3];
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uint8_t version;
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uint8_t type;
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uint32_t width;
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uint32_t height;
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uint8_t data[ASSET_TEXTURE_SIZE_MAX * sizeof(color4b_t)];
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} assettexture_t;
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#pragma pack(pop)
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/**
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* Loads a palettized texture from the given data pointer into the output
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* texture.
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*
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* @param data Pointer to the raw assettexture_t data.
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* @param output Pointer to the texture_t to load the image into.
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* @return An error code.
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*/
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errorret_t assetTextureLoad(assetentire_t entire);
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70
archive/loader/assettileset.c
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70
archive/loader/assettileset.c
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@@ -0,0 +1,70 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "asset/asset.h"
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#include "assert/assert.h"
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#include "display/texture/tileset.h"
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#include "util/memory.h"
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#include "util/endian.h"
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errorret_t assetTilesetLoad(assetentire_t entire) {
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assertNotNull(entire.data, "Asset data cannot be null");
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assertNotNull(entire.output, "Asset output cannot be null");
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assettileset_t *tilesetData = (assettileset_t *)entire.data;
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tileset_t *tileset = (tileset_t *)entire.output;
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if(
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tilesetData->header[0] != 'D' ||
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tilesetData->header[1] != 'T' ||
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tilesetData->header[2] != 'F'
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) {
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errorThrow("Invalid tileset header");
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}
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if(tilesetData->version != 0x00) {
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errorThrow("Unsupported tileset version");
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}
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// Fix endianness
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tilesetData->tileWidth = endianLittleToHost16(tilesetData->tileWidth);
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tilesetData->tileHeight = endianLittleToHost16(tilesetData->tileHeight);
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tilesetData->columnCount = endianLittleToHost16(tilesetData->columnCount);
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tilesetData->rowCount = endianLittleToHost16(tilesetData->rowCount);
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tilesetData->right = endianLittleToHost16(tilesetData->right);
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tilesetData->bottom = endianLittleToHost16(tilesetData->bottom);
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if(tilesetData->tileWidth == 0) {
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errorThrow("Tile width cannot be 0");
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}
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if(tilesetData->tileHeight == 0) {
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errorThrow("Tile height cannot be 0");
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}
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if(tilesetData->columnCount == 0) {
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errorThrow("Column count cannot be 0");
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}
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if(tilesetData->rowCount == 0) {
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errorThrow("Row count cannot be 0");
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}
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tilesetData->u0 = endianLittleToHostFloat(tilesetData->u0);
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tilesetData->v0 = endianLittleToHostFloat(tilesetData->v0);
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if(tilesetData->v0 < 0.0f || tilesetData->v0 > 1.0f) {
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errorThrow("Invalid v0 value in tileset");
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}
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// Setup tileset
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tileset->tileWidth = tilesetData->tileWidth;
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tileset->tileHeight = tilesetData->tileHeight;
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tileset->tileCount = tilesetData->columnCount * tilesetData->rowCount;
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tileset->columns = tilesetData->columnCount;
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tileset->rows = tilesetData->rowCount;
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tileset->uv[0] = tilesetData->u0;
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tileset->uv[1] = tilesetData->v0;
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errorOk();
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}
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32
archive/loader/assettileset.h
Normal file
32
archive/loader/assettileset.h
Normal file
@@ -0,0 +1,32 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "error/error.h"
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#pragma pack(push, 1)
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typedef struct {
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char_t header[3];
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uint8_t version;
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uint16_t tileWidth;
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uint16_t tileHeight;
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uint16_t columnCount;
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uint16_t rowCount;
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uint16_t right;
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uint16_t bottom;
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float_t u0;
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float_t v0;
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} assettileset_t;
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#pragma pack(pop)
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/**
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* Loads a tileset from the given data pointer into the output tileset.
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*
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* @param entire Data received from the asset loader system.
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* @return An error code.
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*/
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errorret_t assetTilesetLoad(assetentire_t entire);
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