Allow texture to be NULL.
Build Dusk / run-tests (push) Failing after 14s
Build Dusk / build-linux (push) Failing after 20s
Build Dusk / build-psp (push) Failing after 16s
Build Dusk / build-gamecube (push) Failing after 18s
Build Dusk / build-wii (push) Failing after 19s
Build Dusk / run-tests (push) Failing after 14s
Build Dusk / build-linux (push) Failing after 20s
Build Dusk / build-psp (push) Failing after 16s
Build Dusk / build-gamecube (push) Failing after 18s
Build Dusk / build-wii (push) Failing after 19s
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@@ -52,6 +52,7 @@ errorret_t displaySDL2Init(void) {
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errorChain(errorGLCheck());
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SDL_GL_SetSwapInterval(1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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errorChain(errorGLCheck());
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errorChain(displayOpenGLInit());
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