Allow texture to be NULL.
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@@ -52,6 +52,7 @@ errorret_t displaySDL2Init(void) {
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errorChain(errorGLCheck());
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SDL_GL_SetSwapInterval(1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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errorChain(errorGLCheck());
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errorChain(displayOpenGLInit());
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