diff --git a/src/dusk/script/native/scriptnativeconsole.h b/src/dusk/script/native/scriptnativeconsole.h index ec88a76f..b1c5cf35 100644 --- a/src/dusk/script/native/scriptnativeconsole.h +++ b/src/dusk/script/native/scriptnativeconsole.h @@ -6,22 +6,7 @@ */ #pragma once -#include "dusk.h" -#include "duskscript.h" -#include "scripttypes.h" -#include "builtin/scriptbuiltin.h" -#include "builtin/scriptarg.h" -#include "builtin/scriptbuiltinregister.h" -#include "error/scriptraise.h" -#include "value/scriptvalueprimitive.h" -#include "string/scriptstringnew.h" -#include "array/scriptarraynew.h" -#include "array/scriptarraymodify.h" -#include "struct/scriptstruct.h" -#include "promise/scriptpromisenew.h" -#include "promise/scriptpromisesettle.h" -#include "promise/scripttimer.h" -#include "runtime/scriptruntimeload.h" +#include "script/script.h" /** * Registers the consolePrint(text) native, letting scripts write directly to diff --git a/src/dusk/script/script.h b/src/dusk/script/script.h index a6a1aeaa..ca9b69bd 100644 --- a/src/dusk/script/script.h +++ b/src/dusk/script/script.h @@ -8,10 +8,30 @@ #pragma once #include "dusk.h" #include "error/error.h" + +// Everything duskscript: values, the heap, the built in functions, running +// scripts, and the bytecode virtual machine that runs compiled ones. #include "duskscript.h" #include "image/scriptvmattach.h" #include "image/scriptvmrun.h" +// What a native function needs: the types, the argument helpers and the value +// constructors. Include "script/script.h" for this, not these directly. +#include "scripttypes.h" +#include "builtin/scriptbuiltin.h" +#include "builtin/scriptarg.h" +#include "builtin/scriptbuiltinregister.h" +#include "error/scriptraise.h" +#include "value/scriptvalueprimitive.h" +#include "string/scriptstringnew.h" +#include "array/scriptarraynew.h" +#include "array/scriptarraymodify.h" +#include "struct/scriptstruct.h" +#include "promise/scriptpromisenew.h" +#include "promise/scriptpromisesettle.h" +#include "promise/scripttimer.h" +#include "runtime/scriptruntimeload.h" + // The whole memory budget of the script context. The runtime never asks the // system for more than this, see scriptRuntimeCreate. #define SCRIPT_MEMORY_SIZE (512 * 1024)