Map stuff some more, about to do more packing stuff
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@ -12,7 +12,7 @@
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void overworldRender() {
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mapShaderUse();
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quadRender(OVERWORLD.mapWidth * OVERWORLD.mapHeight);
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quadRender(OVERWORLD.mapWidth*OVERWORLD.mapHeight*OVERWORLD.mapLayerCount);
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entityShaderUse();
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quadRender(OVERWORLD.entityCount);
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