Switched to using tile coordinates, losing my angled movement unfortunately.
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@@ -20,7 +20,8 @@ target_compile_definitions(${DUSK_TARGET_NAME}
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RENDER_HEIGHT=272
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RENDER_WINDOW_WIDTH_DEFAULT=480
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RENDER_WINDOW_HEIGHT_DEFAULT=272
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DUSK_TIME_DYNAMIC=0
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# DUSK_TIME_DYNAMIC=0
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DUSK_TIME_DYNAMIC=1
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)
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# Includes
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