Fixed GLES support (partially), PSP still not working

This commit is contained in:
2026-03-28 10:51:50 -05:00
parent 9ba0ceb000
commit d5b0441e6f
7 changed files with 122 additions and 43 deletions

View File

@@ -17,16 +17,33 @@ errorret_t textureInitGL(
const textureformatgl_t format,
const texturedata_t data
) {
glEnable(GL_TEXTURE_2D);
errorChain(errorGLCheck());
glGenTextures(1, &texture->id);
errorChain(errorGLCheck());
glBindTexture(GL_TEXTURE_2D, texture->id);
errorChain(errorGLCheck());
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
errorChain(errorGLCheck());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
errorChain(errorGLCheck());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
errorChain(errorGLCheck());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
errorChain(errorGLCheck());
#ifdef DUSK_OPENGL_LEGACY
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
#endif
switch(format) {
case TEXTURE_FORMAT_RGBA:
glTexImage2D(
GL_TEXTURE_2D, 0, format, width, height, 0,
format, GL_UNSIGNED_BYTE, (void*)data.rgbaColors
GL_TEXTURE_2D, 0, 4, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, (void*)data.rgbaColors
);
errorChain(errorGLCheck());
break;
@@ -34,7 +51,20 @@ errorret_t textureInitGL(
case TEXTURE_FORMAT_PALETTE:
texture->palette = data.paletted.palette;
assertTrue(
texture->palette == &PALETTES[0],
"Only the first palette is supported in legacy opengl."
);
printf("sizeof(color_t)=%zu\n", sizeof(color_t));
printf("count=%u\n", texture->palette->count);
#ifdef DUSK_OPENGL_LEGACY
glColorTableEXT(
GL_TEXTURE_2D, GL_RGBA, texture->palette->count, GL_RGBA,
GL_UNSIGNED_BYTE, (const void*)texture->palette->colors
);
errorChain(errorGLCheck());
glTexImage2D(
GL_TEXTURE_2D,
0, GL_COLOR_INDEX8_EXT,
@@ -42,13 +72,7 @@ errorret_t textureInitGL(
0, GL_COLOR_INDEX8_EXT,
GL_UNSIGNED_BYTE, (void*)data.paletted.indices
);
glColorTableEXT(
GL_TEXTURE_2D, GL_RGBA, texture->palette->count, GL_RGBA,
GL_UNSIGNED_BYTE, (const void*)texture->palette->colors
);
errorChain(errorGLCheck());
#else
// For modern systems we send to only the R channel and the shader does
// the rest.
@@ -65,15 +89,6 @@ errorret_t textureInitGL(
break;
}
errorChain(errorGLCheck());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
errorChain(errorGLCheck());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
errorChain(errorGLCheck());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
errorChain(errorGLCheck());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
errorChain(errorGLCheck());
glBindTexture(GL_TEXTURE_2D, 0);
errorChain(errorGLCheck());