Fixed GLES support (partially), PSP still not working

This commit is contained in:
2026-03-28 10:51:50 -05:00
parent 9ba0ceb000
commit d5b0441e6f
7 changed files with 122 additions and 43 deletions

View File

@@ -47,6 +47,9 @@
// Set texture type
if(texture->format == TEXTURE_FORMAT_PALETTE) {
glUniform1i(locType, 2);
errorChain(errorGLCheck());
shaderParamGetLocationGL(shader, "u_ColorCount", &locColorCount);
glUniform1i(locColorCount, texture->palette->count);
errorChain(errorGLCheck());
@@ -75,7 +78,24 @@
shaderdefinition_t SHADER_UNLIT_DEFINITION = {
.vert =
#ifdef DUSK_OPENGL_ES
"#version 300 es\n"
"precision mediump float;\n"
// Attributes
"layout(location = 0) in vec3 a_Pos;\n"
"layout(location = 1) in vec2 a_TexCoord;\n"
"layout(location = 2) in vec4 a_Color;\n"
// Uniforms
"uniform mat4 u_Proj;\n"
"uniform mat4 u_View;\n"
"uniform mat4 u_Model;\n"
// Vertex shader outputs
"out vec4 v_Color;\n"
"out vec2 v_TexCoord;\n"
"void main() {\n"
" gl_Position = u_Proj * u_View * u_Model * vec4(a_Pos, 1.0);\n"
" v_Color = a_Color;\n"
" v_TexCoord = a_TexCoord;\n"
"}\n",
#else
"#version 330 core\n"
// Attributes
@@ -97,7 +117,36 @@
#endif
.frag =
#ifdef DUSK_OPENGL_ES
"#version 300 es\n"
"precision mediump float;\n"
// Uniforms
"uniform sampler2D u_Texture;\n"
"uniform int u_TextureType;\n"
"uniform vec4 u_Colors[256];\n"// For paletted textures.
"uniform int u_ColorCount;\n"
// Fragment shader inputs
"in vec4 v_Color;\n"
"in vec2 v_TexCoord;\n"
// Fragment shader output
"out vec4 FragColor;\n"
"void main() {\n"
" if(u_TextureType == 0) {\n"// No texture
" FragColor = v_Color;\n"
" return;\n"
" }\n"
" if(u_TextureType == 1) {\n"// Regular texture
" FragColor = texture(u_Texture, v_TexCoord) * v_Color;\n"
" return;\n"
" }\n"
" if(u_TextureType == 2) {\n"// Paletted texture
" vec4 texColor = texture(u_Texture, v_TexCoord);\n"
" int index = int(floor(texColor.r * 255.0));\n"
" vec4 paletteColor = u_Colors[index];\n"
" FragColor = paletteColor;\n"
" return;\n"
" }\n"
" FragColor = v_Color;\n"// Unknown texture type?
"}\n",
#else
"#version 330 core\n"
// Uniforms