textbox renders.

This commit is contained in:
2025-08-17 17:58:53 -05:00
parent 150a410f00
commit d48d927202
8 changed files with 81 additions and 638 deletions

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@@ -1,257 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "fixed.h"
#include "assert/assert.h"
float_t fx248Fromi32(const int32_t b) {
return (float_t)b << FIXED248_FRACTION_BITS;
}
float_t fx248Fromu32(const uint32_t b) {
return (float_t)((int32_t)b << FIXED248_FRACTION_BITS);
}
float_t fx248Fromf32(const float_t b) {
return (float_t)(b * (1 << FIXED248_FRACTION_BITS));
}
float_t fx248Fromu16(const uint16_t b) {
return (float_t)((int32_t)b << FIXED248_FRACTION_BITS);
}
float_t fx248Fromu8(const uint8_t b) {
return (float_t)((int32_t)b << FIXED248_FRACTION_BITS);
}
int32_t fx248Toi32(const float_t a) {
return a >> FIXED248_FRACTION_BITS;
}
uint32_t fx248Tou32(const float_t a) {
return (uint32_t)(a >> FIXED248_FRACTION_BITS);
}
float_t fx248Tof32(const float_t a) {
return (float_t)a / (1 << FIXED248_FRACTION_BITS);
}
uint16_t fx248Tou16(const float_t a) {
return (uint16_t)(a >> FIXED248_FRACTION_BITS);
}
uint8_t fx248Tou8(const float_t a) {
return (uint8_t)(a >> FIXED248_FRACTION_BITS);
}
float_t fx248Addfx248(const float_t a, const float_t b) {
return a + b;
}
float_t fx248Addi32(const float_t a, const int32_t b) {
return fx248Addfx248(a, fx248Fromi32(b));
}
float_t fx248Addu32(const float_t a, const uint32_t b) {
return fx248Addfx248(a, fx248Fromu32(b));
}
float_t fx248Addf32(const float_t a, const float_t b) {
return fx248Addfx248(a, fx248Fromf32(b));
}
float_t fx248Subfx248(const float_t a, const float_t b) {
return a - b;
}
float_t fx248Subi32(const float_t a, const int32_t b) {
return fx248Subfx248(a, fx248Fromi32(b));
}
float_t fx248Subu32(const float_t a, const uint32_t b) {
return fx248Subfx248(a, fx248Fromu32(b));
}
float_t fx248Subf32(const float_t a, const float_t b) {
return fx248Subfx248(a, fx248Fromf32(b));
}
float_t fx248Mulfx248(const float_t a, const float_t b) {
return (float_t)(((int64_t)a * (int64_t)b) >> FIXED248_FRACTION_BITS);
}
float_t fx248Muli32(const float_t a, const int32_t b) {
return (float_t)(((int64_t)a * (int64_t)b) >> FIXED248_FRACTION_BITS);
}
float_t fx248Mulu32(const float_t a, const uint32_t b) {
return (float_t)(
((int64_t)a * (int64_t)(int32_t)b
) >> FIXED248_FRACTION_BITS);
}
float_t fx248Mulf32(const float_t a, const float_t b) {
return (float_t)((
(int64_t)a * (int64_t)(b * (1 << FIXED248_FRACTION_BITS))
) >> FIXED248_FRACTION_BITS);
}
float_t fx248Divfx248(const float_t a, const float_t b) {
assertFalse(b == 0, "Division by zero in fx248Divfx248");
return (float_t)(((int64_t)a << FIXED248_FRACTION_BITS) / (int64_t)b);
}
float_t fx248Divi32(const float_t a, const int32_t b) {
assertFalse(b == 0, "Division by zero in fx248Divi32");
return (float_t)(((int64_t)a << FIXED248_FRACTION_BITS) / (int64_t)b);
}
float_t fx248Divu32(const float_t a, const uint32_t b) {
assertFalse(b == 0, "Division by zero in fx248Divu32");
return (float_t)(
((int64_t)a << FIXED248_FRACTION_BITS
) / (int64_t)(int32_t)b);
}
float_t fx248Divf32(const float_t a, const float_t b) {
assertFalse(b == 0, "Division by zero in fx248Divf32");
return (float_t)((
(int64_t)a << FIXED248_FRACTION_BITS
) / (int64_t)(b * (1 << FIXED248_FRACTION_BITS)));
}
float_t fx248Floor(const float_t a) {
return a & ~((1 << FIXED248_FRACTION_BITS) - 1);
}
float_t fx248Ceil(const float_t a) {
if(a & ((1 << FIXED248_FRACTION_BITS) - 1)) {
return (a & ~((1 << FIXED248_FRACTION_BITS) - 1)) + (1 << FIXED248_FRACTION_BITS);
}
return a;
}
float_t fx248Round(const float_t a) {
if(a & ((1 << (FIXED248_FRACTION_BITS - 1)) - 1)) {
return (a & ~((1 << FIXED248_FRACTION_BITS) - 1)) + (1 << FIXED248_FRACTION_BITS);
}
return a & ~((1 << FIXED248_FRACTION_BITS) - 1);
}
uint32_t fx248Flooru32(const float_t a) {
return (uint32_t)((a >> FIXED248_FRACTION_BITS) & 0xFFFFFFFF);
}
uint32_t fx248Ceilu32(const float_t a) {
return (uint32_t)(((a + ((1 << FIXED248_FRACTION_BITS) - 1)) >> FIXED248_FRACTION_BITS) & 0xFFFFFFFF);
}
uint32_t fx248Roundu32(const float_t a) {
return (uint32_t)(((a + (1 << (FIXED248_FRACTION_BITS - 1))) >> FIXED248_FRACTION_BITS) & 0xFFFFFFFF);
}
float_t fx248Sqrt(const float_t a) {
if(a == 0) return 0;
float_t y = a > FIXED248(1, 0) ? a : FIXED248(1, 0);
float_t last = 0;
int max_iter = 16;
while(y != last && max_iter-- > 0) {
last = y;
int32_t div = (int32_t)(((int64_t)a << FIXED248_FRACTION_BITS) / y);
y = (y + div) >> 1;
}
return y;
}
float_t fx248Max(const float_t a, const float_t b) {
return (a > b) ? a : b;
}
float_t fx248Min(const float_t a, const float_t b) {
return (a < b) ? a : b;
}
float_t fx248Clamp(
const float_t a,
const float_t min,
const float_t max
) {
return (a < min) ? min : (a > max) ? max : a;
}
float_t fx248Abs(const float_t a) {
return (a < 0) ? -a : a;
}
float_t fx248Atan2(
const float_t y,
const float_t x
) {
// Handle special cases
if (x == 0) {
if (y > 0) return FX248_HALF_PI;
if (y < 0) return -FX248_HALF_PI;
return 0;
}
// Use absolute values for quadrant correction
float_t abs_y = y;
if (abs_y < 0) abs_y = -abs_y;
float_t angle;
if (abs_y < fx248Abs(x)) {
float_t z = fx248Divfx248(y, x);
float_t z2 = fx248Mulfx248(z, z);
float_t z3 = fx248Mulfx248(z2, z);
float_t z5 = fx248Mulfx248(z3, z2);
angle = fx248Subfx248(
fx248Addfx248(z, fx248Divfx248(z5, fx248Fromi32(5))),
fx248Divfx248(z3, fx248Fromi32(3))
);
if (x < 0) {
if (y < 0) {
angle -= FX248_PI;
} else {
angle += FX248_PI;
}
}
} else {
float_t z = fx248Divfx248(x, y);
float_t z2 = fx248Mulfx248(z, z);
float_t z3 = fx248Mulfx248(z2, z);
float_t z5 = fx248Mulfx248(z3, z2);
angle = fx248Subfx248(
fx248Addfx248(z, fx248Divfx248(z5, fx248Fromi32(5))),
fx248Divfx248(z3, fx248Fromi32(3))
);
if (y > 0) {
angle = FX248_HALF_PI - angle;
} else {
angle = -FX248_HALF_PI - angle;
}
}
return angle;
}

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@@ -1,379 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
typedef int32_t float_t;
#define FIXED248_FRACTION_BITS 8
#define FIXED248_HIGH_MULTIPLIER (1 << FIXED248_FRACTION_BITS)
#define FIXED248_MIN INT32_MIN
#define FIXED248_MAX INT32_MAX
#define FIXED248(i, f) ((float_t)( \
((i) << FIXED248_FRACTION_BITS) + \
(((f) * FIXED248_HIGH_MULTIPLIER) / 100) \
))
#define FIXED248_ONE (FIXED248(1, 0))
#define FIXED248_ZERO (FIXED248(0, 0))
#define FX248_PI 804
#define FX248_HALF_PI 402
#define FX248_3PI_4 603
#define FX248_NEG_PI -804
/**
* Convert an int32_t value to a float_t value.
*
* @param b The int32_t value to convert.
* @return The converted float_t value.
*/
float_t fx248Fromi32(const int32_t b);
/**
* Convert a uint32_t value to a float_t value.
*
* @param b The uint32_t value to convert.
* @return The converted float_t value.
*/
float_t fx248Fromu32(const uint32_t b);
/**
* Convert a float_t value to a float_t value.
*
* @param b The float_t value to convert.
* @return The converted float_t value.
*/
float_t fx248Fromf32(const float_t b);
/**
* Convert a uint16_t value to a float_t value.
*
* @param b The uint16_t value to convert.
* @return The converted float_t value.
*/
float_t fx248Fromu16(const uint16_t b);
/**
* Convert a uint8_t value to a float_t value.
*
* @param b The uint8_t value to convert.
* @return The converted float_t value.
*/
float_t fx248Fromu8(const uint8_t b);
/**
* Convert a float_t value to an int32_t value.
*
* @param a The float_t value to convert.
* @return The converted int32_t value.
*/
int32_t fx248Toi32(const float_t a);
/**
* Convert a float_t value to a uint32_t value.
*
* @param a The float_t value to convert.
* @return The converted uint32_t value.
*/
uint32_t fx248Tou32(const float_t a);
/**
* Convert a float_t value to a float_t value.
*
* @param a The float_t value to convert.
* @return The converted float_t value.
*/
float_t fx248Tof32(const float_t a);
/**
* Convert a float_t value to a uint16_t value.
*
* @param a The float_t value to convert.
* @return The converted uint16_t value.
*/
uint16_t fx248Tou16(const float_t a);
/**
* Convert a float_t value to an uint8_t value.
*
* @param a The float_t value to convert.
* @return The converted uint8_t value.
*/
uint8_t fx248Tou8(const float_t a);
/**
* Add a float_t value to another float_t value.
*
* @param a First float_t value.
* @param b Second float_t value to add to the first value.
* @return The result of the addition as a float_t value.
*/
float_t fx248Addfx248(const float_t a, const float_t b);
/**
* Add an int32_t value to a float_t value.
*
* @param a The float_t value to which the int32_t will be added.
* @param b The int32_t value to add to the float_t value.
* @return The result of the addition as a float_t value.
*/
float_t fx248Addi32(const float_t a, const int32_t b);
/**
* Add a uint32_t value to a float_t value.
*
* @param a The float_t value to which the uint32_t will be added.
* @param b The uint32_t value to add to the float_t value.
* @return The result of the addition as a float_t value.
*/
float_t fx248Addu32(const float_t a, const uint32_t b);
/**
* Add a float_t value to a float_t value.
*
* @param a Pointer to the float_t value (will be modified).
* @param b The float_t value to add to the float_t value.
* @return The result of the addition as a float_t value.
*/
float_t fx248Addf32(const float_t a, const float_t b);
/**
* Subtract a float_t value from another float_t value.
*
* @param a First float_t value.
* @param b The float_t value to subtract from the first value.
* @return The result of the subtraction as a float_t value.
*/
float_t fx248Subfx248(const float_t a, const float_t b);
/**
* Subtract an int32_t value from a float_t value.
*
* @param a The float_t value from which the int32_t will be subtracted.
* @param b The int32_t value to subtract from the float_t value.
* @return The result of the subtraction as a float_t value.
*/
float_t fx248Subi32(const float_t a, const int32_t b);
/**
* Subtract a uint32_t value from a float_t value.
*
* @param a The float_t value from which the uint32_t will be subtracted.
* @param b The uint32_t value to subtract from the float_t value.
* @return The result of the subtraction as a float_t value.
*/
float_t fx248Subu32(const float_t a, const uint32_t b);
/**
* Subtract a float_t value from a float_t value.
*
* @param a The float_t value from which the float_t will be subtracted.
* @param b The float_t value to subtract from the float_t value.
* @return The result of the subtraction as a float_t value.
*/
float_t fx248Subf32(const float_t a, const float_t b);
/**
* Multiply two float_t values.
*
* @param a First float_t value.
* @param b Second float_t value to multiply with the first value.
* @return The result of the multiplication as a float_t value.
*/
float_t fx248Mulfx248(const float_t a, const float_t b);
/**
* Multiply a float_t value by an int32_t value.
*
* @param a The float_t value to multiply.
* @param b The int32_t value to multiply with the float_t value.
* @return The result of the multiplication as a float_t value.
*/
float_t fx248Muli32(const float_t a, const int32_t b);
/**
* Multiply a float_t value by a uint32_t value.
*
* @param a The float_t value to multiply.
* @param b The uint32_t value to multiply with the float_t value.
* @return The result of the multiplication as a float_t value.
*/
float_t fx248Mulu32(const float_t a, const uint32_t b);
/**
* Multiply a float_t value by a float_t value.
*
* @param a The float_t value to multiply.
* @param b The float_t value to multiply with the float_t value.
* @return The result of the multiplication as a float_t value.
*/
float_t fx248Mulf32(const float_t a, const float_t b);
/**
* Divide two float_t values.
*
* @param a The float_t value to be divided.
* @param b The float_t value to divide by.
* @return The result of the division as a float_t value.
*/
float_t fx248Divfx248(const float_t a, const float_t b);
/**
* Divide a float_t value by an int32_t value.
*
* @param a The float_t value to be divided.
* @param b The int32_t value to divide by.
* @return The result of the division as a float_t value.
*/
float_t fx248Divi32(const float_t a, const int32_t b);
/**
* Divide a float_t value by a uint32_t value.
*
* @param a The float_t value to be divided.
* @param b The uint32_t value to divide by.
* @return The result of the division as a float_t value.
*/
float_t fx248Divu32(const float_t a, const uint32_t b);
/**
* Divide a float_t value by a float_t value.
*
* @param a The float_t value to be divided.
* @param b The float_t value to divide by.
* @return The result of the division as a float_t value.
*/
float_t fx248Divf32(const float_t a, const float_t b);
/**
* Convert a float_t value to an int32_t value, rounding towards zero.
*
* @param a The float_t value to convert.
* @return The converted int32_t value.
*/
float_t fx248Floor(const float_t a);
/**
* Convert a float_t value to an int32_t value, rounding towards positive
* infinity.
*
* @param a The float_t value to convert.
* @return The converted int32_t value.
*/
float_t fx248Ceil(const float_t a);
/**
* Convert a float_t value to an int32_t value, rounding to the nearest
* integer.
*
* @param a The float_t value to convert.
* @return The converted int32_t value.
*/
float_t fx248Round(const float_t a);
/**
* Convert a float_t value to a uint32_t value, rounding towards zero.
*
* @param a The float_t value to convert.
* @return The converted uint32_t value.
*/
uint32_t fx248Flooru32(const float_t a);
/**
* Convert a float_t value to a uint32_t value, rounding towards positive
* infinity.
*
* @param a The float_t value to convert.
* @return The converted uint32_t value.
*/
uint32_t fx248Ceilu32(const float_t a);
/**
* Convert a float_t value to a uint32_t value, rounding to the nearest
* integer.
*
* @param a The float_t value to convert.
* @return The converted uint32_t value.
*/
uint32_t fx248Roundu32(const float_t a);
/**
* Returns the square root of a float_t value.
*
* @param a The float_t value to calculate the square root of.
*/
float_t fx248Sqrt(const float_t a);
/**
* Returns the maximum of two float_t values.
*
* @param a First float_t value.
* @param b Second float_t value.
* @return The maximum of the two values.
*/
float_t fx248Max(const float_t a, const float_t b);
/**
* Returns the minimum of two float_t values.
*
* @param a First float_t value.
* @param b Second float_t value.
* @return The minimum of the two values.
*/
float_t fx248Min(const float_t a, const float_t b);
/**
* Clamp a float_t value between a minimum and maximum value.
*
* @param a The float_t value to clamp.
* @param min The minimum value to clamp to.
* @param max The maximum value to clamp to.
* @return The clamped float_t value.
*/
float_t fx248Clamp(
const float_t a,
const float_t min,
const float_t max
);
/**
* Returns the absolute value of a float_t value.
*
* @param a The float_t value to calculate the absolute value of.
* @return The absolute value as a float_t value.
*/
float_t fx248Abs(const float_t a);
/**
* Calculate the arctangent of a float_t value.
*
* @param y Y coordinate value.
* @param x X coordinate value.
* @return The arctangent of the value as a float_t value.
*/
float_t fx248Atan2(
const float_t y,
const float_t x
);

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@@ -19,7 +19,6 @@ void npcLoad(entity_t *entity, const entity_t *source) {
}
void npcUpdate(entity_t *entity) {
}
void npcInteract(entity_t *player, entity_t *self) {

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@@ -10,4 +10,5 @@ target_sources(${DUSK_TARGET_NAME}
renderfps.c
rendertext.c
renderui.c
rendertextbox.c
)

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@@ -0,0 +1,70 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "rendertextbox.h"
#include "ui/uitextbox.h"
#include "display/ui/rendertext.h"
#include "display/spritebatch/spritebatch.h"
#include "assert/assert.h"
void renderTextboxDraw(void) {
if(!UI_TEXTBOX.visible) return;
// Background
spriteBatchPush(
NULL,
0, RENDER_HEIGHT - UI_TEXTBOX_HEIGHT,
RENDER_WIDTH, RENDER_HEIGHT,
0x00, 0x00, 0x00, 0xFF,
0.0f, 0.0f, 1.0f, 1.0f
);
uint32_t x = 0;
uint32_t y = RENDER_HEIGHT - UI_TEXTBOX_HEIGHT;
if(UI_TEXTBOX.charsRevealed > 0) {
uint8_t charsRendered = 0;
// For each line
for(uint8_t i = 0; i < UI_TEXTBOX_LINES_PER_PAGE; i++) {
// Get count of chars in the line
uint8_t lineLength = UI_TEXTBOX.lineLengths[
i + (UI_TEXTBOX.page * UI_TEXTBOX_LINES_PER_PAGE)
];
if(lineLength == 0) continue;
// Determine how many chars left to render
uint8_t lineChars = UI_TEXTBOX.charsRevealed - charsRendered;
// Don't render more than in line
if(lineChars > lineLength) lineChars = lineLength;
assertTrue(lineChars > 0, "Line chars must be greater than 0");
// Update how many rendered
charsRendered += lineChars;
for(uint8_t j = 0; j < lineChars; j++) {
renderTextDrawChar(
x + UI_TEXTBOX_PADDING_X + UI_TEXTBOX_BORDER_WIDTH + (
j * FONT_TILE_WIDTH
),
y + UI_TEXTBOX_PADDING_Y + UI_TEXTBOX_BORDER_HEIGHT + (
i * FONT_TILE_HEIGHT
),
UI_TEXTBOX.text[
(i * UI_TEXTBOX_CHARS_PER_LINE) + j +
(UI_TEXTBOX.page * UI_TEXTBOX_CHARS_PER_PAGE)
],
0xFF, 0xFF, 0xFF
);
}
// Check if we're done rendering text
if(UI_TEXTBOX.charsRevealed - charsRendered == 0) break;
}
}
}

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@@ -6,3 +6,5 @@
*/
#pragma once
void renderTextboxDraw(void);

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@@ -9,6 +9,7 @@
#include "display/ui/rendertext.h"
#include "display/ui/renderconsole.h"
#include "display/ui/renderfps.h"
#include "display/ui/rendertextbox.h"
#include "display/spritebatch/spritebatch.h"
#include "display/camera/camera.h"
@@ -18,6 +19,10 @@ renderuicallback_t RENDER_UI_CALLBACKS[] = {
.dispose = renderTextDispose
},
{
.draw = renderTextboxDraw,
},
{
.draw = renderConsoleDraw,
},
@@ -46,6 +51,7 @@ void renderUIDraw(void) {
RENDER_UI_CALLBACKS[i].draw();
}
spriteBatchFlush();
cameraUIPop();
}

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@@ -52,6 +52,7 @@
{ SDL_SCANCODE_DOWN, INPUT_BIND_DOWN },
{ SDL_SCANCODE_RETURN, INPUT_BIND_ACTION },
{ SDL_SCANCODE_SPACE, INPUT_BIND_ACTION },
{ SDL_SCANCODE_E, INPUT_BIND_ACTION },
{ SDL_SCANCODE_ESCAPE, INPUT_BIND_CANCEL },
{ SDL_SCANCODE_BACKSPACE, INPUT_BIND_CANCEL },
{ SDL_SCANCODE_TAB, INPUT_BIND_CONSOLE },