Chunk loading improvements
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@@ -42,8 +42,8 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
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errorret_t engineUpdate(void) {
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timeUpdate();
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inputUpdate();
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rpgUpdate();
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errorChain(rpgUpdate());
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uiUpdate();
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sceneManagerUpdate();
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errorChain(displayUpdate());
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