Chunk loading improvements
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@@ -69,6 +69,14 @@ static asset_t ASSET;
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*/
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errorret_t assetInit(void);
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/**
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* Checks if an asset file exists.
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*
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* @param filename The filename of the asset to check.
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* @return true if the asset file exists, false otherwise.
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*/
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bool_t assetFileExists(const char_t *filename);
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/**
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* Loads an asset by its filename, the output type depends on the asset type.
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*
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