Fixed PSP trying to load entirely into memory
This commit is contained in:
@@ -28,13 +28,7 @@ typedef struct {
|
||||
} assetpbpheader_t;
|
||||
|
||||
typedef struct {
|
||||
FILE *pbpFile;
|
||||
assetpbpheader_t pbpHeader;
|
||||
|
||||
// Whole dusk.dsk (PSAR) blob, kept alive for as long as ASSET.zip/
|
||||
// ASSET.zipStored are open since they're non-owning windows into it (see
|
||||
// assetDskOpenFromBuffer). Freed in assetDisposePBP.
|
||||
uint8_t *dskData;
|
||||
} assetpbp_t;
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user