Framebuffer done.
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@@ -11,6 +11,7 @@
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void cameraUIPush(void) {
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glPushMatrix();
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glLoadIdentity();
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glViewport(0, 0, RENDER_WIDTH, RENDER_HEIGHT);
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glOrtho(
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0.0f, (float_t)RENDER_WIDTH,
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(float_t)RENDER_HEIGHT, 0.0f,
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