3D OBJ loading

This commit is contained in:
2026-04-10 22:09:01 -05:00
parent f0117b8e6e
commit d02673e04a
10 changed files with 269 additions and 13 deletions
+2 -1
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@@ -104,4 +104,5 @@ yarn.lock
.venv
/build2
/build*
/build*
/assets/test
+20
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@@ -0,0 +1,20 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
include(FetchContent)
if(NOT TARGET fast_obj)
FetchContent_Declare(
fast_obj
GIT_REPOSITORY https://github.com/thisistherk/fast_obj.git
GIT_TAG master
)
FetchContent_MakeAvailable(fast_obj)
endif()
set(fast_obj_FOUND TRUE)
set(FAST_OBJ_INCLUDE_DIRS "${fast_obj_SOURCE_DIR}")
set(FAST_OBJ_LIBRARIES fast_obj)
mark_as_advanced(FAST_OBJ_INCLUDE_DIRS FAST_OBJ_LIBRARIES fast_obj_FOUND)
+1 -1
View File
@@ -28,7 +28,7 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_SDL2
DUSK_OPENGL
DUSK_OPENGL_LEGACY
# DUSK_OPENGL_LEGACY
DUSK_LINUX
DUSK_DISPLAY_SIZE_DYNAMIC
DUSK_DISPLAY_WIDTH_DEFAULT=640
+9
View File
@@ -32,6 +32,15 @@ if(NOT yyjson_FOUND)
endif()
endif()
if(NOT fast_obj_FOUND)
find_package(fast_obj REQUIRED)
if(fast_obj_FOUND)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC fast_obj)
else()
message(FATAL_ERROR "fast_obj not found. Please ensure fast_obj is correctly fetched.")
endif()
endif()
if(NOT Lua_FOUND)
find_package(Lua REQUIRED)
if(Lua_FOUND AND NOT TARGET Lua::Lua)
@@ -6,6 +6,7 @@
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
assetmeshloader.c
assettextureloader.c
assettilesetloader.c
)
@@ -0,0 +1,122 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetmeshloader.h"
#include "assert/assert.h"
#include "util/memory.h"
#define FAST_OBJ_IMPLEMENTATION
#include "fast_obj.h"
// Wraps assetfile_t for fast_obj callbacks. Only the primary OBJ file is
// opened through the ZIP; returning NULL for any secondary path (e.g. .mtl)
// causes fast_obj to skip material loading, which is fine for our use case.
static void* meshFileOpen(const char *path, void *user_data) {
assetfile_t *file = (assetfile_t *)user_data;
if(file->zipFile != NULL) return NULL;
errorret_t ret = assetFileOpen(file);
if(ret.code != ERROR_OK) return NULL;
return file;
}
static void meshFileClose(void *handle, void *user_data) {
if(handle == NULL) return;
assetfile_t *file = (assetfile_t *)handle;
errorCatch(assetFileClose(file));
}
static size_t meshFileRead(void *handle, void *dst, size_t bytes, void *user_data) {
if(handle == NULL) return 0;
assetfile_t *file = (assetfile_t *)handle;
errorret_t ret = assetFileRead(file, dst, bytes);
if(ret.code != ERROR_OK) return 0;
return (size_t)file->lastRead;
}
static unsigned long meshFileSize(void *handle, void *user_data) {
if(handle == NULL) return 0;
assetfile_t *file = (assetfile_t *)handle;
return (unsigned long)file->size;
}
errorret_t assetMeshLoader(assetfile_t *file) {
assertNotNull(file, "Asset file cannot be NULL.");
assertNotNull(file->output, "Asset file output cannot be NULL.");
fastObjCallbacks callbacks = {
.file_open = meshFileOpen,
.file_close = meshFileClose,
.file_read = meshFileRead,
.file_size = meshFileSize,
};
fastObjMesh *obj = fast_obj_read_with_callbacks(file->filename, &callbacks, file);
if(obj == NULL) {
errorThrow("Failed to parse OBJ: %s", file->filename);
}
// Count output vertices, triangulating any polygons via fan decomposition.
int32_t vertexCount = 0;
for(unsigned int i = 0; i < obj->face_count; i++) {
if(obj->face_vertices[i] >= 3) {
vertexCount += (int32_t)(obj->face_vertices[i] - 2) * 3;
}
}
if(vertexCount == 0) {
fast_obj_destroy(obj);
errorThrow("OBJ has no valid faces: %s", file->filename);
}
meshvertex_t *vertices = (meshvertex_t *)memoryAllocate(
sizeof(meshvertex_t) * vertexCount
);
memoryZero(vertices, sizeof(meshvertex_t) * vertexCount);
int32_t vi = 0;
fastObjIndex *idx = obj->indices;
for(unsigned int fi = 0; fi < obj->face_count; fi++) {
unsigned int fv = obj->face_vertices[fi];
// Fan triangulation: anchor at idx[0], triangle (0, j, j+1).
for(unsigned int j = 1; j + 1 < fv; j++) {
fastObjIndex corners[3] = { idx[0], idx[j], idx[j + 1] };
for(int c = 0; c < 3; c++) {
vertices[vi].color = COLOR_WHITE_4B;
unsigned int p = corners[c].p;
if(p > 0 && p < obj->position_count) {
vertices[vi].pos[0] = obj->positions[p * 3 + 0];
vertices[vi].pos[1] = obj->positions[p * 3 + 1];
vertices[vi].pos[2] = obj->positions[p * 3 + 2];
}
unsigned int t = corners[c].t;
if(t > 0 && t < obj->texcoord_count) {
vertices[vi].uv[0] = obj->texcoords[t * 2 + 0];
vertices[vi].uv[1] = obj->texcoords[t * 2 + 1];
}
vi++;
}
}
idx += fv;
}
fast_obj_destroy(obj);
errorret_t ret = meshInit(
(mesh_t *)file->output,
MESH_PRIMITIVE_TYPE_TRIANGLES,
vertexCount,
vertices
);
memoryFree(vertices);
return ret;
}
errorret_t assetMeshLoad(const char_t *path, mesh_t *out) {
return assetLoad(path, assetMeshLoader, NULL, out);
}
@@ -0,0 +1,27 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/asset.h"
#include "display/mesh/mesh.h"
/**
* Loads a mesh from an OBJ asset file.
*
* @param file Asset file to load from.
* @return Any error that occurs during loading.
*/
errorret_t assetMeshLoader(assetfile_t *file);
/**
* Loads a mesh from the specified OBJ asset path.
*
* @param path Path to the OBJ asset.
* @param out Output mesh to load into.
* @return Any error that occurs during loading.
*/
errorret_t assetMeshLoad(const char_t *path, mesh_t *out);
+6 -10
View File
@@ -19,7 +19,7 @@
#include "entity/entitymanager.h"
#include "game/game.h"
#include "display/mesh/cube.h"
#include "asset/loader/display/assetmeshloader.h"
engine_t ENGINE;
texture_t TEXTURE;
@@ -60,9 +60,10 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
camPos,
(vec3){ 0.0f, 0.0f, 0.0f },
(vec3){ 0.0f, 1.0f, 0.0f },
(vec3){ 5.0f, 5.0f, 5.0f }
(vec3){ 300.0f, 300.0f, 300.0f }
);
componentid_t camCam = entityAddComponent(cam, COMPONENT_TYPE_CAMERA);
entityCameraSetZFar(cam, camCam, 5000.0f);
ent1 = entityManagerAdd();
ent1Pos = entityAddComponent(ent1, COMPONENT_TYPE_POSITION);
@@ -74,12 +75,7 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
});
mesh_t *mesh = entityMeshGetMesh(ent1, ent1Mesh);
errorChain(meshInit(
mesh,
CUBE_PRIMITIVE_TYPE,
CUBE_VERTEX_COUNT,
CUBE_MESH_SIMPLE_VERTICES
));
errorChain(assetMeshLoad("test/test.obj", mesh));
shadermaterial_t *mat = entityMaterialGetShaderMaterial(ent1, ent1Mat);
mat->unlit.color = COLOR_BLACK;
@@ -103,9 +99,9 @@ errorret_t engineUpdate(void) {
vec3 rotation;
entityPositionGetRotation(ent1, ent1Pos, rotation);
#if DUSK_TIME_DYNAMIC
rotation[1] += 2.0f * TIME.dynamicDelta;
rotation[1] += 1.0f * TIME.dynamicDelta;
#else
rotation[1] += 2.0f * TIME.delta;
rotation[1] += 1.0f * TIME.delta;
#endif
entityPositionSetRotation(ent1, ent1Pos, rotation);
@@ -19,6 +19,42 @@ void entityCameraInit(const entityid_t ent, const componentid_t comp) {
cam->perspective.fov = glm_rad(45.0f);
}
float_t entityCameraGetZNear(const entityid_t ent, const componentid_t comp) {
entitycamera_t *cam = (entitycamera_t *)componentGetData(
ent, comp, COMPONENT_TYPE_CAMERA
);
return cam->nearClip;
}
void entityCameraSetZNear(
const entityid_t ent,
const componentid_t comp,
const float_t zNear
) {
entitycamera_t *cam = (entitycamera_t *)componentGetData(
ent, comp, COMPONENT_TYPE_CAMERA
);
cam->nearClip = zNear;
}
float_t entityCameraGetZFar(const entityid_t ent, const componentid_t comp) {
entitycamera_t *cam = (entitycamera_t *)componentGetData(
ent, comp, COMPONENT_TYPE_CAMERA
);
return cam->farClip;
}
void entityCameraSetZFar(
const entityid_t ent,
const componentid_t comp,
const float_t zFar
) {
entitycamera_t *cam = (entitycamera_t *)componentGetData(
ent, comp, COMPONENT_TYPE_CAMERA
);
cam->farClip = zFar;
}
void entityCameraGetProjection(
const entityid_t ent,
const componentid_t comp,
@@ -43,7 +43,7 @@ void entityCameraInit(const entityid_t ent, const componentid_t comp);
/**
* Renders out the projection matrix for the given camera.
*
*
* @param ent The entity ID.
* @param comp The component ID.
* @param out The output projection matrix.
@@ -52,4 +52,48 @@ void entityCameraGetProjection(
const entityid_t ent,
const componentid_t comp,
mat4 out
);
/**
* Gets the near clip distance of a camera.
*
* @param ent The entity ID.
* @param comp The component ID.
* @return The near clip distance.
*/
float_t entityCameraGetZNear(const entityid_t ent, const componentid_t comp);
/**
* Sets the near clip distance of a camera.
*
* @param ent The entity ID.
* @param comp The component ID.
* @param zNear The near clip distance.
*/
void entityCameraSetZNear(
const entityid_t ent,
const componentid_t comp,
const float_t zNear
);
/**
* Gets the far clip distance of a camera.
*
* @param ent The entity ID.
* @param comp The component ID.
* @return The far clip distance.
*/
float_t entityCameraGetZFar(const entityid_t ent, const componentid_t comp);
/**
* Sets the far clip distance of a camera.
*
* @param ent The entity ID.
* @param comp The component ID.
* @param zFar The far clip distance.
*/
void entityCameraSetZFar(
const entityid_t ent,
const componentid_t comp,
const float_t zFar
);