Wrap long lines to fit within 80 columns across the codebase

Pure whitespace/line-break reformatting (braces, newlines, and line
continuations matching this codebase's existing wrap conventions) - no
logic, string content, or identifiers changed anywhere. Confirmed via
diff against the pre-change tree and by rebuilding + re-running the
affected test suites, which produce identical pass/fail results.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
This commit is contained in:
2026-09-05 13:13:10 -05:00
co-authored by Claude Sonnet 5
parent de53bebeb8
commit cebd3d81e7
70 changed files with 1025 additions and 425 deletions
+3 -1
View File
@@ -10,7 +10,9 @@
#include "rpg/overworld/map.h"
#include "rpg/overworld/worldpos.h"
static void setTile(const worldpos_t pos, const tileshape_t shape, const uint8_t z) {
static void setTile(
const worldpos_t pos, const tileshape_t shape, const uint8_t z
) {
chunktileindex_t index = worldPosToChunkTileIndex(&pos);
MAP.chunks[0].tiles[index] = (tile_t){ .shape = shape, .z = z };
}