Wrap long lines to fit within 80 columns across the codebase
Pure whitespace/line-break reformatting (braces, newlines, and line continuations matching this codebase's existing wrap conventions) - no logic, string content, or identifiers changed anywhere. Confirmed via diff against the pre-change tree and by rebuilding + re-running the affected test suites, which produce identical pass/fail results. Co-Authored-By: Claude Sonnet 5 <[email protected]>
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@@ -25,7 +25,8 @@ errorret_t meshInitGL(
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mesh->vertices = vertices;
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#ifdef DUSK_OPENGL_LEGACY
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// Nothing needed; client state is enabled once globally in displayOpenGLInit.
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// Nothing needed; client state is enabled once globally in
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// displayOpenGLInit.
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#else
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// Generate Vertex Buffer Object
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glGenBuffers(1, &mesh->vboId);
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