Wrap long lines to fit within 80 columns across the codebase

Pure whitespace/line-break reformatting (braces, newlines, and line
continuations matching this codebase's existing wrap conventions) - no
logic, string content, or identifiers changed anywhere. Confirmed via
diff against the pre-change tree and by rebuilding + re-running the
affected test suites, which produce identical pass/fail results.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
This commit is contained in:
2026-09-05 13:13:10 -05:00
co-authored by Claude Sonnet 5
parent de53bebeb8
commit cebd3d81e7
70 changed files with 1025 additions and 425 deletions
+4 -2
View File
@@ -27,7 +27,8 @@ systemdialogtype_t systemGetActiveDialogTypeDolphin(void);
* ratio of the system. I do believe that Gamecube will only ever return 4:3.
*
* Refer to;
* https://github.com/devkitPro/libogc/blob/20d90e944b83c8991538e88b00b1e5f309428e85/gc/ogc/conf.h#L190
* https://github.com/devkitPro/libogc/blob/
* 20d90e944b83c8991538e88b00b1e5f309428e85/gc/ogc/conf.h#L190
*
* @return Aspect ratio of the system.
*/
@@ -38,7 +39,8 @@ int32_t systemGetAspectRatioDolphin(void);
* locale management, to try to match the system language if possible.
*
* Refer to;
* https://github.com/devkitPro/libogc/blob/20d90e944b83c8991538e88b00b1e5f309428e85/gc/ogc/conf.h#L190
* https://github.com/devkitPro/libogc/blob/
* 20d90e944b83c8991538e88b00b1e5f309428e85/gc/ogc/conf.h#L190
*
* On gamecube, refer to;
* https://libogc.devkitpro.org/system_8h.html