diff --git a/src/scene/scene/scenemap.c b/src/scene/scene/scenemap.c index f013b9c..0890c42 100644 --- a/src/scene/scene/scenemap.c +++ b/src/scene/scene/scenemap.c @@ -68,7 +68,7 @@ void sceneMapEntityGetPosition(const entity_t *entity, vec3 outPosition) { // Add animation offset(s) switch(entity->animation) { - case ENTITY_ANIM_WALK: + case ENTITY_ANIM_WALK: { float_t animPercentage = entity->animTime / ENTITY_ANIM_WALK_DURATION; vec3 lastPosition; @@ -79,6 +79,7 @@ void sceneMapEntityGetPosition(const entity_t *entity, vec3 outPosition) { glm_vec3_scale(offset, -animPercentage, offset); glm_vec3_add(outPosition, offset, outPosition); break; + } default: break;