Lua test.
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@@ -11,4 +11,4 @@ entityPositionSetPosition(ENTITY_ID, posComp, vec3(1, 2, 3))
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-- Material
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-- Material
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local matComp = entityAddComponent(ENTITY_ID, COMPONENT_TYPE_MATERIAL)
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local matComp = entityAddComponent(ENTITY_ID, COMPONENT_TYPE_MATERIAL)
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local material = entityMaterialGetShaderMaterial(ENTITY_ID, matComp)
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local material = entityMaterialGetShaderMaterial(ENTITY_ID, matComp)
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material.unlit.color = COLOR_BLUE
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material.unlit.color = colorBlue()
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