Implement spritebatch properly.
This commit is contained in:
@@ -156,7 +156,7 @@ class Map:
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newTopLeftChunkY = y // CHUNK_HEIGHT - (MAP_HEIGHT // 2)
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newTopLeftChunkZ = z // CHUNK_DEPTH - (MAP_DEPTH // 2)
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if (newTopLeftChunkX != self.topLeftX or
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if(newTopLeftChunkX != self.topLeftX or
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newTopLeftChunkY != self.topLeftY or
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newTopLeftChunkZ != self.topLeftZ):
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@@ -166,7 +166,7 @@ class Map:
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chunkWorldX = chunk.x
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chunkWorldY = chunk.y
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chunkWorldZ = chunk.z
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if (chunkWorldX < newTopLeftChunkX or
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if(chunkWorldX < newTopLeftChunkX or
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chunkWorldX >= newTopLeftChunkX + MAP_WIDTH or
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chunkWorldY < newTopLeftChunkY or
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chunkWorldY >= newTopLeftChunkY + MAP_HEIGHT or
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@@ -45,13 +45,63 @@ void cameraInitOrthographic(camera_t *camera) {
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camera->_2d.zoom = 1.0f;
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}
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void cameraPushMatrix(camera_t *camera) {
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assertNotNull(camera, "Invalid camera");
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cameraPushMatrixPlatform(camera);
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void cameraGetProjectionMatrix(camera_t *camera, mat4 dest) {
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assertNotNull(camera, "Not a camera component");
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assertNotNull(dest, "Destination matrix must not be null");
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if(
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camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE ||
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camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED
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) {
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glm_mat4_identity(dest);
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glm_perspective(
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camera->perspective.fov,
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SCREEN.aspect,
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camera->nearClip,
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camera->farClip,
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dest
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);
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if(camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED) {
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dest[1][1] *= -1.0f;
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}
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} else if(camera->projType == CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
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glm_mat4_identity(dest);
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glm_ortho(
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camera->orthographic.left,
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camera->orthographic.right,
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camera->orthographic.top,
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camera->orthographic.bottom,
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camera->nearClip,
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camera->farClip,
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dest
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);
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}
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}
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void cameraPopMatrix(void) {
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#ifdef cameraPopMatrixPlatform
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cameraPopMatrixPlatform();
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#endif
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void cameraGetViewMatrix(camera_t *camera, mat4 dest) {
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assertNotNull(camera, "Not a camera component");
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assertNotNull(dest, "Destination matrix must not be null");
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if(camera->viewType == CAMERA_VIEW_TYPE_MATRIX) {
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glm_mat4_copy(camera->view, dest);
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} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT) {
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glm_mat4_identity(dest);
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glm_lookat(
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camera->lookat.position,
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camera->lookat.target,
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camera->lookat.up,
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dest
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);
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} else if(camera->viewType == CAMERA_VIEW_TYPE_2D) {
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glm_mat4_identity(dest);
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glm_lookat(
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(vec3){ camera->_2d.position[0], camera->_2d.position[1], 0.5f },
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(vec3){ camera->_2d.position[0], camera->_2d.position[1], 0.0f },
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(vec3){ 0.0f, 1.0f, 0.0f },
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dest
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);
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} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT) {
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assertUnreachable("LOOKAT_PIXEL_PERFECT view type is not implemented yet");
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}
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}
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@@ -86,13 +86,17 @@ void cameraInitPerspective(camera_t *camera);
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void cameraInitOrthographic(camera_t *camera);
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/**
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* Pushes the camera's view matrix onto the matrix stack.
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* Gets the projection matrix for a camera.
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*
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* @param id The ID of the camera entity to use.
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* @param camera Camera to get the projection matrix for
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* @param dest Matrix to store the projection matrix in
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*/
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void cameraPushMatrix(camera_t *camera);
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void cameraGetProjectionMatrix(camera_t *camera, mat4 dest);
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/**
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* Pops the camera's view matrix off the matrix stack.
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* Gets the view matrix for a camera.
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*
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* @param camera Camera to get the view matrix for
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* @param dest Matrix to store the view matrix in
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*/
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void cameraPopMatrix(void);
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void cameraGetViewMatrix(camera_t *camera, mat4 dest);
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@@ -57,67 +57,27 @@ errorret_t displayUpdate(void) {
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errorChain(shaderBind(&SHADER_UNLIT));
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mat4 proj;
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glm_mat4_identity(proj);
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glm_ortho(0.0f, (float_t)SCREEN.width, (float_t)SCREEN.height, 0.0f, -1.0f, 1.0f, proj);
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camera_t camera;
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cameraInitOrthographic(&camera);
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camera.orthographic.left = 0.0f;
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camera.orthographic.right = SCREEN.width;
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camera.orthographic.top = SCREEN.height;
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camera.orthographic.bottom = 0.0f;
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mat4 view;
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glm_mat4_identity(view);
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mat4 model;
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mat4 proj, view, model;
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cameraGetProjectionMatrix(&camera, proj);
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cameraGetViewMatrix(&camera, view);
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glm_mat4_identity(model);
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glm_translate(model, (vec3){
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sinf(TIME.time * 10.0f) * 30.0f + 100.0f,
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cosf(TIME.time * 10.0f) * 50.0f + 100.0f,
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0.0f
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});
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errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj));
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errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view));
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errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model));
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meshvertex_t verts[6] = {
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{
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.pos = { 0.0f, 0.0f, 0.0f },
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.uv = { 0.0f, 0.0f },
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.color = COLOR_WHITE
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},
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{
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.pos = { 100.0f, 0.0f, 0.0f },
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.uv = { 1.0f, 0.0f },
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.color = COLOR_WHITE
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},
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{
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.pos = { 100.0f, 100.0f, 0.0f },
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.uv = { 1.0f, 1.0f },
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.color = COLOR_WHITE
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},
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{
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.pos = { 100.0f, 100.0f, 0.0f },
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.uv = { 1.0f, 1.0f },
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.color = COLOR_WHITE
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},
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{
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.pos = { 0.0f, 100.0f, 0.0f },
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.uv = { 0.0f, 1.0f },
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.color = COLOR_WHITE
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},
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{
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.pos = { 0.0f, 0.0f, 0.0f },
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.uv = { 0.0f, 0.0f },
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.color = COLOR_WHITE
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}
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};
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mesh_t mesh;
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meshInit(&mesh, MESH_PRIMITIVE_TYPE_TRIANGLES, 6, verts);
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meshDraw(&mesh, 0, -1);
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meshDispose(&mesh);
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errorChain(spriteBatchPush(
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NULL,
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TIME.time * 2.0f, TIME.time * 3.0f, 100, 100, COLOR_WHITE, 0, 0, 1, 1
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));
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errorChain(spriteBatchFlush());
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// errorCatch(errorPrint(sceneRender()));
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@@ -25,6 +25,29 @@ errorret_t meshInit(
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errorOk();
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}
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errorret_t meshFlush(
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mesh_t *mesh,
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const int32_t vertexOffset,
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const int32_t vertexCount
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) {
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#ifdef meshFlushPlatform
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assertNotNull(mesh, "Mesh cannot be NULL");
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assertTrue(vertexOffset >= 0, "Vertex offset must be non-negative.");
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assertTrue(vertexCount == -1 || vertexCount > 0, "Vertex count incorrect.");
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int32_t vertCount = meshGetVertexCount(mesh);
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assertTrue(vertexOffset < (vertCount - 1), "Need at least one vert to draw");
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int32_t drawCount = vertexCount;
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if(vertexCount == -1) {
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drawCount = vertCount - vertexOffset;
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}
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errorChain(meshFlushPlatform(mesh, vertexOffset, vertexCount));
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#endif
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errorOk();
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}
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errorret_t meshDraw(
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const mesh_t *mesh,
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const int32_t vertexOffset,
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@@ -32,7 +55,7 @@ errorret_t meshDraw(
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) {
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assertNotNull(mesh, "Mesh cannot be NULL");
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assertTrue(vertexOffset >= 0, "Vertex offset must be non-negative");
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assertTrue(vertexCount >= -1, "Vertex count must be -1 or non-negative");
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assertTrue(vertexCount == -1 || vertexCount > 0, "Incorrect vert count");
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int32_t vertDrawCount = vertexCount;
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if(vertexCount == -1) {
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@@ -40,6 +40,22 @@ errorret_t meshInit(
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const meshvertex_t *vertices
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);
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/**
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* Instructs the mesh to flush the vertices to the GPU. This is surprisingly
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* only really necessary on modern devices, as we tend to let older devices
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* read the vertices from the main memory directly.
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*
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* @param mesh Mesh to flush the vertices for.
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* @param vertexOffset Start vertex to flush.
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* @param vertexCount Count of vertices to flush, set to -1 for all.
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* @return Error state.
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*/
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errorret_t meshFlush(
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mesh_t *mesh,
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const int32_t vertexOffset,
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const int32_t vertexCount
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);
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/**
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* Draws a mesh.
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*
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@@ -9,6 +9,7 @@
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#include "assert/assert.h"
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#include "util/memory.h"
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#include "display/mesh/quad.h"
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#include "display/shader/shaderunlit.h"
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screen_t SCREEN;
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@@ -370,10 +371,18 @@ errorret_t screenRender() {
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FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
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COLOR_BLACK
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);
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cameraPushMatrix(&SCREEN.framebufferCamera);
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errorChain(textureBind(&SCREEN.framebuffer.texture));
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shaderBind(&SHADER_UNLIT);
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mat4 proj, view, model;
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cameraGetProjectionMatrix(&SCREEN.framebufferCamera, proj);
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cameraGetViewMatrix(&SCREEN.framebufferCamera, view);
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glm_mat4_identity(model);
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shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj);
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shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view);
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shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model);
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// errorChain(textureBind(&SCREEN.framebuffer.texture));
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errorChain(meshDraw(&SCREEN.frameBufferMesh, 0, -1));
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cameraPopMatrix();
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errorOk();
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};
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@@ -19,7 +19,7 @@ errorret_t spriteBatchInit() {
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&SPRITEBATCH.mesh,
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QUAD_PRIMITIVE_TYPE,
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SPRITEBATCH_VERTEX_COUNT,
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&SPRITEBATCH_VERTICES[0]
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SPRITEBATCH_VERTICES
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));
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errorOk();
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}
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@@ -83,10 +83,10 @@ errorret_t spriteBatchFlush() {
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errorOk();
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}
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size_t vertexCount = QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount;
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errorChain(meshFlush(&SPRITEBATCH.mesh, 0, vertexCount));
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errorChain(textureBind(SPRITEBATCH.currentTexture));
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errorChain(meshDraw(
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&SPRITEBATCH.mesh, 0, QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount
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));
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errorChain(meshDraw(&SPRITEBATCH.mesh, 0, vertexCount));
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spriteBatchClear();
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errorOk();
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}
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@@ -9,7 +9,7 @@
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#include "display/mesh/quad.h"
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#include "display/texture/texture.h"
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#define SPRITEBATCH_SPRITES_MAX 16
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#define SPRITEBATCH_SPRITES_MAX 1
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#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
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@@ -69,8 +69,6 @@ void moduleCamera(scriptcontext_t *context) {
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// Methods
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lua_register(context->luaState, "cameraCreate", moduleCameraCreate);
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lua_register(context->luaState, "cameraPushMatrix", moduleCameraPushMatrix);
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lua_register(context->luaState, "cameraPopMatrix", moduleCameraPopMatrix);
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}
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int moduleCameraCreate(lua_State *L) {
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@@ -118,26 +116,7 @@ int moduleCameraCreate(lua_State *L) {
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return 1;
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}
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int moduleCameraPushMatrix(lua_State *L) {
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assertNotNull(L, "Lua state cannot be NULL.");
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assertTrue(lua_gettop(L) >= 1, "cameraPushMatrix requires 1 arg.");
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assertTrue(lua_isuserdata(L, 1), "cameraPushMatrix arg must be userdata.");
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// Camera should be provided (pointer to camera_t).
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camera_t *cam = (camera_t *)luaL_checkudata(L, 1, "camera_mt");
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assertNotNull(cam, "Camera pointer cannot be NULL.");
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cameraPushMatrix(cam);
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return 0;
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}
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int moduleCameraPopMatrix(lua_State *L) {
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assertNotNull(L, "Lua state cannot be NULL.");
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cameraPopMatrix();
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return 0;
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}
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int moduleCameraIndex(lua_State *l) {
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int moduleCameraIndex(lua_State *l) {
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assertNotNull(l, "Lua state cannot be NULL.");
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const char_t *key = luaL_checkstring(l, 2);
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@@ -23,22 +23,6 @@ void moduleCamera(scriptcontext_t *context);
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*/
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int moduleCameraCreate(lua_State *L);
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/**
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* Script binding for pushing the camera matrix onto the matrix stack.
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*
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* @param L The Lua state.
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* @return Number of return values on the Lua stack.
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*/
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int moduleCameraPushMatrix(lua_State *L);
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/**
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* Script binding for popping the camera matrix from the matrix stack.
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*
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* @param L The Lua state.
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* @return Number of return values on the Lua stack.
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*/
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int moduleCameraPopMatrix(lua_State *L);
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/**
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* Getter for camera structure fields.
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*
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@@ -19,7 +19,7 @@ int moduleSceneSet(lua_State *L) {
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assertNotNull(L, "Lua state cannot be NULL");
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// Need string
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if (!lua_isstring(L, 1)) {
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if(!lua_isstring(L, 1)) {
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luaL_error(L, "sceneSet requires a string argument");
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return 0;
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}
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@@ -26,12 +26,12 @@ int moduleSysPrint(lua_State *L) {
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luaL_Buffer b;
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luaL_buffinit(L, &b);
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for (int i = 1; i <= n; ++i) {
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for(int i = 1; i <= n; ++i) {
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size_t len;
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const char *s = luaL_tolstring(L, i, &len); // converts any value to string
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luaL_addlstring(&b, s, len);
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lua_pop(L, 1); // pop result of luaL_tolstring
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if (i < n) luaL_addlstring(&b, "\t", 1);
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if(i < n) luaL_addlstring(&b, "\t", 1);
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}
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luaL_pushresult(&b);
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@@ -30,11 +30,11 @@ void uiRender(void) {
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UI.camera.orthographic.right = SCREEN.width;
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UI.camera.orthographic.top = SCREEN.height;
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cameraPushMatrix(&UI.camera);
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// cameraPushMatrix(&UI.camera);
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spriteBatchClear();
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spriteBatchFlush();
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cameraPopMatrix();
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// cameraPopMatrix();
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}
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void uiDispose(void) {
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@@ -21,9 +21,10 @@ errorret_t meshInitGL(
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mesh->primitiveType = primitiveType;
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mesh->vertexCount = vertexCount;
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mesh->vertices = vertices;
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#ifdef DUSK_OPENGL_LEGACY
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mesh->vertices = vertices;
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// Nothing needed.
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#else
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// Generate Vertex Buffer Object
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glGenBuffers(1, &mesh->vboId);
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@@ -34,7 +35,7 @@ errorret_t meshInitGL(
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GL_ARRAY_BUFFER,
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vertexCount * sizeof(meshvertex_t),
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vertices,
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GL_STATIC_DRAW
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GL_DYNAMIC_DRAW
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);
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errorChain(errorGLCheck());
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@@ -93,6 +94,27 @@ errorret_t meshInitGL(
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errorOk();
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}
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errorret_t meshFlushGL(
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meshgl_t *mesh,
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const int32_t vertOffset,
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const int32_t vertCount
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) {
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#ifdef DUSK_OPENGL_LEGACY
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// Nothing doing, we use the glClientState stuff.
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#else
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glBindBuffer(GL_ARRAY_BUFFER, mesh->vboId);
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errorChain(errorGLCheck());
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glBufferData(
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GL_ARRAY_BUFFER,
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vertCount * sizeof(meshvertex_t),
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&mesh->vertices[vertOffset],
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GL_DYNAMIC_DRAW
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||||
);
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||||
errorChain(errorGLCheck());
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#endif
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||||
errorOk();
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||||
}
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errorret_t meshDrawGL(
|
||||
const meshgl_t *mesh,
|
||||
const int32_t offset,
|
||||
|
||||
@@ -18,9 +18,10 @@ typedef enum {
|
||||
typedef struct {
|
||||
int32_t vertexCount;
|
||||
meshprimitivetypegl_t primitiveType;
|
||||
const meshvertex_t *vertices;
|
||||
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
const meshvertex_t *vertices;
|
||||
// Nothing needed
|
||||
#else
|
||||
GLuint vaoId;
|
||||
GLuint vboId;
|
||||
@@ -43,6 +44,20 @@ errorret_t meshInitGL(
|
||||
const meshvertex_t *vertices
|
||||
);
|
||||
|
||||
/**
|
||||
* Flushes the vertices (stored in memory) to the GPU.
|
||||
*
|
||||
* @param mesh Mesh to flush vertices for.
|
||||
* @param vertOffset First vertice index to flush.
|
||||
* @param vertCount Count of vertices to flush.
|
||||
* @return Error state.
|
||||
*/
|
||||
errorret_t meshFlushGL(
|
||||
meshgl_t *mesh,
|
||||
const int32_t vertOffset,
|
||||
const int32_t vertCount
|
||||
);
|
||||
|
||||
/**
|
||||
* Draws a mesh using OpenGL.
|
||||
*
|
||||
|
||||
@@ -12,6 +12,7 @@ typedef meshprimitivetypegl_t meshprimitivetypeplatform_t;
|
||||
typedef meshgl_t meshplatform_t;
|
||||
|
||||
#define meshInitPlatform meshInitGL
|
||||
#define meshFlushPlatform meshFlushGL
|
||||
#define meshDrawPlatform meshDrawGL
|
||||
#define meshGetVertexCountPlatform meshGetVertexCountGL
|
||||
#define meshDisposePlatform meshDisposeGL
|
||||
@@ -19,7 +19,7 @@ void logDebug(const char_t *message, ...) {
|
||||
|
||||
// print to file
|
||||
FILE *file = fopen("ms0:/PSP/GAME/Dusk/debug.log", "a");
|
||||
if (file) {
|
||||
if(file) {
|
||||
va_copy(copy, args);
|
||||
vfprintf(file, message, copy);
|
||||
va_end(copy);
|
||||
@@ -41,7 +41,7 @@ void logError(const char_t *message, ...) {
|
||||
|
||||
// print to file
|
||||
FILE *file = fopen("ms0:/PSP/GAME/Dusk/error.log", "a");
|
||||
if (file) {
|
||||
if(file) {
|
||||
va_copy(copy, args);
|
||||
vfprintf(file, message, copy);
|
||||
va_end(copy);
|
||||
|
||||
@@ -247,13 +247,13 @@
|
||||
|
||||
// Draw red grid lines for tile boundaries
|
||||
ctx.strokeStyle = 'rgba(255,0,0,1)';
|
||||
for (let x = v.scaledTileWidth; x < elOutputPreview.width; x += v.scaledTileWidth) {
|
||||
for(let x = v.scaledTileWidth; x < elOutputPreview.width; x += v.scaledTileWidth) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x, 0);
|
||||
ctx.lineTo(x, elOutputPreview.height);
|
||||
ctx.stroke();
|
||||
}
|
||||
for (let y = v.scaledTileHeight; y < elOutputPreview.height; y += v.scaledTileHeight) {
|
||||
for(let y = v.scaledTileHeight; y < elOutputPreview.height; y += v.scaledTileHeight) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, y);
|
||||
ctx.lineTo(elOutputPreview.width, y);
|
||||
@@ -289,7 +289,7 @@
|
||||
btnBackgroundGreen.addEventListener('click', () => document.body.style.background = 'green');
|
||||
|
||||
elDefineBySize.addEventListener('change', () => {
|
||||
if (elDefineBySize.checked) {
|
||||
if(elDefineBySize.checked) {
|
||||
elTileSizes.style.display = '';
|
||||
elTileCounts.style.display = 'none';
|
||||
}
|
||||
@@ -297,7 +297,7 @@
|
||||
});
|
||||
|
||||
elDefineByCount.addEventListener('change', () => {
|
||||
if (elDefineByCount.checked) {
|
||||
if(elDefineByCount.checked) {
|
||||
elTileSizes.style.display = 'none';
|
||||
elTileCounts.style.display = '';
|
||||
}
|
||||
@@ -332,7 +332,7 @@
|
||||
elOutputError.style.display = 'none';
|
||||
pixels = null;
|
||||
|
||||
if (!elFileInput.files.length) {
|
||||
if(!elFileInput.files.length) {
|
||||
elOutputError.textContent = 'No file selected';
|
||||
elOutputError.style.display = 'block';
|
||||
return;
|
||||
@@ -340,18 +340,18 @@
|
||||
|
||||
const file = elFileInput.files[0];
|
||||
|
||||
if (file.name.endsWith('.dpt')) {
|
||||
if(file.name.endsWith('.dpt')) {
|
||||
// Load DPT file
|
||||
const reader = new FileReader();
|
||||
|
||||
reader.onload = () => {
|
||||
const arrayBuffer = reader.result;
|
||||
const data = new Uint8Array(arrayBuffer);
|
||||
if (data[0] !== 'D'.charCodeAt(0) || data[1] !== 'P'.charCodeAt(0) || data[2] !== 'T'.charCodeAt(0)) {
|
||||
if(data[0] !== 'D'.charCodeAt(0) || data[1] !== 'P'.charCodeAt(0) || data[2] !== 'T'.charCodeAt(0)) {
|
||||
elOutputError.textContent = 'Invalid DPT file';
|
||||
elOutputError.style.display = 'block';
|
||||
return;
|
||||
} else if (data[3] !== 0x01) {
|
||||
} else if(data[3] !== 0x01) {
|
||||
elOutputError.textContent = 'Unsupported DPT version';
|
||||
elOutputError.style.display = 'block';
|
||||
return;
|
||||
@@ -381,15 +381,15 @@
|
||||
}
|
||||
|
||||
const uniqueIndexes = [];
|
||||
for (let i = 0; i < width * height; i++) {
|
||||
for(let i = 0; i < width * height; i++) {
|
||||
const colorIndex = data[12 + i];
|
||||
if (!uniqueIndexes.includes(colorIndex)) {
|
||||
if(!uniqueIndexes.includes(colorIndex)) {
|
||||
uniqueIndexes.push(colorIndex);
|
||||
}
|
||||
}
|
||||
|
||||
const adhocPalette = [];
|
||||
for (let i = 0; i < uniqueIndexes.length; i++) {
|
||||
for(let i = 0; i < uniqueIndexes.length; i++) {
|
||||
const index = uniqueIndexes[i];
|
||||
// Get the most different possible color for this index
|
||||
const color = [
|
||||
@@ -402,7 +402,7 @@
|
||||
}
|
||||
|
||||
pixels = new Uint8Array(width * height * 4);
|
||||
for (let i = 0; i < width * height; i++) {
|
||||
for(let i = 0; i < width * height; i++) {
|
||||
const colorIndex = data[12 + i];
|
||||
const color = adhocPalette[colorIndex];
|
||||
pixels[i * 4] = color[0];
|
||||
@@ -487,13 +487,13 @@
|
||||
input.accept = '.dtf';
|
||||
input.addEventListener('change', (e) => {
|
||||
const files = e?.target?.files;
|
||||
if (!files || !files.length || !files[0]) {
|
||||
if(!files || !files.length || !files[0]) {
|
||||
alert('No file selected');
|
||||
return;
|
||||
}
|
||||
|
||||
const file = files[0];
|
||||
if (!file.name.endsWith('.dtf')) {
|
||||
if(!file.name.endsWith('.dtf')) {
|
||||
alert('Invalid file type. Please select a .dtf file.');
|
||||
return;
|
||||
}
|
||||
@@ -502,12 +502,12 @@
|
||||
reader.onload = () => {
|
||||
const arrayBuffer = reader.result;
|
||||
const data = new Uint8Array(arrayBuffer);
|
||||
if (data[0] !== 'D'.charCodeAt(0) || data[1] !== 'T'.charCodeAt(0) || data[2] !== 'F'.charCodeAt(0)) {
|
||||
if(data[0] !== 'D'.charCodeAt(0) || data[1] !== 'T'.charCodeAt(0) || data[2] !== 'F'.charCodeAt(0)) {
|
||||
alert('Invalid DTF file');
|
||||
return;
|
||||
}
|
||||
|
||||
if (data[3] !== 0x00) {
|
||||
if(data[3] !== 0x00) {
|
||||
alert('Unsupported DTF version');
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user