Collapse dusk.dsk from two zip archives into one, all uncompressed

Bulk assets (mp3, png) are already compressed at the file level, so a
DEFLATE pass on top bought negligible space for real CPU cost. Packs
everything into a single ZIP_STORED archive instead, so every entry
(not just locale/*) gets the reliable repeated seeking/re-opening that
libzip only supports for uncompressed entries. Header shrinks from 32
to 16 bytes; version bumped to 2 so a stale pre-change dusk.dsk is
rejected and rebuilt rather than misread.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
This commit is contained in:
2026-09-09 10:17:34 -05:00
co-authored by Claude Sonnet 5
parent 798db14bb5
commit c8a6325615
15 changed files with 131 additions and 345 deletions
+32 -72
View File
@@ -6,35 +6,26 @@
"""
Packs the assets directory into a dusk.dsk (DSK2) archive.
Replaces a single plain zip with two independent zip archives back to
back, so specific files can be stored uncompressed instead of DEFLATEd -
useful for small files (locale strings, config) accessed at runtime via
repeated seeks/re-opens, which is only reliably supported by libzip for
uncompressed (STORED) entries. Reading a whole compressed archive into
memory just to get reliable access isn't viable once that archive holds
the bulk of a game's binary assets, so the two archives are kept
separate and only the (small, by convention) stored one is expected to
ever need to be buffered whole.
A small fixed header (magic/version/size/checksum) followed by a single
uncompressed (ZIP_STORED) zip archive of every asset. Uncompressed rather
than DEFLATEd because the bulk of what's packed (audio, images) is
already compressed at the file level, so a second, zip-level DEFLATE
pass buys negligible space back for real CPU cost, and it lets every
entry - not just a hand-picked subset - support the reliable repeated
seeking/re-opening (e.g. locale line-by-line reads, MP3 loop restarts)
that libzip only supports for uncompressed entries.
DSK2 format:
Bytes 0-3: "DSK2" (magic)
Bytes 4-7: uint32_t version = 1 (little-endian)
Bytes 8-11: uint32_t compressedOffset
Bytes 12-15: uint32_t compressedSize
Bytes 16-19: uint32_t compressedChecksum (CRC32 of the compressed blob)
Bytes 20-23: uint32_t storedOffset
Bytes 24-27: uint32_t storedSize
Bytes 28-31: uint32_t storedChecksum (CRC32 of the stored blob)
Bytes 32+: compressed zip blob, then stored zip blob (each a
complete, independently valid zip archive)
Bytes 0-3: "DSK2" (magic)
Bytes 4-7: uint32_t version = 2 (little-endian)
Bytes 8-11: uint32_t size (byte length of the zip archive that follows)
Bytes 12-15: uint32_t checksum (CRC32 of the zip archive that follows)
Bytes 16+: the zip archive itself
Usage:
python3 -m tools.asset.pack --input <assets_dir> --output <dusk.dsk>
[--stored <glob-pattern>]...
Every file under <assets_dir> is added, using its path relative to
<assets_dir> as the zip entry name, to the stored archive if its
relative path matches any --stored pattern (fnmatch, default:
"locale/*"), otherwise to the compressed archive.
<assets_dir> as the zip entry name.
Called unconditionally on every CMake build (see the DUSK_ASSETS_BUILT
target) rather than gated behind file-level build-system dependencies -
@@ -44,7 +35,10 @@ existing files or lag a build behind on adds/removes. Instead this script
itself decides whether anything actually needs repacking: it writes a
manifest of every input file's (mtime, size) next to the output on each
successful pack, and skips the real work if a fresh manifest compares
equal to it and the output still exists.
equal to it and the output still exists. The manifest also carries the
format version, so a manifest written by an older version of this script
(a stale single/dual-archive dusk.dsk sitting from before a format
change) never compares equal and always triggers a fresh pack.
"""
import argparse
@@ -53,19 +47,17 @@ import os
import struct
import zipfile
import zlib
import fnmatch
import io
MAGIC = b'DSK2'
VERSION = 1
HEADER_FORMAT = '<4sIIIIIII'
VERSION = 2
HEADER_FORMAT = '<4sIII'
HEADER_SIZE = struct.calcsize(HEADER_FORMAT)
DEFAULT_STORED_PATTERNS = ['locale/*']
def build_zip_blob(root, relative_paths, compression):
def build_zip_blob(root, relative_paths):
buf = io.BytesIO()
with zipfile.ZipFile(buf, 'w', compression=compression) as zf:
with zipfile.ZipFile(buf, 'w', compression=zipfile.ZIP_STORED) as zf:
for relative_path in sorted(relative_paths):
zf.write(os.path.join(root, relative_path), arcname=relative_path)
return buf.getvalue()
@@ -75,12 +67,12 @@ def manifest_path(output_path):
return output_path + '.manifest.json'
def compute_manifest(input_dir, relative_paths, stored_patterns):
def compute_manifest(input_dir, relative_paths):
entries = {}
for relative_path in relative_paths:
st = os.stat(os.path.join(input_dir, relative_path))
entries[relative_path] = [st.st_mtime_ns, st.st_size]
return {'stored_patterns': sorted(stored_patterns), 'files': entries}
return {'version': VERSION, 'files': entries}
def load_manifest(path):
@@ -91,7 +83,7 @@ def load_manifest(path):
return None
def pack(input_dir, output_path, stored_patterns):
def pack(input_dir, output_path):
relative_paths = []
for dirpath, _dirnames, filenames in os.walk(input_dir):
for filename in filenames:
@@ -100,52 +92,28 @@ def pack(input_dir, output_path, stored_patterns):
os.path.relpath(full_path, input_dir).replace(os.sep, '/')
)
manifest = compute_manifest(input_dir, relative_paths, stored_patterns)
manifest = compute_manifest(input_dir, relative_paths)
manifest_file = manifest_path(output_path)
if os.path.isfile(output_path) and load_manifest(manifest_file) == manifest:
print(f'{output_path} is up to date, skipping pack')
return
stored_paths = [
path for path in relative_paths
if any(fnmatch.fnmatch(path, pattern) for pattern in stored_patterns)
]
compressed_paths = [
path for path in relative_paths if path not in stored_paths
]
compressed_blob = build_zip_blob(
input_dir, compressed_paths, zipfile.ZIP_DEFLATED
)
stored_blob = build_zip_blob(input_dir, stored_paths, zipfile.ZIP_STORED)
compressed_offset = HEADER_SIZE
stored_offset = compressed_offset + len(compressed_blob)
blob = build_zip_blob(input_dir, relative_paths)
header = struct.pack(
HEADER_FORMAT,
MAGIC,
VERSION,
compressed_offset,
len(compressed_blob),
zlib.crc32(compressed_blob) & 0xFFFFFFFF,
stored_offset,
len(stored_blob),
zlib.crc32(stored_blob) & 0xFFFFFFFF,
HEADER_FORMAT, MAGIC, VERSION, len(blob), zlib.crc32(blob) & 0xFFFFFFFF
)
with open(output_path, 'wb') as f:
f.write(header)
f.write(compressed_blob)
f.write(stored_blob)
f.write(blob)
with open(manifest_file, 'w', encoding='utf-8') as f:
json.dump(manifest, f)
print(
f'Wrote {output_path}: {len(compressed_paths)} compressed file(s) '
f'({len(compressed_blob)} bytes), {len(stored_paths)} stored file(s) '
f'({len(stored_blob)} bytes), {len(header) + len(compressed_blob) + len(stored_blob)} bytes total'
f'Wrote {output_path}: {len(relative_paths)} file(s) '
f'({len(blob)} bytes), {len(header) + len(blob)} bytes total'
)
@@ -155,17 +123,9 @@ def main():
)
parser.add_argument('--input', required=True, help='Assets directory to pack')
parser.add_argument('--output', required=True, help='Path to write dusk.dsk to')
parser.add_argument(
'--stored',
action='append',
dest='stored_patterns',
help='fnmatch pattern (relative to --input) of files to store '
'uncompressed instead of compressing. May be given multiple '
'times. Defaults to "locale/*" if never given.'
)
args = parser.parse_args()
pack(args.input, args.output, args.stored_patterns or DEFAULT_STORED_PATTERNS)
pack(args.input, args.output)
if __name__ == '__main__':