Fixed some stuff, procrastinating the real problem
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This commit is contained in:
2025-11-16 16:18:01 -06:00
parent 9a59c22288
commit c874e6c197
14 changed files with 161 additions and 154 deletions

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@@ -1,46 +1,44 @@
import OpenGL.GL as gl
from dusk.defs import defs
import colorsys
from editortool.map.map import map
from editortool.map.mapdefs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
hue = [0.0] # Mutable container for static hue
class SelectBox:
def __init__(self, parent):
self.parent = parent
self.hue = 0.0
def drawSelectBox():
w = float(defs.get('TILE_WIDTH'))
h = float(defs.get('TILE_HEIGHT'))
d = float(defs.get('TILE_DEPTH'))
position = [
map.position[0] * w - (w / 2.0),
map.position[1] * h - (h / 2.0),
map.position[2] * d - (d / 2.0)
]
def draw(self):
position = [
self.parent.parent.map.position[0] * TILE_WIDTH - (TILE_WIDTH / 2.0),
self.parent.parent.map.position[1] * TILE_HEIGHT - (TILE_HEIGHT / 2.0),
self.parent.parent.map.position[2] * TILE_DEPTH - (TILE_DEPTH / 2.0)
]
# Define the 8 vertices of the cube with w=h=d=1
vertices = [
(position[0], position[1], position[2]), # 0: min corner
(position[0]+w, position[1], position[2]), # 1
(position[0]+w, position[1]+h, position[2]), # 2
(position[0], position[1]+h, position[2]), # 3
(position[0], position[1], position[2]+d), # 4
(position[0]+w, position[1], position[2]+d), # 5
(position[0]+w, position[1]+h, position[2]+d), # 6
(position[0], position[1]+h, position[2]+d) # 7
]
# List of edges as pairs of vertex indices
edges = [
(0, 1), (1, 2), (2, 3), (3, 0), # bottom face
(4, 5), (5, 6), (6, 7), (7, 4), # top face
(4, 5), (5, 6), (6, 7), (7, 4), # top face
(0, 4), (1, 5), (2, 6), (3, 7) # vertical edges
]
vertices = [
(position[0], position[1], position[2]),
(position[0]+TILE_WIDTH, position[1], position[2]),
(position[0]+TILE_WIDTH, position[1]+TILE_HEIGHT, position[2]),
(position[0], position[1]+TILE_HEIGHT, position[2]),
(position[0], position[1], position[2]+TILE_DEPTH),
(position[0]+TILE_WIDTH, position[1], position[2]+TILE_DEPTH),
(position[0]+TILE_WIDTH, position[1]+TILE_HEIGHT, position[2]+TILE_DEPTH),
(position[0], position[1]+TILE_HEIGHT, position[2]+TILE_DEPTH)
]
edges = [
(0, 1), (1, 2), (2, 3), (3, 0), # bottom face
(4, 5), (5, 6), (6, 7), (7, 4), # top face
(4, 5), (5, 6), (6, 7), (7, 4), # top face
(0, 4), (1, 5), (2, 6), (3, 7) # vertical edges
]
# Cycle hue
hue[0] = (hue[0] + 0.01) % 1.0
r, g, b = colorsys.hsv_to_rgb(hue[0], 1.0, 1.0)
gl.glColor3f(r, g, b)
gl.glLineWidth(2.0)
gl.glBegin(gl.GL_LINES)
for edge in edges:
for vertex in edge:
# Cycle hue
self.hue = (self.hue + 0.01) % 1.0
r, g, b = colorsys.hsv_to_rgb(self.hue, 1.0, 1.0)
gl.glColor3f(r, g, b)
gl.glLineWidth(2.0)
gl.glBegin(gl.GL_LINES)
for edge in edges:
for vertex in edge:
gl.glVertex3f(*vertices[vertex])
gl.glEnd()
gl.glEnd()