More lua stuff, yay.
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@@ -55,7 +55,7 @@ errorret_t engineUpdate(void) {
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// errorChain(rpgUpdate());
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uiUpdate();
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sceneUpdate();
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errorChain(sceneUpdate());
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errorChain(displayUpdate());
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if(inputPressed(INPUT_ACTION_RAGEQUIT)) ENGINE.running = false;
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