More lua stuff, yay.
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@@ -120,13 +120,12 @@ errorret_t displayUpdate(void) {
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FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
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COLOR_CORNFLOWER_BLUE
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);
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sceneRender();
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errorChain(sceneRender());
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// Render UI
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uiRender();
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// Finish up
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spriteBatchFlush();
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screenUnbind();
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screenRender();
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