Game no longer crashes on Dolphin
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@@ -38,7 +38,7 @@ void inputUpdateSDL2(void) {
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#endif
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}
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float_t inputButtonGetValue(const inputbutton_t button) {
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float_t inputButtonGetValueSDL2(const inputbutton_t button) {
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switch(button.type) {
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#ifdef DUSK_INPUT_KEYBOARD
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case INPUT_BUTTON_TYPE_KEYBOARD: {
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