Game no longer crashes on Dolphin
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "error/error.h"
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#define DISPLAY_DOLPHIN_FIFO_SIZE (256*1024)
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typedef struct {
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void *frameBuffer[2];// Double-Bufferred
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int whichFrameBuffer;
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GXRModeObj *screenMode;
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void *fifoBuffer;
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} displaydolphin_t;
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/**
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* Initializes the display system on Dolphin.
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*/
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errorret_t displayInitDolphin(void);
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/**
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* Tells the display system to actually draw the frame on Dolphin.
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*/
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errorret_t displayUpdateDolphin(void);
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/**
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* Swaps the display buffers on Dolphin.
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*/
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errorret_t displaySwapDolphin(void);
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