Cleanup, prep for editor
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66
tools/assettool.py
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66
tools/assettool.py
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import sys, os
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from assetstool.args import args
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from assetstool.processasset import processAsset
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from assetstool.processpalette import processPaletteList
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from assetstool.processtileset import processTilesetList
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from assetstool.processlanguage import processLanguageList
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from assetstool.assethelpers import getBuiltAssetsRelativePath
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import zipfile
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# Parse input file args.
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inputAssets = []
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for inputArg in args.input:
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files = inputArg.split('$')
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for file in files:
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if str(file).strip() == '':
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continue
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pieces = file.split('#')
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if len(pieces) < 2:
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print(f"Error: Invalid input asset format '{file}'. Expected format: type#path[#option1%option2...]")
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sys.exit(1)
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options = {}
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if len(pieces) > 2:
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optionParts = pieces[2].split('%')
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for part in optionParts:
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partSplit = part.split('=')
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if len(partSplit) < 1:
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continue
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if len(partSplit) == 2:
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options[partSplit[0]] = partSplit[1]
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else:
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options[partSplit[0]] = True
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inputAssets.append({
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'type': pieces[0],
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'path': pieces[1],
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'options': options
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})
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if not inputAssets:
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print("Error: No input assets provided.")
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sys.exit(1)
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# Process each asset.
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files = []
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for asset in inputAssets:
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asset = processAsset(asset)
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files.extend(asset['files'])
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# Generate additional files
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files.extend(processLanguageList()['files'])
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# Take assets and add to a zip archive.
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outputFileName = args.output_file
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print(f"Creating output file: {outputFileName}")
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with zipfile.ZipFile(outputFileName, 'w') as zipf:
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for file in files:
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relativeOutputPath = getBuiltAssetsRelativePath(file)
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zipf.write(file, arcname=relativeOutputPath)
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# Generate additional headers.
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processPaletteList()
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processTilesetList()
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