prog
This commit is contained in:
@@ -7,6 +7,7 @@
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target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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rpg.c
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rpgcamera.c
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)
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# Subdirs
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@@ -24,6 +24,7 @@ void entityInit(entity_t *entity, const entitytype_t type) {
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);
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memoryZero(entity, sizeof(entity_t));
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entity->id = (uint8_t)(entity - ENTITIES);
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entity->type = type;
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// Init. I did use a callback struct but it was not flexible enough.
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@@ -54,7 +55,7 @@ void entityUpdate(entity_t *entity) {
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for(uint8_t i = 0; i < WORLD_DIMENSIONS; i++) {
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if(entity->velocity[i] == 0) continue;
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worldChunkPosAdd(&entity->position[i], entity->velocity[i]);
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worldPosAddSubtile(&entity->position[i], entity->velocity[i]);
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// Friction
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worldsubtile_t v = entity->velocity[i];
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@@ -12,7 +12,7 @@
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#include "physics/physics.h"
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#include "rpg/world/worldunit.h"
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#define ENTITY_FRICTION 1
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#define ENTITY_FRICTION 2
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#define ENTITY_MIN_VELOCITY 1
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#define ENTITY_COUNT 256
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@@ -27,9 +27,10 @@ typedef enum {
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} entitytype_t;
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typedef struct entity_s {
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uint8_t id;
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entitytype_t type;
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direction_t direction;
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worldchunkpos_t position[WORLD_DIMENSIONS];
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worldpos_t position[WORLD_DIMENSIONS];
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worldsubtile_t velocity[WORLD_DIMENSIONS];
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union {
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@@ -9,6 +9,8 @@
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#include "assert/assert.h"
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#include "input/input.h"
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#include "display/tileset/tileset_entities.h"
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#include "rpg/rpgcamera.h"
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#include "util/memory.h"
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void playerInit(entity_t *entity) {
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assertNotNull(entity, "Entity pointer cannot be NULL");
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@@ -20,13 +22,13 @@ void playerMovement(entity_t *entity) {
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// Get movement angle as 0-> normalized vector.
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vec2 dir = {
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inputAxis(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT),
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inputAxis(INPUT_ACTION_DOWN, INPUT_ACTION_UP)
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inputAxis(INPUT_ACTION_UP, INPUT_ACTION_DOWN)
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};
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if(dir[0] == 0 && dir[1] == 0) return;
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glm_vec2_normalize(dir);
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entity->velocity[0] += (worldsubtile_t)(PLAYER_SPEED * dir[0]);
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entity->velocity[1] += (worldsubtile_t)(PLAYER_SPEED * dir[1]);
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entity->velocity[0] += (worldsubtile_t)((float_t)PLAYER_SPEED * dir[0]);
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entity->velocity[1] += (worldsubtile_t)((float_t)PLAYER_SPEED * dir[1]);
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// Update direction.
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if(dir[0] > 0) {
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@@ -8,7 +8,7 @@
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#pragma once
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#include "dusk.h"
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#define PLAYER_SPEED 3
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#define PLAYER_SPEED 4
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#define PLAYER_INTERACTION_RANGE 1.0f
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#define PLAYER_INTERACTION_SIZE 0.5f
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@@ -8,14 +8,24 @@
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#include "rpg.h"
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#include "entity/entity.h"
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#include "time/time.h"
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#include "rpgcamera.h"
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#include "util/memory.h"
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errorret_t rpgInit(void) {
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// TEST
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entityInit(&ENTITIES[0], ENTITY_TYPE_PLAYER);
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// ENTITIES[0].position[0].tile = 2;
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// ENTITIES[0].position[0].subtile = 8;
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// ENTITIES[0].position[1].tile = 3;
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// ENTITIES[0].position[1].subtile = 12;
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memoryZero(ENTITIES, sizeof(ENTITIES));
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rpgCameraInit();
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entity_t *ent;
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ent = &ENTITIES[0];
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entityInit(ent, ENTITY_TYPE_PLAYER);
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RPG_CAMERA.mode = RPG_CAMERA_MODE_FOLLOW_ENTITY;
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RPG_CAMERA.followEntity.followEntityId = ent->id;
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ent->position[0].tile = 32, ent->position[1].tile = 32;
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ent = &ENTITIES[1];
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entityInit(ent, ENTITY_TYPE_NPC);
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ent->position[0].tile = 40, ent->position[1].tile = 32;
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errorOk();
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}
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@@ -28,6 +38,8 @@ void rpgUpdate(void) {
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if(ent->type == ENTITY_TYPE_NULL) continue;
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entityUpdate(ent);
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} while(++ent < &ENTITIES[ENTITY_COUNT]);
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rpgCameraUpdate();
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}
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void rpgDispose(void) {
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34
src/rpg/rpgcamera.c
Normal file
34
src/rpg/rpgcamera.c
Normal file
@@ -0,0 +1,34 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "rpgcamera.h"
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#include "util/memory.h"
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#include "rpg/entity/entity.h"
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rpgcamera_t RPG_CAMERA = {
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.position = { 0 }
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};
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void rpgCameraInit(void) {
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memoryZero(&RPG_CAMERA, sizeof(rpgcamera_t));
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}
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void rpgCameraUpdate(void) {
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switch(RPG_CAMERA.mode) {
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case RPG_CAMERA_MODE_FOLLOW_ENTITY:
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if(RPG_CAMERA.followEntity.followEntityId >= ENTITY_COUNT) break;
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entity_t *ent = &ENTITIES[RPG_CAMERA.followEntity.followEntityId];
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if(ent->type == ENTITY_TYPE_NULL) break;
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memoryCopy(
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&RPG_CAMERA.position, ent->position, sizeof(RPG_CAMERA.position)
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);
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break;
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default:
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break;
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}
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}
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37
src/rpg/rpgcamera.h
Normal file
37
src/rpg/rpgcamera.h
Normal file
@@ -0,0 +1,37 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "world/worldunit.h"
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typedef enum {
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RPG_CAMERA_MODE_FREE,
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RPG_CAMERA_MODE_FOLLOW_ENTITY,
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} rpgcameramode_t;
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typedef struct {
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worldpos_t position[WORLD_DIMENSIONS];
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rpgcameramode_t mode;
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union {
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struct {
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uint8_t followEntityId;
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} followEntity;
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};
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} rpgcamera_t;
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extern rpgcamera_t RPG_CAMERA;
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/**
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* Initializes the RPG camera.
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*/
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void rpgCameraInit(void);
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/**
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* Updates the RPG camera.
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*/
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void rpgCameraUpdate(void);
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@@ -8,7 +8,7 @@
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#include "worldunit.h"
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#include "assert/assert.h"
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void worldChunkPosAdd(worldchunkpos_t *pos, worldsubtile_t amt) {
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void worldChunkPosAdd(worldchunkpos_t *pos, const worldsubtile_t amt) {
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assertNotNull(pos, "Position pointer cannot be NULL");
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/*
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@@ -29,12 +29,34 @@ void worldChunkPosAdd(worldchunkpos_t *pos, worldsubtile_t amt) {
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pos->tile = (uint8_t)(pos->tile + (uint8_t)tileCarry);
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}
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void worldPosAddSubtile(worldpos_t *pos, const worldsubtile_t amt) {
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assertNotNull(pos, "Position pointer cannot be NULL");
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// Same as worldChunkPosAdd but with chunk handling.
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int32_t shiftedTotal = (int32_t)pos->subtile + (int32_t)amt + 128;
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int32_t tileCarry = shiftedTotal >> 8; // divide by 256
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int32_t wrappedSubtile = shiftedTotal - (tileCarry << 8);
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pos->subtile = (int8_t)(wrappedSubtile - 128);
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int32_t newTile = (int32_t)pos->tile + (int32_t)tileCarry;
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int32_t chunkCarry = newTile / WORLD_CHUNK_SIZE;
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pos->tile = (uint8_t)(newTile % WORLD_CHUNK_SIZE);
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pos->chunk = (uint8_t)(pos->chunk + (uint8_t)chunkCarry);
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}
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float_t worldChunkPosToF32(worldchunkpos_t pos, const uint8_t tileSize) {
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const float scaleFactor = (float)tileSize * (1.0f / 256.0f);
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float_t worldChunkPosToF32(const worldchunkpos_t pos, const uint8_t tileSize) {
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const float_t scaleFactor = (float_t)tileSize * (1.0f / 256.0f);
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return (
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(float)pos.tile * (float)tileSize + ((float)pos.subtile + 128.0f) *
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(float_t)pos.tile * (float_t)tileSize + ((float_t)pos.subtile + 128.0f) *
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scaleFactor
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);
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}
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float_t worldPosToF32(const worldpos_t pos, const uint8_t tileSize) {
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const float_t scaleFactor = (float_t)tileSize * (1.0f / 256.0f);
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const float_t chunkFactor = WORLD_CHUNK_SIZE * (float_t)tileSize;
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return (
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(float_t)pos.chunk * chunkFactor +
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(float_t)pos.tile * (float_t)tileSize +
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((float_t)pos.subtile + 128.0f) * scaleFactor
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);
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}
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@@ -11,6 +11,7 @@
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#define WORLD_DIMENSIONS 3
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#define WORLD_SUBTITLE_MIN -128
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#define WORLD_SUBTITLE_MAX 127
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#define WORLD_CHUNK_SIZE 256 // Tiles per axis per chunk.
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/**
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* Position in SUBTILE space in a world, each unit represents a single subtile.
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@@ -67,10 +68,16 @@ typedef struct worldpos_s {
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* @param pos Pointer to the world chunk position to modify.
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* @param amt The amount of subtiles to add (can be negative).
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*/
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void worldChunkPosAdd(
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worldchunkpos_t *pos,
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const worldsubtile_t amt
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);
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void worldChunkPosAdd(worldchunkpos_t *pos, const worldsubtile_t amt);
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/**
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* Adds a number of subtiles to a world position, rolling over into tiles and
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* chunks as necessary.
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*
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* @param pos Pointer to the world position to modify.
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* @param amt The amount of subtiles to add (can be negative).
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*/
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void worldPosAddSubtile(worldpos_t *pos, const worldsubtile_t amt);
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/**
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* Converts a world chunk position to a floating point number, given the tile
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@@ -80,7 +87,14 @@ void worldChunkPosAdd(
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* @param tileSize The size of a tile in pixels.
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* @return The position as a floating point number.
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*/
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float_t worldChunkPosToF32(
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const worldchunkpos_t pos,
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const uint8_t tileSize
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);
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float_t worldChunkPosToF32(const worldchunkpos_t pos, const uint8_t tileSize);
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/**
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* Converts a world position to a floating point number, given the tile size
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* in pixels.
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*
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* @param pos Pointer to the world position to convert.
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* @param tileSize The size of a tile in pixels.
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* @return The position as a floating point number.
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*/
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float_t worldPosToF32(const worldpos_t pos, const uint8_t tileSize);
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@@ -11,9 +11,9 @@
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#include "assert/assert.h"
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#include "rpg/entity/entity.h"
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#include "display/screen.h"
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#include "rpg/rpgcamera.h"
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#define TILE_WIDTH 8
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#define TILE_HEIGHT TILE_WIDTH
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#define TILE_SIZE 8
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errorret_t sceneMapInit(scenedata_t *data) {
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cameraInitPerspective(&data->sceneMap.camera);
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@@ -31,6 +31,12 @@ void sceneMapRender(scenedata_t *data) {
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data->sceneMap.camera.perspective.fov / 2.0f
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) * ((float_t)SCREEN.height / 2.0f);
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for(uint8_t i = 0; i < WORLD_DIMENSIONS; i++) {
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data->sceneMap.camera.lookat.target[i] = worldPosToF32(
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RPG_CAMERA.position[i], TILE_SIZE
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);
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}
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glm_vec3_copy((vec3){
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data->sceneMap.camera.lookat.target[0],
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data->sceneMap.camera.lookat.target[1] + camOffset,
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@@ -55,15 +61,15 @@ void sceneMapRenderEntity(const entity_t *entity) {
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if(entity->type == ENTITY_TYPE_NULL) return;
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float_t x = worldChunkPosToF32(entity->position[0], TILE_WIDTH);
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float_t y = worldChunkPosToF32(entity->position[1], TILE_HEIGHT);
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x -= TILE_WIDTH * 0.5f;
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y -= TILE_HEIGHT * 0.5f;
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float_t x = worldPosToF32(entity->position[0], TILE_SIZE);
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float_t y = worldPosToF32(entity->position[1], TILE_SIZE);
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x -= TILE_SIZE * 0.5f;
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y -= TILE_SIZE * 0.5f;
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spriteBatchPush(
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NULL,
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x, y,
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x + TILE_WIDTH, y + TILE_HEIGHT,
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x + TILE_SIZE, y + TILE_SIZE,
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COLOR_RED,
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0.0f, 0.0f,
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1.0f, 1.0f
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