prog
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@@ -11,9 +11,9 @@
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#include "assert/assert.h"
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#include "rpg/entity/entity.h"
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#include "display/screen.h"
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#include "rpg/rpgcamera.h"
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#define TILE_WIDTH 8
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#define TILE_HEIGHT TILE_WIDTH
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#define TILE_SIZE 8
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errorret_t sceneMapInit(scenedata_t *data) {
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cameraInitPerspective(&data->sceneMap.camera);
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@@ -31,6 +31,12 @@ void sceneMapRender(scenedata_t *data) {
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data->sceneMap.camera.perspective.fov / 2.0f
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) * ((float_t)SCREEN.height / 2.0f);
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for(uint8_t i = 0; i < WORLD_DIMENSIONS; i++) {
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data->sceneMap.camera.lookat.target[i] = worldPosToF32(
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RPG_CAMERA.position[i], TILE_SIZE
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);
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}
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glm_vec3_copy((vec3){
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data->sceneMap.camera.lookat.target[0],
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data->sceneMap.camera.lookat.target[1] + camOffset,
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@@ -55,15 +61,15 @@ void sceneMapRenderEntity(const entity_t *entity) {
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if(entity->type == ENTITY_TYPE_NULL) return;
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float_t x = worldChunkPosToF32(entity->position[0], TILE_WIDTH);
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float_t y = worldChunkPosToF32(entity->position[1], TILE_HEIGHT);
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x -= TILE_WIDTH * 0.5f;
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y -= TILE_HEIGHT * 0.5f;
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float_t x = worldPosToF32(entity->position[0], TILE_SIZE);
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float_t y = worldPosToF32(entity->position[1], TILE_SIZE);
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x -= TILE_SIZE * 0.5f;
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y -= TILE_SIZE * 0.5f;
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spriteBatchPush(
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NULL,
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x, y,
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x + TILE_WIDTH, y + TILE_HEIGHT,
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x + TILE_SIZE, y + TILE_SIZE,
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COLOR_RED,
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0.0f, 0.0f,
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1.0f, 1.0f
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