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@@ -8,7 +8,7 @@
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#include "worldunit.h"
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#include "assert/assert.h"
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void worldChunkPosAdd(worldchunkpos_t *pos, worldsubtile_t amt) {
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void worldChunkPosAdd(worldchunkpos_t *pos, const worldsubtile_t amt) {
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assertNotNull(pos, "Position pointer cannot be NULL");
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/*
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@@ -29,12 +29,34 @@ void worldChunkPosAdd(worldchunkpos_t *pos, worldsubtile_t amt) {
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pos->tile = (uint8_t)(pos->tile + (uint8_t)tileCarry);
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}
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void worldPosAddSubtile(worldpos_t *pos, const worldsubtile_t amt) {
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assertNotNull(pos, "Position pointer cannot be NULL");
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// Same as worldChunkPosAdd but with chunk handling.
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int32_t shiftedTotal = (int32_t)pos->subtile + (int32_t)amt + 128;
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int32_t tileCarry = shiftedTotal >> 8; // divide by 256
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int32_t wrappedSubtile = shiftedTotal - (tileCarry << 8);
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pos->subtile = (int8_t)(wrappedSubtile - 128);
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int32_t newTile = (int32_t)pos->tile + (int32_t)tileCarry;
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int32_t chunkCarry = newTile / WORLD_CHUNK_SIZE;
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pos->tile = (uint8_t)(newTile % WORLD_CHUNK_SIZE);
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pos->chunk = (uint8_t)(pos->chunk + (uint8_t)chunkCarry);
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}
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float_t worldChunkPosToF32(worldchunkpos_t pos, const uint8_t tileSize) {
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const float scaleFactor = (float)tileSize * (1.0f / 256.0f);
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float_t worldChunkPosToF32(const worldchunkpos_t pos, const uint8_t tileSize) {
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const float_t scaleFactor = (float_t)tileSize * (1.0f / 256.0f);
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return (
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(float)pos.tile * (float)tileSize + ((float)pos.subtile + 128.0f) *
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(float_t)pos.tile * (float_t)tileSize + ((float_t)pos.subtile + 128.0f) *
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scaleFactor
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);
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}
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float_t worldPosToF32(const worldpos_t pos, const uint8_t tileSize) {
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const float_t scaleFactor = (float_t)tileSize * (1.0f / 256.0f);
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const float_t chunkFactor = WORLD_CHUNK_SIZE * (float_t)tileSize;
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return (
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(float_t)pos.chunk * chunkFactor +
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(float_t)pos.tile * (float_t)tileSize +
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((float_t)pos.subtile + 128.0f) * scaleFactor
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);
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}
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@@ -11,6 +11,7 @@
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#define WORLD_DIMENSIONS 3
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#define WORLD_SUBTITLE_MIN -128
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#define WORLD_SUBTITLE_MAX 127
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#define WORLD_CHUNK_SIZE 256 // Tiles per axis per chunk.
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/**
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* Position in SUBTILE space in a world, each unit represents a single subtile.
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@@ -67,10 +68,16 @@ typedef struct worldpos_s {
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* @param pos Pointer to the world chunk position to modify.
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* @param amt The amount of subtiles to add (can be negative).
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*/
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void worldChunkPosAdd(
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worldchunkpos_t *pos,
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const worldsubtile_t amt
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);
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void worldChunkPosAdd(worldchunkpos_t *pos, const worldsubtile_t amt);
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/**
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* Adds a number of subtiles to a world position, rolling over into tiles and
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* chunks as necessary.
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*
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* @param pos Pointer to the world position to modify.
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* @param amt The amount of subtiles to add (can be negative).
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*/
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void worldPosAddSubtile(worldpos_t *pos, const worldsubtile_t amt);
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/**
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* Converts a world chunk position to a floating point number, given the tile
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@@ -80,7 +87,14 @@ void worldChunkPosAdd(
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* @param tileSize The size of a tile in pixels.
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* @return The position as a floating point number.
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*/
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float_t worldChunkPosToF32(
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const worldchunkpos_t pos,
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const uint8_t tileSize
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);
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float_t worldChunkPosToF32(const worldchunkpos_t pos, const uint8_t tileSize);
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/**
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* Converts a world position to a floating point number, given the tile size
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* in pixels.
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*
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* @param pos Pointer to the world position to convert.
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* @param tileSize The size of a tile in pixels.
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* @return The position as a floating point number.
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*/
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float_t worldPosToF32(const worldpos_t pos, const uint8_t tileSize);
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