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@@ -20,7 +20,7 @@
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#if INPUT_SUPPORT_GAMEPAD
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typedef struct {
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const SDL_GameControllerButton button;
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const uint8_t bind;
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const inputbind_t bind;
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} inputsdlbuttonmap_t;
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static const inputsdlbuttonmap_t INPUT_SDL_BUTTON_MAP[] = {
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@@ -30,6 +30,7 @@
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{ SDL_CONTROLLER_BUTTON_DPAD_RIGHT, INPUT_BIND_RIGHT },
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{ SDL_CONTROLLER_BUTTON_A, INPUT_BIND_ACTION },
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{ SDL_CONTROLLER_BUTTON_B, INPUT_BIND_CANCEL },
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{ SDL_CONTROLLER_BUTTON_MISC1, INPUT_BIND_CONSOLE },
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{ 0, 0 }
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};
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#endif
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@@ -37,7 +38,7 @@
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#if INPUT_SUPPORT_KEYBOARD
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typedef struct {
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SDL_Scancode code;
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uint8_t bind;
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inputbind_t bind;
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} inputsdlkbmap_t;
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static const inputsdlkbmap_t INPUT_SDL_KEYBOARD_MAP[] = {
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@@ -47,6 +48,7 @@
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{ SDL_SCANCODE_D, INPUT_BIND_RIGHT },
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{ SDL_SCANCODE_SPACE, INPUT_BIND_ACTION },
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{ SDL_SCANCODE_ESCAPE, INPUT_BIND_CANCEL },
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{ SDL_SCANCODE_GRAVE, INPUT_BIND_CONSOLE },
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{ 0, 0 }
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};
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#endif
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