Added diagonal ramps
All checks were successful
Build Dusk / build-linux (push) Successful in 55s
Build Dusk / build-psp (push) Successful in 1m4s

This commit is contained in:
2025-11-19 15:40:37 -06:00
parent bd5a67676b
commit c32df89490
20 changed files with 256 additions and 173 deletions

View File

@@ -1 +1 @@
{"shapes": [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]} {"shapes": [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 5, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 2, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]}

View File

@@ -1,37 +1 @@
{ {"shapes": [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]}
"shapes": [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
]
}

View File

@@ -112,15 +112,19 @@ errorret_t assetChunkLoad(assetcustom_t custom) {
} }
// Init the mesh // Init the mesh
mesh_t *mesh = &chunk->meshes[i]; if(modelHeader.vertexCount > 0) {
meshInit( mesh_t *mesh = &chunk->meshes[i];
mesh, meshInit(
MESH_PRIMITIVE_TRIANGLES, mesh,
modelHeader.vertexCount, MESH_PRIMITIVE_TRIANGLES,
&chunk->vertices[vertexIndex] modelHeader.vertexCount,
); &chunk->vertices[vertexIndex]
);
vertexIndex += modelHeader.vertexCount; vertexIndex += modelHeader.vertexCount;
} else {
chunk->meshes[i].vertexCount = 0;
}
} }
errorOk(); errorOk();

View File

@@ -25,6 +25,10 @@ TILE_SHAPE_RAMP_SOUTH = 2
TILE_SHAPE_RAMP_WEST = 3 TILE_SHAPE_RAMP_WEST = 3
TILE_SHAPE_RAMP_EAST = 4 TILE_SHAPE_RAMP_EAST = 4
TILE_SHAPE_RAMP_NORTH = 5 TILE_SHAPE_RAMP_NORTH = 5
TILE_SHAPE_RAMP_SOUTHWEST = 6
TILE_SHAPE_RAMP_SOUTHEAST = 7
TILE_SHAPE_RAMP_NORTHWEST = 8
TILE_SHAPE_RAMP_NORTHEAST = 9
RPG_CAMERA_FOV = 70 RPG_CAMERA_FOV = 70
RPG_CAMERA_PIXELS_PER_UNIT = 1.0 RPG_CAMERA_PIXELS_PER_UNIT = 1.0

View File

@@ -84,8 +84,30 @@ void entityWalk(entity_t *entity, const entitydir_t direction) {
// Are we walking up a ramp? // Are we walking up a ramp?
if( if(
tileIsRamp(tileCurrent) && tileIsRamp(tileCurrent) &&
(direction+TILE_SHAPE_RAMP_SOUTH) == tileCurrent && (
newPos.z < (MAP_CHUNK_DEPTH - 1) // Can only walk UP the direction the ramp faces.
(direction+TILE_SHAPE_RAMP_SOUTH) == tileCurrent ||
// If diagonal ramp, can go up one of two ways only.
(
(
tileCurrent == TILE_SHAPE_RAMP_SOUTHEAST &&
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_EAST)
) ||
(
tileCurrent == TILE_SHAPE_RAMP_SOUTHWEST &&
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_WEST)
) ||
(
tileCurrent == TILE_SHAPE_RAMP_NORTHEAST &&
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_EAST)
) ||
(
tileCurrent == TILE_SHAPE_RAMP_NORTHWEST &&
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_WEST)
)
)
// Must be able to walk up.
) && newPos.z < (MAP_CHUNK_DEPTH - 1)
) { ) {
tileNew = TILE_SHAPE_NULL;// Force check for ramp above. tileNew = TILE_SHAPE_NULL;// Force check for ramp above.
worldpos_t abovePos = newPos; worldpos_t abovePos = newPos;
@@ -104,7 +126,29 @@ void entityWalk(entity_t *entity, const entitydir_t direction) {
if( if(
tileBelow != TILE_SHAPE_NULL && tileBelow != TILE_SHAPE_NULL &&
tileIsRamp(tileBelow) && tileIsRamp(tileBelow) &&
(entityDirGetOpposite(direction)+TILE_SHAPE_RAMP_SOUTH) == tileBelow (
// This handles regular cardinal ramps
(entityDirGetOpposite(direction)+TILE_SHAPE_RAMP_SOUTH) == tileBelow ||
// This handles diagonal ramps
(
(
tileBelow == TILE_SHAPE_RAMP_SOUTHEAST &&
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_WEST)
) ||
(
tileBelow == TILE_SHAPE_RAMP_SOUTHWEST &&
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_EAST)
) ||
(
tileBelow == TILE_SHAPE_RAMP_NORTHEAST &&
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_WEST)
) ||
(
tileBelow == TILE_SHAPE_RAMP_NORTHWEST &&
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_EAST)
)
)
)
) { ) {
// We will fall to this tile. // We will fall to this tile.
fall = true; fall = true;

View File

@@ -127,6 +127,7 @@ void mapDispose() {
void mapChunkUnload(chunk_t* chunk) { void mapChunkUnload(chunk_t* chunk) {
for(uint8_t i = 0; i < chunk->meshCount; i++) { for(uint8_t i = 0; i < chunk->meshCount; i++) {
if(chunk->meshes[i].vertexCount == 0) continue;
meshDispose(&chunk->meshes[i]); meshDispose(&chunk->meshes[i]);
} }
} }
@@ -135,6 +136,7 @@ errorret_t mapChunkLoad(chunk_t* chunk) {
char_t buffer[64]; char_t buffer[64];
chunk->meshCount = 0; chunk->meshCount = 0;
memoryZero(chunk->meshes, sizeof(chunk->meshes));
snprintf(buffer, sizeof(buffer), "map/map/%d_%d_%d.dcf", snprintf(buffer, sizeof(buffer), "map/map/%d_%d_%d.dcf",
chunk->position.x, chunk->position.x,

View File

@@ -9,15 +9,11 @@
bool_t tileIsWalkable(const tile_t tile) { bool_t tileIsWalkable(const tile_t tile) {
switch(tile) { switch(tile) {
case TILE_SHAPE_FLOOR: case TILE_SHAPE_NULL:
case TILE_SHAPE_RAMP_NORTH: return false;
case TILE_SHAPE_RAMP_SOUTH:
case TILE_SHAPE_RAMP_EAST:
case TILE_SHAPE_RAMP_WEST:
return true;
default: default:
return false; return true;
} }
} }
@@ -27,6 +23,10 @@ bool_t tileIsRamp(const tile_t tile) {
case TILE_SHAPE_RAMP_SOUTH: case TILE_SHAPE_RAMP_SOUTH:
case TILE_SHAPE_RAMP_EAST: case TILE_SHAPE_RAMP_EAST:
case TILE_SHAPE_RAMP_WEST: case TILE_SHAPE_RAMP_WEST:
case TILE_SHAPE_RAMP_NORTHEAST:
case TILE_SHAPE_RAMP_NORTHWEST:
case TILE_SHAPE_RAMP_SOUTHEAST:
case TILE_SHAPE_RAMP_SOUTHWEST:
return true; return true;
default: default:

View File

@@ -169,6 +169,7 @@ void sceneMapRenderMap() {
for(uint8_t j = 0; j < chunk->meshCount; j++) { for(uint8_t j = 0; j < chunk->meshCount; j++) {
mesh_t *mesh = &chunk->meshes[j]; mesh_t *mesh = &chunk->meshes[j];
if(mesh->vertexCount == 0) continue;
textureBind(NULL); textureBind(NULL);
meshDraw(mesh, -1, -1); meshDraw(mesh, -1, -1);
} }

View File

@@ -5,7 +5,7 @@ import json
from assetstool.args import args from assetstool.args import args
from assetstool.assetcache import assetCache, assetGetCache from assetstool.assetcache import assetCache, assetGetCache
from assetstool.assethelpers import getAssetRelativePath from assetstool.assethelpers import getAssetRelativePath
from editortool.map.mapdefs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, CHUNK_TILE_COUNT from dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, CHUNK_TILE_COUNT
def processTile(tileIndex, x=0, y=0, z=0, chunkX=0, chunkY=0, chunkZ=0): def processTile(tileIndex, x=0, y=0, z=0, chunkX=0, chunkY=0, chunkZ=0):
vertices = [] vertices = []

View File

@@ -3,11 +3,6 @@ import os
import sys import sys
current_file_path = os.path.abspath(__file__) current_file_path = os.path.abspath(__file__)
print(current_file_path)
ASSET_FILE_NAME_MAX_LENGTH = 256
duskDefsPath = os.path.join(os.path.dirname(current_file_path), "..", "..", "src", "duskdefs.env") duskDefsPath = os.path.join(os.path.dirname(current_file_path), "..", "..", "src", "duskdefs.env")
# Ensure the .env file exists # Ensure the .env file exists
@@ -16,5 +11,30 @@ if not os.path.isfile(duskDefsPath):
sys.exit(1) sys.exit(1)
load_dotenv(dotenv_path=duskDefsPath) load_dotenv(dotenv_path=duskDefsPath)
defs = {key: os.getenv(key) for key in os.environ.keys()} defs = {key: os.getenv(key) for key in os.environ.keys()}
# Parsed out definitions
CHUNK_WIDTH = int(defs.get('CHUNK_WIDTH'))
CHUNK_HEIGHT = int(defs.get('CHUNK_HEIGHT'))
CHUNK_DEPTH = int(defs.get('CHUNK_DEPTH'))
CHUNK_TILE_COUNT = CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH
CHUNK_VERTEX_COUNT_MAX = int(defs.get('CHUNK_VERTEX_COUNT_MAX'))
TILE_WIDTH = float(defs.get('TILE_WIDTH'))
TILE_HEIGHT = float(defs.get('TILE_HEIGHT'))
TILE_DEPTH = float(defs.get('TILE_DEPTH'))
RPG_CAMERA_PIXELS_PER_UNIT = float(defs.get('RPG_CAMERA_PIXELS_PER_UNIT'))
RPG_CAMERA_Z_OFFSET = float(defs.get('RPG_CAMERA_Z_OFFSET'))
RPG_CAMERA_FOV = float(defs.get('RPG_CAMERA_FOV'))
MAP_WIDTH = 5
MAP_HEIGHT = 5
MAP_DEPTH = 3
MAP_CHUNK_COUNT = MAP_WIDTH * MAP_HEIGHT * MAP_DEPTH
TILE_SHAPES = {}
for key in defs.keys():
if key.startswith('TILE_SHAPE_'):
globals()[key] = int(defs.get(key))
TILE_SHAPES[key] = int(defs.get(key))

View File

@@ -2,7 +2,7 @@ import math
import time import time
from OpenGL.GL import * from OpenGL.GL import *
from OpenGL.GLU import * from OpenGL.GLU import *
from editortool.map.mapdefs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH, RPG_CAMERA_PIXELS_PER_UNIT, RPG_CAMERA_Z_OFFSET, RPG_CAMERA_FOV from dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH, RPG_CAMERA_PIXELS_PER_UNIT, RPG_CAMERA_Z_OFFSET, RPG_CAMERA_FOV
class Camera: class Camera:
def __init__(self, parent): def __init__(self, parent):

View File

@@ -1,7 +1,7 @@
import json import json
import os import os
from dusk.event import Event from dusk.event import Event
from editortool.map.mapdefs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, CHUNK_VERTEX_COUNT_MAX, TILE_SHAPE_NULL from dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, CHUNK_VERTEX_COUNT_MAX, TILE_SHAPE_NULL
from editortool.map.tile import Tile from editortool.map.tile import Tile
from editortool.map.vertexbuffer import VertexBuffer from editortool.map.vertexbuffer import VertexBuffer
from OpenGL.GL import * from OpenGL.GL import *

View File

@@ -1,5 +1,5 @@
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QPushButton, QGridLayout, QTreeWidget, QTreeWidgetItem, QComboBox from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QPushButton, QGridLayout, QTreeWidget, QTreeWidgetItem, QComboBox
from editortool.map.mapdefs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_SHAPES from dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_SHAPES
class ChunkPanel(QWidget): class ChunkPanel(QWidget):
def __init__(self, parent): def __init__(self, parent):

View File

@@ -1,5 +1,5 @@
from OpenGL.GL import * from OpenGL.GL import *
from editortool.map.mapdefs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH from dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
class Grid: class Grid:
def __init__(self, lines=1000): def __init__(self, lines=1000):

View File

@@ -4,7 +4,7 @@ from PyQt5.QtWidgets import QFileDialog, QMessageBox
from PyQt5.QtCore import QTimer from PyQt5.QtCore import QTimer
import os import os
from editortool.map.chunk import Chunk from editortool.map.chunk import Chunk
from editortool.map.mapdefs import MAP_WIDTH, MAP_HEIGHT, MAP_DEPTH, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH from dusk.defs import MAP_WIDTH, MAP_HEIGHT, MAP_DEPTH, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH
import traceback import traceback
MAP_DEFAULT_PATH = os.path.join(os.path.dirname(__file__), '../../../assets/map/') MAP_DEFAULT_PATH = os.path.join(os.path.dirname(__file__), '../../../assets/map/')

View File

@@ -1,26 +0,0 @@
from dusk.defs import defs
CHUNK_WIDTH = int(defs.get('CHUNK_WIDTH'))
CHUNK_HEIGHT = int(defs.get('CHUNK_HEIGHT'))
CHUNK_DEPTH = int(defs.get('CHUNK_DEPTH'))
CHUNK_TILE_COUNT = CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH
CHUNK_VERTEX_COUNT_MAX = int(defs.get('CHUNK_VERTEX_COUNT_MAX'))
TILE_WIDTH = float(defs.get('TILE_WIDTH'))
TILE_HEIGHT = float(defs.get('TILE_HEIGHT'))
TILE_DEPTH = float(defs.get('TILE_DEPTH'))
RPG_CAMERA_PIXELS_PER_UNIT = float(defs.get('RPG_CAMERA_PIXELS_PER_UNIT'))
RPG_CAMERA_Z_OFFSET = float(defs.get('RPG_CAMERA_Z_OFFSET'))
RPG_CAMERA_FOV = float(defs.get('RPG_CAMERA_FOV'))
MAP_WIDTH = 5
MAP_HEIGHT = 5
MAP_DEPTH = 3
MAP_CHUNK_COUNT = MAP_WIDTH * MAP_HEIGHT * MAP_DEPTH
TILE_SHAPES = {}
for key in defs.keys():
if key.startswith('TILE_SHAPE_'):
globals()[key] = int(defs.get(key))
TILE_SHAPES[key] = int(defs.get(key))

View File

@@ -1,5 +1,5 @@
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QLineEdit, QPushButton, QHBoxLayout, QMessageBox from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QLineEdit, QPushButton, QHBoxLayout, QMessageBox
from editortool.map.mapdefs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH from dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH
class MapInfoPanel(QWidget): class MapInfoPanel(QWidget):
def __init__(self, parent): def __init__(self, parent):

View File

@@ -1,7 +1,7 @@
import OpenGL.GL as gl import OpenGL.GL as gl
from dusk.defs import defs from dusk.defs import defs
import colorsys import colorsys
from editortool.map.mapdefs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH from dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
class SelectBox: class SelectBox:
def __init__(self, parent): def __init__(self, parent):

View File

@@ -1,10 +1,12 @@
from OpenGL.GL import * from OpenGL.GL import *
from editortool.map.mapdefs import ( from dusk.defs import (
TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH, TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH,
CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH,
TILE_SHAPE_NULL, TILE_SHAPE_FLOOR, TILE_SHAPE_NULL, TILE_SHAPE_FLOOR,
TILE_SHAPE_RAMP_NORTH, TILE_SHAPE_RAMP_SOUTH, TILE_SHAPE_RAMP_NORTH, TILE_SHAPE_RAMP_SOUTH,
TILE_SHAPE_RAMP_EAST, TILE_SHAPE_RAMP_WEST TILE_SHAPE_RAMP_EAST, TILE_SHAPE_RAMP_WEST,
TILE_SHAPE_RAMP_SOUTHWEST, TILE_SHAPE_RAMP_SOUTHEAST,
TILE_SHAPE_RAMP_NORTHWEST, TILE_SHAPE_RAMP_NORTHEAST
) )
def getItem(arr, index, default): def getItem(arr, index, default):
@@ -39,79 +41,138 @@ class Tile:
self.chunk.onChunkData.invoke(self.chunk) self.chunk.onChunkData.invoke(self.chunk)
def getBaseTileModel(self): def getBaseTileModel(self):
vertices = [] vertices = []
indices = [] indices = []
uvs = [] uvs = []
colors = [] colors = []
if self.shape == TILE_SHAPE_NULL: if self.shape == TILE_SHAPE_NULL:
pass pass
elif self.shape == TILE_SHAPE_FLOOR: elif self.shape == TILE_SHAPE_FLOOR:
vertices = [ vertices = [
(self.posX, self.posY, self.posZ), (self.posX, self.posY, self.posZ),
(self.posX + TILE_WIDTH, self.posY, self.posZ), (self.posX + TILE_WIDTH, self.posY, self.posZ),
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ), (self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
(self.posX, self.posY + TILE_HEIGHT, self.posZ) (self.posX, self.posY + TILE_HEIGHT, self.posZ)
] ]
indices = [0, 1, 2, 0, 2, 3] indices = [0, 1, 2, 0, 2, 3]
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ] uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
colors = [ (255, 255, 255, 255) ] * 4 colors = [ (255, 255, 255, 255) ] * 4
elif self.shape == TILE_SHAPE_RAMP_NORTH: elif self.shape == TILE_SHAPE_RAMP_NORTH:
vertices = [ vertices = [
(self.posX, self.posY, self.posZ + TILE_DEPTH), (self.posX, self.posY, self.posZ + TILE_DEPTH),
(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH), (self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ), (self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
(self.posX, self.posY + TILE_HEIGHT, self.posZ) (self.posX, self.posY + TILE_HEIGHT, self.posZ)
] ]
indices = [0, 1, 2, 0, 2, 3] indices = [0, 1, 2, 0, 2, 3]
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ] uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
colors = [ (255, 0, 0, 255) ] * 4 colors = [ (255, 0, 0, 255) ] * 4
elif self.shape == TILE_SHAPE_RAMP_SOUTH: elif self.shape == TILE_SHAPE_RAMP_SOUTH:
vertices = [ vertices = [
(self.posX, self.posY, self.posZ), (self.posX, self.posY, self.posZ),
(self.posX + TILE_WIDTH, self.posY, self.posZ), (self.posX + TILE_WIDTH, self.posY, self.posZ),
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH), (self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH) (self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
] ]
indices = [0, 1, 2, 0, 2, 3] indices = [0, 1, 2, 0, 2, 3]
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ] uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
colors = [ (0, 255, 0, 255) ] * 4 colors = [ (0, 255, 0, 255) ] * 4
elif self.shape == TILE_SHAPE_RAMP_EAST: elif self.shape == TILE_SHAPE_RAMP_EAST:
vertices = [ vertices = [
(self.posX, self.posY, self.posZ), (self.posX, self.posY, self.posZ),
(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH), (self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH), (self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
(self.posX, self.posY + TILE_HEIGHT, self.posZ) (self.posX, self.posY + TILE_HEIGHT, self.posZ)
] ]
indices = [0, 1, 2, 0, 2, 3] indices = [0, 1, 2, 0, 2, 3]
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ] uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
colors = [ (0, 0, 255, 255) ] * 4 colors = [ (0, 0, 255, 255) ] * 4
elif self.shape == TILE_SHAPE_RAMP_WEST: elif self.shape == TILE_SHAPE_RAMP_WEST:
vertices = [ vertices = [
(self.posX, self.posY, self.posZ + TILE_DEPTH), (self.posX, self.posY, self.posZ + TILE_DEPTH),
(self.posX + TILE_WIDTH, self.posY, self.posZ), (self.posX + TILE_WIDTH, self.posY, self.posZ),
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ), (self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH) (self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
] ]
indices = [0, 1, 2, 0, 2, 3] indices = [0, 1, 2, 0, 2, 3]
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ] uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
colors = [ (255, 255, 0, 255) ] * 4 colors = [ (255, 255, 0, 255) ] * 4
else: elif self.shape == TILE_SHAPE_RAMP_SOUTHWEST:
print("Unknown tile shape:", self.shape) vertices = [
pass (self.posX, self.posY, self.posZ + TILE_DEPTH),
(self.posX + TILE_WIDTH, self.posY, self.posZ),
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
]
indices = [0, 1, 2, 0, 2, 3]
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
colors = [ (255, 128, 0, 255) ] * 4
return { elif self.shape == TILE_SHAPE_RAMP_NORTHWEST:
'vertices': vertices, vertices = [
'indices': indices, (self.posX, self.posY, self.posZ + TILE_DEPTH),
'uvs': uvs, (self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
'colors': colors (self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
} (self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
]
indices = [0, 1, 2, 0, 2, 3]
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
colors = [ (128, 255, 0, 255) ] * 4
elif self.shape == TILE_SHAPE_RAMP_NORTHEAST:
vertices = [
(self.posX, self.posY, self.posZ + TILE_DEPTH),
(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
(self.posX, self.posY + TILE_HEIGHT, self.posZ)
]
indices = [0, 1, 2, 0, 2, 3]
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
colors = [ (0, 255, 128, 255) ] * 4
elif self.shape == TILE_SHAPE_RAMP_SOUTHEAST:
vertices = [
(self.posX, self.posY, self.posZ),
(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
]
indices = [0, 1, 2, 0, 2, 3]
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
colors = [ (255, 128, 255, 255) ] * 4
else:
# Solid black cube for unknown shape
x0, y0, z0 = self.posX, self.posY, self.posZ
x1, y1, z1 = self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH
vertices = [
(x0, y0, z0), (x1, y0, z0), (x1, y1, z0), (x0, y1, z0), # bottom
(x0, y0, z1), (x1, y0, z1), (x1, y1, z1), (x0, y1, z1) # top
]
indices = [
0,1,2, 0,2,3, # bottom
4,5,6, 4,6,7, # top
0,1,5, 0,5,4, # front
2,3,7, 2,7,6, # back
1,2,6, 1,6,5, # right
3,0,4, 3,4,7 # left
]
uvs = [ (0,0) ] * 8
colors = [ (0,0,0,255) ] * 8
return {
'vertices': vertices,
'indices': indices,
'uvs': uvs,
'colors': colors
}
def buffer(self, vertexBuffer): def buffer(self, vertexBuffer):
if self.shape == TILE_SHAPE_NULL: if self.shape == TILE_SHAPE_NULL:

View File

@@ -7,7 +7,7 @@ from editortool.map.mapinfopanel import MapInfoPanel
from editortool.map.menubar import MapMenubar from editortool.map.menubar import MapMenubar
from editortool.map.statusbar import StatusBar from editortool.map.statusbar import StatusBar
from editortool.map.map import Map from editortool.map.map import Map
from editortool.map.mapdefs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH from dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_SHAPE_NULL, TILE_SHAPE_FLOOR
from editortool.map.selectbox import SelectBox from editortool.map.selectbox import SelectBox
from editortool.map.camera import Camera from editortool.map.camera import Camera
from editortool.map.grid import Grid from editortool.map.grid import Grid
@@ -73,10 +73,7 @@ class MapWindow(QMainWindow):
QMessageBox.Save QMessageBox.Save
) )
if reply == QMessageBox.Save: if reply == QMessageBox.Save:
self.saveFile() self.map.save()
if self.map.isDirty():
event.ignore()
return
elif reply == QMessageBox.Cancel: elif reply == QMessageBox.Cancel:
event.ignore() event.ignore()
return return
@@ -109,4 +106,16 @@ class MapWindow(QMainWindow):
self.map.moveRelative(amtX, amtY, amtZ) self.map.moveRelative(amtX, amtY, amtZ)
event.accept() event.accept()
return True return True
if key == Qt.Key_Delete:
tile = self.map.getTileAtWorldPos(*self.map.position)
if tile is not None:
tile.setShape(TILE_SHAPE_NULL)
event.accept()
return True
if key == Qt.Key_Insert:
tile = self.map.getTileAtWorldPos(*self.map.position)
if tile is not None and tile.shape == TILE_SHAPE_NULL:
tile.setShape(TILE_SHAPE_FLOOR)
event.accept()
return super().eventFilter(obj, event) return super().eventFilter(obj, event)