Added diagonal ramps
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@@ -169,6 +169,7 @@ void sceneMapRenderMap() {
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for(uint8_t j = 0; j < chunk->meshCount; j++) {
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mesh_t *mesh = &chunk->meshes[j];
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if(mesh->vertexCount == 0) continue;
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textureBind(NULL);
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meshDraw(mesh, -1, -1);
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}
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