Working on shader stuff

This commit is contained in:
2025-02-25 16:30:35 -06:00
parent 4ff3cf6c5c
commit c29d435b06
17 changed files with 157 additions and 22 deletions

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// Copyright (c) 2025 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "../fragments/quad.glsl"
#include "../../../../dusk/overworld/overworlddefs.h"
struct Entity {
vec2 position;
};
layout(std140) uniform b_Entities {
Entity entities[OVERWORLD_ENTITY_COUNT_MAX];
uint entityCount;
};