DOlphin shader prog
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@@ -14,4 +14,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
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add_subdirectory(camera)
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add_subdirectory(framebuffer)
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add_subdirectory(mesh)
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add_subdirectory(texture)
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add_subdirectory(texture)
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add_subdirectory(shader)
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@@ -0,0 +1,10 @@
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# Copyright (c) 2026 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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shaderdolphin.c
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)
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@@ -0,0 +1,11 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "shadergl.h"
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#include "util/memory.h"
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#include "util/string.h"
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#include "display/shader/shaderunlit.h"
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@@ -0,0 +1,17 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "error/error.h"
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typedef struct {
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void *empty;
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} shaderdolphin_t;
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typedef struct {
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void *empty;
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} shaderdefinitiondolphin_t;
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@@ -0,0 +1,18 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "shaderdolphin.h"
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typedef shaderdolphin_t shaderplatform_t;
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typedef shaderdefinitiondolphin_t shaderdefinitionplatform_t;
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#define shaderInitPlatform shaderInitDolphin
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#define shaderBindPlatform shaderBindDolphin
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#define shaderSetMatrixPlatform shaderSetMatrixDolphin
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// #define shaderSetTexturePlatform shaderSetTextureDolphin
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#define shaderDisposePlatform shaderDisposeDolphin
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@@ -0,0 +1,11 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "display/shader/shaderunlit.h"
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shaderdefinition_t SHADER_UNLIT_DEFINITION = {
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};
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